Comments (10)
Can you give me some examples for UDK Explorer I can use? Such as an example file and destination pcc.
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This .upk includes 2 collision brushes obj 3+4 - termed RB_BodySetup because they are static mesh collision brushes rather than volume brushes but the code is identical.
I want to replace the version in here: Obj 3750
[Contact me for files]
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Can you leave feedback on the new UDKPackage support in the toolset for what you need. Binary relinking is not yet done for staticmesh but will come eventually.
I personally have not tested if all properties are parsable - if you can export stuff from UDK that has things like boolproperties that would be helpful.
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BodySetups seem to be fine.
Static Meshes appear to drag and drop incorrectly. There must be some sorted of transformation/compression between UDK and ME.
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Not sure what you mean. I know the size changes because StrProperty in UDK is 1 byte for each character, while in ME3 it is 2 characters, so sizes will not line up.
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Ok. Let me try again.
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This is the problem.
(1) I import a staticmesh (EGM_SM_ObjectRho) via ME3Creator. Imports correctly (meshplorer can view). object size is 483kb
(2) I import the same mesh again via drag and drop. It copies in but is object size 4.8MB. Meshplorer throws an exception.
The files are on the chat.
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Just an update, this has been fixed, but I am not closing this issue because I want to add a "replace" option when drag/drop on an export of the same class (and maybe name).
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This has been implemented, but needs checked. From my limited tests replacing works, however I have not tested across games and UDK.
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VALIDATED THANK YOU 3.1.2.14
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