Comments (5)
@Noscka This UE5.2 plugin is now available on the Unreal Marketplace. Please download and let us know if you run into any problems. Thanks!
from projectacoustics.
@Noscka We are in the process of getting the UE5.2 plugin posted on the Unreal Marketplace. We plan on submitting the update to Epic today and they will evaluate the update before allowing the plugin to go live. The issues that you are reporting should be addressed with this update. Thanks for your interest in the project!
from projectacoustics.
Oh great, thank you very much. Would you know what time about the update should be live?
from projectacoustics.
@Noscka My best guess is 3-5 business days for the evaluation to happen. Since this is a simple patch update and not a new product, it shouldn't take long, but the process is opaque to us, so this is just a best guess.
from projectacoustics.
ok, well thank you very much for your time.
from projectacoustics.
Related Issues (20)
- PIE crash when loading 2 clients HOT 1
- new project error HOT 2
- Multiple dynamic openings HOT 1
- Unreal 5.3 WWISE plans HOT 26
- delete
- AKEvents and the AcousticsAudio component
- Invalid option usage: configfile Acoustics_Prototype Scene_config.xml HOT 2
- Sound through walls. Audio source settings freezes after moving to another room. HOT 6
- Triton Codec uses AVX instructions; is there an SSE4.2 version available? HOT 2
- A problem about DefaultEngine.ini will be written repeatedly. HOT 5
- Lower probe count and bake time/cost HOT 2
- Triton.LocalProcessor.exe Crashes and no .ACE file created HOT 1
- Failed to create SimulationConfiguration (Unity 2023.2.5f1) HOT 2
- Support for IOS platform in Unity game? HOT 2
- Mismatch between spatial reverb in editor and packaged build HOT 1
- Research Paper 2024 HOT 1
- Nintendo Switch Support HOT 1
- Docker error during local bake HOT 3
- ProjectAcoustics doesn't work for me, even in the sample project HOT 10
- Crash on startup of packaged unreal build HOT 13
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