I'm hoping someone can help. I've been following the steps in the online quickstart and am having no luck being able to open the UE4 project.
I'm using UE4.22.3 and Wwise 2019.1.2.7018 with the required platforms.
I've run the PatchWise.bat, and I've also made the edit to the VSVersion to use VC150 because I'm using VS2019.
I've followed all the steps in the quickstart, but am left with this "OtherCompilationError" when UE tries to rebuild the modules. It seems there are a bunch of files that come up as not existing and then a bunch of declaration errors.
ProgressWriter.Write: @progress 'Generating code...' 0%
ProgressWriter.Write: @progress 'Generating code...' 33%
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for AcousticsGameEditor
ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool "D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\AcousticsGame.uproject" "D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Intermediate\Build\Win64\AcousticsGameEditor\Development\AcousticsGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for AcousticsGameEditor in 5,0383433 seconds
ProgressWriter.Write: @progress 'Generating code...' 67%
ProgressWriter.Write: @progress 'Generating code...' 100%
ExternalExecution.ExecuteHeaderToolIfNecessary: @progress pop
ActionGraph.IsActionOutdated: Module.AkAudio.gen.4_of_4.cpp: Produced item "Module.AkAudio.gen.4_of_4.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.AkAudio.gen.4_of_4.cpp: Produced item "Module.AkAudio.gen.4_of_4.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: AcousticsGameSoundSource.gen.cpp: Produced item "AcousticsGameSoundSource.gen.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: AcousticsGameSoundSource.gen.cpp: Produced item "AcousticsGameSoundSource.gen.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-AudiokineticTools.dll: Produced item "UE4Editor-AudiokineticTools.pdb" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-ProjectAcousticsBakeUI.dll: Produced item "UE4Editor-ProjectAcousticsBakeUI.dll" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-ProjectAcousticsBakeUI.dll: Produced item "UE4Editor-ProjectAcousticsBakeUI.pdb" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-AcousticsGame.dll: Produced item "UE4Editor-AcousticsGame.dll" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-ProjectAcoustics.dll: Produced item "UE4Editor-ProjectAcoustics.dll" doesn't exist.
ActionGraph.IsActionOutdated: Module.AkAudio.cpp: Produced item "Module.AkAudio.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.ProjectAcoustics.cpp: Produced item "Module.ProjectAcoustics.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-AkAudio.lib: Produced item "UE4Editor-AkAudio.lib" doesn't exist.
ActionGraph.IsActionOutdated: Module.AkAudio.gen.3_of_4.cpp: Produced item "Module.AkAudio.gen.3_of_4.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-AkAudio.dll: Produced item "UE4Editor-AkAudio.pdb" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-ProjectAcoustics.lib: Produced item "UE4Editor-ProjectAcoustics.lib" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-AudiokineticTools.lib: Produced item "UE4Editor-AudiokineticTools.lib" doesn't exist.
ActionGraph.IsActionOutdated: Module.ProjectAcoustics.cpp: Produced item "Module.ProjectAcoustics.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: AcousticsGameEditor.target: Produced item "AcousticsGameEditor.target" doesn't exist.
ActionGraph.IsActionOutdated: Module.ProjectAcoustics.gen.cpp: Produced item "Module.ProjectAcoustics.gen.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.ProjectAcoustics.gen.cpp: Produced item "Module.ProjectAcoustics.gen.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-AcousticsGame.lib: Produced item "UE4Editor-AcousticsGame.lib" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-AcousticsGame.dll: Produced item "UE4Editor-AcousticsGame.pdb" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-ProjectAcoustics.dll: Produced item "UE4Editor-ProjectAcoustics.pdb" doesn't exist.
ActionGraph.IsActionOutdated: Module.AkAudio.cpp: Produced item "Module.AkAudio.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.AkAudio.gen.1_of_4.cpp: Produced item "Module.AkAudio.gen.1_of_4.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.AudiokineticTools.cpp: Produced item "Module.AudiokineticTools.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.AkAudio.gen.1_of_4.cpp: Produced item "Module.AkAudio.gen.1_of_4.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.AudiokineticTools.cpp: Produced item "Module.AudiokineticTools.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.AkAudio.gen.3_of_4.cpp: Produced item "Module.AkAudio.gen.3_of_4.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: AcousticsGameCharacter.cpp: Produced item "AcousticsGameCharacter.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: AcousticsGameCharacter.cpp: Produced item "AcousticsGameCharacter.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: AcousticsGameSoundSource.cpp: Produced item "AcousticsGameSoundSource.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: AcousticsGameSoundSource.cpp: Produced item "AcousticsGameSoundSource.cpp.txt" doesn't exist.
