Comments (6)
Hi Megan!
Acoustics voxels are only visible while in play mode. Drawing them causes frame rate to drop, so we only draw them within a few meters of the main camera by default. If you turn on gizmos, enter play mode, and look around the main camera, you should see voxels.
If you don't see voxels, double check that your Acoustics Manager's transform is set to identity.
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Could you send a screenshot of the acoustics manager transform being set to identity? Mine does not appear to have any setting like that. [Not seeing any voxels in my bake - your demo looks fine]
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Sure! It should look like this (with your ACE file listed instead):
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Nice, I found them!
Separate question - the probes are too high and the voxels are not placed where I saw them to be when I baked them. When I baked them, they appeared to be player ear level and now they are probably a story (4 meters?) too high. I played around with the probe location region, but it doesn't seem to lower them. How does one transform the ace file down?
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I actually just figured this out, sorry for the spam!
The game object that is the acoustics manager is affected by unitys position. It needs to be perfectly aligned to wherever it was for the bake. I must have moved it.
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Great that you found them! Sorry to hear they don't line up properly. You are correct that Unity's position does affect things. If the Acoustics Manager is parented to another object, that parent object's transform will be applied. Similarly, if the actual scene has changes position after being baked the Acoustics Manager also needs to have its position changed by the same amount.
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Related Issues (20)
- Unreal Editor crashes whilst attempting to calculate probe settings HOT 1
- Unreal Engine Crashing when Switching to Bake Acoustics Tab HOT 1
- Installing plugin to an Unreal Engine 5.2 project. HOT 5
- Spatialization doesn't work for me HOT 1
- Sound problems UE 5.1 HOT 23
- Unreal swarm support? HOT 1
- Support for multiple editor instances (Multiplayer Playmode)
- Apple silicon support? HOT 3
- Project Acoustics Doesn't Work on Game Map HOT 5
- Unreal 5.3 Support timeline HOT 2
- PIE crash when loading 2 clients HOT 1
- new project error HOT 2
- Multiple dynamic openings HOT 1
- Unreal 5.3 WWISE plans HOT 26
- delete
- AKEvents and the AcousticsAudio component
- Invalid option usage: configfile Acoustics_Prototype Scene_config.xml HOT 2
- Sound through walls. Audio source settings freezes after moving to another room. HOT 6
- Triton Codec uses AVX instructions; is there an SSE4.2 version available? HOT 2
- A problem about DefaultEngine.ini will be written repeatedly. HOT 5
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