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cyberenginetweaks's Introduction

Hi there, I am Max ๐Ÿ‘‹

Contact

  • ๐Ÿฉบ I am a medical doctor currently doing a PhD in generative AI for clinical patient care.

  • ๐Ÿ’ป I am also a senior software engineer (MSc) and have worked mostly on video games, I notably worked for Bethesda Softworks, ZeniMax Online Studios and indie studios.

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cyberenginetweaks's Issues

pool_patch not being applied?

Hey,

first of all - thanks for your amazing work on this and the continued improvements :)

Just updated to the latest release and noticed the Pool patch doesn't seem to be applied completely:

[2020-12-14 12:46:54.751] [info] Computed .text crc: D7E90F30
[2020-12-14 12:46:54.751] [info] 	Resolved to version: 1.04
[2020-12-14 12:46:54.773] [info] 	AMD SMT Patch: success
[2020-12-14 12:46:54.828] [info] 	Spectre patch: success
[2020-12-14 12:46:54.831] [info] 	Pool patch: success
[2020-12-14 12:46:54.833] [info] 	Virtual Input Patch: success

According to https://github.com/yamashi/PerformanceOverhaulCyberpunk/blob/master/cyberpunk_patch/src/pool_patch.cpp#L21 shouldn't it also output something like Detected RAM: XGB, using YGB?

Got 32GB of RAM, memory_pool_budgets.csv is unmodified.

Remove forced sharpening?

A sharpening filter was forced into 1.04, and theres very little complaints about it. Im trying my luck here with a request for disabling it as it seems like it will only ever get removed officially - whenever that is.

Performance patches failing

Getting an error message for the performance patches. It's also showing an error about an unknown version to update the mod even though I installed using the latest shown release.

[2020-12-14 16:30:03.471] [info] Computed .text crc: ADE0EFC9
[2020-12-14 16:30:03.472] [error] Unknown version, please update the mod
[2020-12-14 16:30:03.496] [warning] AMD SMT Patch: failed
[2020-12-14 16:30:03.496] [warning] Spectre patch: failed, unknown version
[2020-12-14 16:30:03.496] [info] Pool patch: failed
[2020-12-14 16:30:03.499] [info] Virtual Input Patch: success

Game don't start with newest version (proper VRAM detection)

Trying to launch with GoG Launcher and .exe. Game shows in task manager, takes around 2100 KB and sits there doing nothing else. I waited couple of minutes but nothing happens.
I tried to change everything or one by one to true/false in config.json but game still won't start.

Typo in the Wiki

Hey there, just noticed a typo in the wiki. I would have tried to edit myself and submit a pull request, but didn't see anything for it short of cloning the whole wiki repo (I've made 1 line doc edits in the github UI before, but maybe it only applies to source in the normal repo?) Anyway, the line reads as follows:

You can repaid via GOG or Steam to revert your changes.

I think "repaid" is probably meant to be "repair" and when I read it I thought it might confuse some people. Cool project, thanks for contributing!

[Wiki] Add missing default value for virtual_input, add missing code formatting

https://github.com/yamashi/PerformanceOverhaulCyberpunk/wiki

  1. Add (default: true) for virtual_input
  2. Add code tag "`" to quickly find default value in text

Example:

All configurations are booleans, setting to true means that you enable the patch!

  • avx: Some people encounter a crash due to AVX, if you encounter the crash, set this to true. (default: false)
  • smt: This fixes a bug with AMD CPUs causing the game to use only half the CPU. (default: true)
  • spectre: Spectre is a hardware security flaw that can leak a process' memory, the mitigation for spectre has a performance impact. The mitigation doesn't make sense for a game, a spectre exploit is very hard to pull off and there is nothing in Cyberpunk's memory that is sensitive. This patch removes part of the mitigation to get back that lost performance. (default: true).
  • virtual_input: Not performance related, fixes the input so you can use Steam controllers. (default: true)
  • memory_pool: This will override the default memory pool settings, it gives a decent boost of performance for some users and none for others. (default: true)

Patch unable to detect vram properly for integrated graphics

Recent ryzen APUs have UMA where the integrated graphics share resources with system ram. The patch seems to be detecting the size of the allocated vram wrongly. Currently, only 512MB is allocated to vram but the patch is setting it to 3GB.

