Comments (2)
The dialog is a generic one we used called ListDialog. It shouldn't be too much work to add a horizontal scrollbar. As for the hex, I'm not sure why yours looks like that, as it isn't supposed to show the right side content at all unless you expand, but the hexbox is its own thing in the toolset that is best left alone.
This seems like a reasonable request; not entirely sure when we will get to it, but it seems like a worthwhile QOL feature.
As for your tutorial, it seems like you could just either post the already-patched files, or make a mod that overrides them, it would be much easier for users.
On your wiki page, you say In most cases the problem is caused by incompatibility with the video or audio drivers of the user's computer.[citation needed]
, but in the original thread this fix was found on (I read through it), there is no mention whatsoever of this. I don't know of any evidence that would support this claim.
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I'm not sure why yours looks like that, as it isn't supposed to show the right side content at all unless you expand
I did do that, yes. To show how conspicuous the "cut" is.
Then, I see how that was actually intentional now (and if you don't know that there should be other information, I guess yeah that's not the tool for you).. but still.
Or actually, I'm wondering why this default is even the case? It's not like even your average modder wouldn't still need it.
I don't know of any evidence that would support this claim.
I don't know either, yet an user put it back even after I deleted it (and I didn't really want to bang my head further).
Moreover, even though I believe we know it has something to do with caching, AFAIK it's yet to be determined why supposedly it doesn't always happen 100% of times either.
or make a mod that overrides them, it would be much easier for users.
To be absolutely honest, it's a bit funny how somewhat comparable (if not quicker perhaps if you already knew the tools?) this "manual procedure" would be compared to having to download a file through nexusmod.
Though yeah, a mod would be ideal (and it would also avoid having to handwave the "different localizations" part).
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Related Issues (20)
- Feature Request: Debug Menu option to check for script compiler warnings or errors HOT 1
- Feature: Add New Blank FXA Within an AnimSet HOT 1
- Unable to edit start nodes in dialogue editor - issue with nightly
- xml cannot be imported to LE1 HOT 2
- feature request: gltf mesh export HOT 2
- LE1 - LOC_INT.pcc files? HOT 5
- Meshplorer: Replacing meshes with different bone counts HOT 3
- More intuitive TFC path lookup for creation or appending on texture import.
- Feature request: LLE: toggle active and hidden HOT 2
- Application crashes when you abort closing application
- Mass Effect 1 (OT1) dialogue nodes can not be opened in InterpEditor HOT 1
- StaticMeshComponent Error After Cloning and Adding Multiple Actors in LE2 HOT 2
- Cannot clone sequences with attached events in different sequences
- Can make support other platform? HOT 1
- Sequence Editor - very difficult to determine current sequence on modification/save
- Crash on exit of many package editor windows
- Can't export mesh from ME3 mods
- ISACT ICBBank → ISBBank Indexing Error HOT 9
- Recompiling some SFXGame classes breaks the game (LE1/LE3) HOT 4
- LLE stops working if "BioD_Arvlvl3_230_Mainframe" is visible (not loaded) in LE2 HOT 6
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