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AGE: Arc Game Engine is an open-source engine for building 2D & 3D real-time rendering and interactive contents, especially video games with C# scripting support.

Home Page: https://m0hit.dev

License: Apache License 2.0

C 0.25% C++ 63.60% Batchfile 0.14% Lua 0.83% GLSL 3.63% Arc 11.90% C# 19.50% Python 0.12% Shell 0.04%
ecs game-development game-engine opengl cpp engine entity-component-system imgui glfw glsl

arcgameengine's Introduction

Hey! I am Mohit!

Engine | Tools | Game Client Programmer at Electronic Arts (EA) | Graphics Enthusiast

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arcgameengine's People

Contributors

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arcgameengine's Issues

How to actually open Sponza?

Describe the bug
I tried to add sponza.obj to project "Sandbox" but that does nothing. Also I tried to create empty project and add sponza.obj to that. Also without effect.

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'Arc Editor'
  2. Drag and drap 'Sandbox\Assets\Models\sponza\sponza.obj' to the scene
  3. See nothing

Expected behavior
I expect to see Sponza as you showed in README

Desktop (please complete the following information):

  • Windows SDK version: 10.0.22621.0
  • Graphics API: OpenGL

Multiple Scene Viewports reduces performace by a lot!

How to Reproduce:

  • Run the engine
  • Note the frame time
  • Add one more scene viewport by going to Menu Bar, Window>Add>Viewport
  • Note the frame time, should be around x15 higher than single viewport which is not acceptable frame time.

Result:

Two scene viewports with an empty scene can bog down the performance taking 20+ms

Expected:

Adding more Scene Viewports is bound to degrade performance but not at this scale

More Info:

OneSceneViewport

One scene viewport, CPU time: 1.227ms

TwoSceneViewports

Two scene viewports, FPS: 20.35ms

Texture sampling issue on AMD cards with OpenGL

How to Reproduce:

  • Run the engine
  • Add an Entity with Skylight component.
  • Drag/Drop any model in Viewport and note that the textures are not being rendered correctly.

Result:

Textures are not being rendered correctly on AMD RX 480.
Tested on Nvidia cards- RTX 3060, RTX 3080 and the issue is not present.

Expected:

Textures should be rendered correctly.

image

Device Info:

OS: Windows 11
CPU: Ryzen 2600
GPU: Gigabyte RX 480 8GB

OpenGL Info:

Vendor: ATI Technologies Inc.
Renderer: Radeon (TM) RX 480 Graphics
Version: 4.6.14800 Compatibility Profile/Debug Context 22.6.1 30.0.21023.1015

Fullscreen bug

If I go to full screen the window is slightly bigger than the screen so the borders get cut away and I don't know how to fix that.
Bug

You can see it on the stats panel bottom left.

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