[2020-12-14 22:47:09.531] [info] Computed .text crc: D7E90F30
[2020-12-14 22:47:09.532] [info] Resolved to version: 1.04
[2020-12-14 22:47:09.554] [info] AMD SMT Patch: success
[2020-12-14 22:47:09.617] [info] Spectre patch: success
[2020-12-14 22:47:09.620] [info] Pool patch: success
[2020-12-14 22:47:09.623] [info] Virtual Input Patch: success
[2020-12-14 22:47:10.354] [info] Detected RAM: 15GB, using 11GB
[2020-12-14 22:47:10.395] [info] Using 3GB of VRAM

Not loading - Using latest files

Hi, this is the error i am recieving.

Using the lates files.

[2020-12-14 11:22:28.050] [info] Computed .text crc: ADE0EFC9
[2020-12-14 11:22:28.050] [error] Unknown version, please update the mod
[2020-12-14 11:22:28.073] [warning] AMD SMT Patch: failed
[2020-12-14 11:22:28.073] [warning] Spectre patch: failed, unknown version
[2020-12-14 11:22:28.073] [info] Pool patch: failed
[2020-12-14 11:22:28.075] [info] Virtual Input Patch: success
[2020-12-14 11:38:39.658] [info] Computed .text crc: ADE0EFC9
[2020-12-14 11:38:39.658] [error] Unknown version, please update the mod
[2020-12-14 11:38:39.682] [warning] AMD SMT Patch: failed
[2020-12-14 11:38:39.682] [warning] Spectre patch: failed, unknown version
[2020-12-14 11:38:39.682] [info] Pool patch: failed
[2020-12-14 11:38:39.684] [info] Virtual Input Patch: success

Skip unskippable intro

Is there a chance to add the option to skip the unskippable intro and go straight to the game menu?

Unknown version, please update the mod

Have the latest patch on Steam and the latest mod version downloaded but still get this in the .log with all the following:
[2020-12-14 18:10:48.096] [error] Unknown version, please update the mod
[2020-12-14 18:10:48.123] [warning] AMD SMT Patch: failed
[2020-12-14 18:10:48.123] [warning] Spectre patch: failed, unknown version
[2020-12-14 18:10:48.124] [info] Pool patch: failed
[2020-12-14 18:10:48.126] [info] Virtual Input Patch: success
[2020-12-14 18:10:48.126] [warning] Unlock menu patch: failed, unknown version

Not working?? Dunno!

ver v0.6.1
[2020-12-15 07:03:47.937] [info] Computed .text crc: ADE0EFC9
[2020-12-15 07:03:47.938] [error] Unknown version, please update the mod
[2020-12-15 07:03:47.964] [warning] AMD SMT Patch: failed
[2020-12-15 07:03:47.964] [warning] Spectre patch: failed, unknown version
[2020-12-15 07:03:47.964] [info] Pool patch: failed
[2020-12-15 07:03:47.966] [info] Virtual Input Patch: success

[crash] Flatline when opening or within 15-30min of gameplay

Either I can play a little bit or I cant open the game at all.

-i5 6600k
-rtx 2080 ti
-Steam

Crash logs attached.
Cyberpunk2077-20201212-122529-1728-5884.zip
Cyberpunk2077-20201211-201646-16048-3764.zip
Cyberpunk2077-20201211-195350-9588-16620.zip
Cyberpunk2077-20201211-195111-16220-17112.zip
Cyberpunk2077-20201211-193606-1288-10204.zip
Cyberpunk2077-20201211-011016-17024-17188.zip
Cyberpunk2077-20201210-182228-6852-13780.zip
Cyberpunk2077-20201210-002157-7928-7680.zip
Cyberpunk2077-20201209-230116-15424-7928.zip
Cyberpunk2077-20201214-173637-12756-16300.zip
Cyberpunk2077-20201213-224943-1184-1412.zip
Cyberpunk2077-20201213-224837-11368-13488.zip
Cyberpunk2077-20201213-224450-2888-13860.zip
Cyberpunk2077-20201213-215646-216-14888.zip
Cyberpunk2077-20201213-215616-17436-18548.zip
Cyberpunk2077-20201213-174716-11476-12756.zip
Cyberpunk2077-20201213-170531-2252-16788.zip
Cyberpunk2077-20201213-165020-9940-5616.zip
Cyberpunk2077-20201213-161011-13612-13652.zip
Cyberpunk2077-20201213-160201-14320-13980.zip
Cyberpunk2077-20201213-155931-14952-12340.zip
Cyberpunk2077-20201213-153249-3940-14588.zip
Cyberpunk2077-20201213-153030-2244-560.zip
Cyberpunk2077-20201213-152926-8648-17752.zip
Cyberpunk2077-20201212-212845-14468-8564.zip
Cyberpunk2077-20201212-212539-9640-4904.zip
Cyberpunk2077-20201212-204907-14728-16136.zip
Cyberpunk2077-20201212-202413-9184-9096.zip
Cyberpunk2077-20201212-202241-11608-7452.zip
Cyberpunk2077-20201212-201433-13896-14096.zip
Cyberpunk2077-20201212-201359-8308-6420.zip
Cyberpunk2077-20201212-122641-1992-8336.zip

Problem for you to work

Hello, could you help me with this?
I do not understand why I receive that it is not working I have the latest version 0.2.1 and you tell me to upgrade?

