Comments (6)
also, minor UI quibble but virtually all tabs beyond "Files" and "Lines" don't have much in the way of sorting utilities without having to rely on the "Filter" tab. i may have to open a separate issue for that, but for now, i'll see what i can do with these broken images.
one question i would like to ask is when taking a screenshot of the Asset Database, do i have to show like the ME3 database to be in line with the other images shown in that page or can that database be any game i want? i only have ME1 installed at the moment and i generated that game's database fairly recently (about 3 minutes) so i wonder if it's fine to just show ADB with ME1 in it or if it's off-limits or something.
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For the wiki, as long as you aren't following steps in a guide, you can use pretty much any image. For this I don't think it's a guide so you can use any screenshot from a game.
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ok, i'll do some messing around with the ADB and see how this whole "image" thing turns out.
my strategy here is to provide a suitable replacement for the two broken images so for the new images i'll just aim for ME3 just to be safe.
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Related Issues (20)
- Feature: Add New Blank FXA Within an AnimSet HOT 1
- Unable to edit start nodes in dialogue editor - issue with nightly
- xml cannot be imported to LE1 HOT 2
- feature request: gltf mesh export HOT 2
- LE1 - LOC_INT.pcc files? HOT 5
- Meshplorer: Replacing meshes with different bone counts HOT 3
- More intuitive TFC path lookup for creation or appending on texture import.
- Feature request: LLE: toggle active and hidden HOT 2
- Application crashes when you abort closing application
- Mass Effect 1 (OT1) dialogue nodes can not be opened in InterpEditor HOT 1
- StaticMeshComponent Error After Cloning and Adding Multiple Actors in LE2 HOT 2
- Cannot clone sequences with attached events in different sequences
- Can make support other platform? HOT 1
- Sequence Editor - very difficult to determine current sequence on modification/save
- Crash on exit of many package editor windows
- Can't export mesh from ME3 mods
- ISACT ICBBank → ISBBank Indexing Error HOT 9
- Recompiling some SFXGame classes breaks the game (LE1/LE3) HOT 4
- LLE stops working if "BioD_Arvlvl3_230_Mainframe" is visible (not loaded) in LE2 HOT 6
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