Comments (3)
When a skeletal mesh is ported between files, there was already some existing code for tweaking it as it was copied - this may be due to that. This was not written by me so I'll have to investigate what the code is doing.
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This appears to be fixed in my September 27th build.
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Please check this in the final 3.1.2.13 build I just posted.
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Related Issues (20)
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