[2020-12-13 20:40:47.332] [info] Computed .text crc: ADE0EFC9
[2020-12-13 20:40:47.332] [error] Unknown version, please update the mod
[2020-12-13 20:40:47.544] [warning] AMD SMT Patch: failed
[2020-12-13 20:40:47.544] [warning] Hot patch removal: failed, unknown version

Edit: I have the .exe executable modified with the HxD method, can that be the cause?

VRAM detection value varies

Using the latest patch (clean install, no overwrites) with VRAM size detection.

Started the game 8 times. The first time it properly allocated 8GB, but every time since it set it to 7GB.

If I manually set it to 8GB in memory_pool_budgets.csv it always uses 8GB.

If I set it back to 3GB in the csv, it reverts back to 7GB via the patch.

RAM usage is always set to 27GB (31GB detected).

The VRAM usage was always high pre-patch for me anyway. It didn't appear to be capped at 3GB. The biggest perf gain is from the noticeably higher CPU usage.

[email protected], 5700XT, 32GB RAM
GOG 1.04

Patch not working

I followed the instructions on the wiki, but have noticed some issues.

In /bin/x64/ I get PerformanceOverhaulCyberpunk-master folder.

"You should see Cyberpunk2077.exe and version.dll in this directory, it means you did it correctly." Has version.dll but no .exe?
Which file/s are editable for the config shown on the wiki?
I have no logs either, assuming I have done something wrong??

Any help would be hugely appreciated! Keep up the great work.

VRAM not detected properly

[2020-12-14 13:25:38.250] [info] Computed .text crc: D7E90F30
[2020-12-14 13:25:38.250] [info] 	Resolved to version: 1.04
[2020-12-14 13:25:38.283] [info] 	AMD SMT Patch: success
[2020-12-14 13:25:38.353] [info] 	Spectre patch: success
[2020-12-14 13:25:38.356] [info] 	Pool patch: success
[2020-12-14 13:25:38.358] [info] 	Virtual Input Patch: success
[2020-12-14 13:25:38.892] [info] 		Detected RAM: 15GB, using 11GB
[2020-12-14 13:25:38.892] [info] 		Using 4GB of VRAM
[2020-12-14 16:00:17.833] [info] Computed .text crc: D7E90F30
[2020-12-14 16:00:17.833] [info] 	Resolved to version: 1.04
[2020-12-14 16:00:17.866] [info] 	AMD SMT Patch: success
[2020-12-14 16:00:17.933] [info] 	Spectre patch: success
[2020-12-14 16:00:17.935] [info] 	Pool patch: success
[2020-12-14 16:00:17.937] [info] 	Virtual Input Patch: success
[2020-12-14 16:00:18.467] [info] 		Detected RAM: 15GB, using 11GB
[2020-12-14 16:00:18.467] [info] 		Using 4GB of VRAM

Hi, thanks for the great software, the patch worked well for me, but i noticed an issue with the VRAM detection.
The log file shows using 4GB of VRAM, but i have an rtx 2070 Super, which has 8GB VRAM, any tips on how to fix that?

Kind regards

(May not be related to this.. still would like to see if you have any idea though)Issue with Cyberpunk suddenly running at 60fps when it previously was at 67-103

Have asked quite a few tech guys about this and no luck. Its legitimately only Cyberpunk 2077 and no in game caps have been activated including vsync/frame cap. It happened in the last 2 days and the only things I have done were messing with ram OC and gpu clocks which are now back to default (what they were when game was running fine anyway) and still no luck. Reinstalled the game multiple times, no luck. Used DDU, no luck. Checked NVidia control panel profile/resolution/frame caps/vsync, all off. All other games run normally. Other things I have done were apply the AMD patch and fixes for cyberpunk, which I removed and reinstalled the game anyway and tried without.. same issue. I'm truly lost and have no where else to turn :(

Do I have to delete Cyberpunk2077.exe.plugins with the latest update?

Title.
I downloaded the latest from here and noticed the file changed are different, do I have to delete the old amd_patch in Cyberpunk2077.exe.plugins?
Thanks.