BuildMode.Build: Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ParallelExecutor.ExecuteActions: Building 20 actions with 16 processes...
ProgressWriter.Write: @progress 'Compiling C++ source code...' 0%
ProgressWriter.Write: @progress 'Compiling C++ source code...' 5%
ParallelExecutor.ExecuteActions: [1/20] AcousticsGameSoundSource.cpp
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1442): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1444): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1464): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1466): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1486): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1488): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ProgressWriter.Write: @progress 'Compiling C++ source code...' 10%
ParallelExecutor.ExecuteActions: [2/20] Module.ProjectAcoustics.gen.cpp
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1442): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1444): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1464): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1466): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1486): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1488): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ProgressWriter.Write: @progress 'Compiling C++ source code...' 15%
ParallelExecutor.ExecuteActions: [3/20] AcousticsGameSoundSource.gen.cpp
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1442): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1444): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1464): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1466): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1486): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1488): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ProgressWriter.Write: @progress 'Compiling C++ source code...' 20%
ParallelExecutor.ExecuteActions: [4/20] Module.ProjectAcoustics.cpp
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1442): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1444): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1464): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1466): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1486): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1488): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ProgressWriter.Write: @progress 'Compiling C++ source code...' 25%
ParallelExecutor.ExecuteActions: [5/20] AcousticsGameCharacter.cpp
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1442): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1444): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1464): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1466): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1486): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1488): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ProgressWriter.Write: @progress 'Compiling C++ source code...' 30%
ParallelExecutor.ExecuteActions: [6/20] Module.AkAudio.gen.3_of_4.cpp
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1442): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1444): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1464): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1466): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1486): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1488): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ProgressWriter.Write: @progress 'Compiling C++ source code...' 35%
ParallelExecutor.ExecuteActions: [7/20] Module.AkAudio.cpp
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1442): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1444): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1464): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1466): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1486): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1488): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Private\AkAudioDevice.cpp(3203): error C2601: 'FAkAudioDevice::SetMultipleObstructionAndOcclusion': local function definitions are illegal
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Private\AkAudioDevice.cpp(3184): note: this line contains a '{' which has not yet been matched
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Private\AkAudioDevice.cpp(3249): error C2601: 'FAkAudioDevice::SendPluginCustomGameData': local function definitions are illegal
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Private\AkAudioDevice.cpp(3184): note: this line contains a '{' which has not yet been matched
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Private\AkAudioDevice.cpp(3314): fatal error C1075: '{': no matching token found
ProgressWriter.Write: @progress 'Compiling C++ source code...' 40%
ParallelExecutor.ExecuteActions: [8/20] Module.AkAudio.gen.1_of_4.cpp
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1442): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1444): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1464): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1466): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1486): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1488): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ProgressWriter.Write: @progress 'Compiling C++ source code...' 45%
ParallelExecutor.ExecuteActions: [9/20] Module.AkAudio.gen.4_of_4.cpp
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1442): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1444): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1464): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1466): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1486): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1488): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ProgressWriter.Write: @progress 'Compiling C++ source code...' 50%
ParallelExecutor.ExecuteActions: [10/20] Module.AudiokineticTools.cpp
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1442): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1444): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1464): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1466): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1486): error C2535: 'AKRESULT FAkAudioDevice::SetMultipleObstructionAndOcclusion(const UAkComponent *const ,const UAkComponent *const ,TArray<float,FDefaultAllocator>,TArray<float,FDefaultAllocator>)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1415): note: see declaration of 'FAkAudioDevice::SetMultipleObstructionAndOcclusion'
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1488): error C2535: 'AKRESULT FAkAudioDevice::SendPluginCustomGameData(AkUniqueID,AkGameObjectID,AkPluginType,AkUInt32,AkUInt32,const void *,AkUInt32)': member function already defined or declared
ParallelExecutor.ExecuteActions: D:\Unreal Projects\ProjectAcousticsSampleProject\AcousticsGame\Plugins\Wwise\Source\AkAudio\Public\AkAudioDevice.h(1422): note: see declaration of 'FAkAudioDevice::SendPluginCustomGameData'
UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main: at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 175
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 308
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 191
UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 443