Comments (5)
oh hell ye, batch exportin audio would be super good for being able to create .afc DLC packs faster!
i'm sitting here hitting ctrl+O, down arrow (x50), hit enter, go to menu and export all as. Repeat.
any chance of this 😄
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from legendaryexplorer.
I'm not familiar with this gibbed tool you talk about. What do you mean filter by actor and category?
from legendaryexplorer.
Here is some of their tools:
Gibbed SVN (note: AudioExtractor)
ME Andromeda Github
ME 2 Github
Regarding your second question:
Entities are usually are tagged with an identifier. Example:
Crew members are listed under hench_[crewmember]
(James is referred to marine). Other entities can be angry_woman
, global_aria
, etc.
It's the same with locations like cat_002
, which is Thessia. cat_003
, which is the Cerberus coupe.
I suspect data mining is how the tool has the references to be able to quickly sort by actor, location of a misison, by the mission id and a bunch of other stuff.
from legendaryexplorer.
Maybe im unclear. Being able to select multiple files and being able to export them all would be able to speed up external editing process before repacking them into new containers for scenes, if that makes sense?
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Related Issues (20)
- feature request: gltf mesh export HOT 2
- LE1 - LOC_INT.pcc files? HOT 5
- Meshplorer: Replacing meshes with different bone counts HOT 3
- More intuitive TFC path lookup for creation or appending on texture import.
- Feature request: LLE: toggle active and hidden HOT 2
- Application crashes when you abort closing application
- Mass Effect 1 (OT1) dialogue nodes can not be opened in InterpEditor HOT 1
- StaticMeshComponent Error After Cloning and Adding Multiple Actors in LE2 HOT 2
- Cannot clone sequences with attached events in different sequences
- Can make support other platform? HOT 1
- Sequence Editor - very difficult to determine current sequence on modification/save
- Crash on exit of many package editor windows
- Can't export mesh from ME3 mods
- ISACT ICBBank → ISBBank Indexing Error HOT 9
- Recompiling some SFXGame classes breaks the game (LE1/LE3) HOT 4
- LLE stops working if "BioD_Arvlvl3_230_Mainframe" is visible (not loaded) in LE2 HOT 6
- at least two images from the Asset Database wiki page are broken HOT 6
- Experimental tool Dump LE1 TLK to XML HOT 1
- Soundplorer not updating WwiseEvents HOT 3
- Posted in wrong place
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