EDIT: i just noticed it patches two different things, can you put everything this repo patches in just one release so ppl that come here are not distracted by that?

EDIT2: No, ok, maybe it's not my fault. You just put a log in the latest release, so I think you forgot the right folder.

Disable CP debug menu by default

Hi, first of all, thank you so much for this mod, it really helps to keep my FPS dips in check on my system and settings. I have everything maxed on my 3700x + 3080 and would initially get dips as low as 48 fps. With the mod, it doesn't go below 58, so kudos there.

I would advise against enabling the developer debug menu by default. It replaces the quit game menu option in the main menu as well as the quit game menu option during gameplay. This is a less than stellar experience for users that are not interested in this menu, new users or those nor are technically proficient enough to change config files. So I would say, leave that one at false in the config by default, and users that are savvy can enable it in the config if they want to.

Cheers.

Someone Can explain

I'm sorry, i'm not so skilled, and i didn't understand how does it work (where i need to place those files?). If you can share more details about the installation, i will Pull a new readme with all instruction.

I will delete this ticket once i gain all information!

Thank you guys <3

AMD patch is overcomplicated and suspiciously bloated

How did solving such a trivial problem warrant creating 7 files? What are you doing? I can solve this in plain C with 1 function that doesn't pull in windows.h for no reason.

#include <stdio.h> // PLEASE BE CONSIDERATE OF OTHERS AND NEVER INCLUDE <windows.h> NOT EVERYONE IS RUNNING A COMPROMISED SYSTEM THX
#include <stdint.h>

#define intel_slept_during_code_of_conduct_training {0x75,0x30,0x33,0xC9,0xB8,0x01,0x00,0x00,0x00,0x0F,0xA2,0x8B,0xC8,0xC1,0xF9,0x08}
#define that_long_ass_hex_length 16

char repair_icc_exe(const char * abs_path) {
  FILE * haystack = fopen(abs_path,"rb");
  char needle[that_long_ass_hex_length] = intel_slept_during_code_of_conduct_training;
  uint64_t haystack_size;
  char * haystack_in_memory = NULL;
  uint64_t bad_byte = 0;
  void * bad_byte_in_memory = NULL;
  char result = 0;
  fseek(haystack,0,SEEK_END);
  haystack_size = ftell(haystack);
  fseek(haystack,0,SEEK_SET);
  haystack_in_memory = malloc(haystack_size);
  fread(haystack_in_memory,haystack_size,1,haystack);
  bad_byte_in_memory = memmem(haystack_in_memory,haystack_size,needle,that_long_ass_hex_length);
  if(bad_byte_in_memory != NULL) {
    bad_byte = bad_byte_in_memory - haystack_in_memory;
    haystack_in_memory[bad_byte] = 0xEB;
    fclose(haystack);
    haystack = fopen(abs_path,"wb"); // never backup broken exes :)
    fwrite(haystack_in_memory,haystack_size,1,haystack);
  } else result = 1;
  fclose(haystack);
  free(haystack_in_memory);
  return result;
}

Vram and ram error

Since I stream this game I am interested in this mod since when I stream I need it to recognize and work as it should, the case is that I put the mod, it works but it recognizes 7 of Vram when it is a 2080 of 8124 mb I think I remember that It was the count and 15 GB of ram when I have 16 recognized by the system and reserved 200 megabytes, I do not know if it would affect me worse having the mod or not until I try it, but it is strange to me that it does not recognize the Vram and the ram well

Consider changing license to prevent paywalled redistribution

This mod has ended up on nexusmods. Downloading anything from them has always been a pain in the ass, going back as early as my baby steps with TES3 Morrowind back in 200X. They are going the extra mile of banning usernames shared on bugmenot.com. You'll do them a favor of not increasing their storage costs, and everyone a massive - I'm using the term "paywall" very liberally, as having to register an account with nexusmods and solving their ridiculous captchas and waiting for download links to generate, just to be able to download anything, is a massive chore. Git is simple and doesn't care if you're a robot. There already are, and will be more people who will jump the opportunity to download the release files, post them behind paywalls and ask their peers to upvote their nexusmods link sky high.

Patch not working

So the patch isn't doing anything. I unzip the files in x64, launch the game and the core usage is "wrong"
No log file is being created also. I've tried deleting all the patch files and even the exe to get a fresh one veryfing files on GOG and reinstalling the patch and still doesn't do anything.

Anyone knows what can be happening? Thanks.

Game crashes a lot on both 1.03 and 1.04

VRAM and RAM infos displayed in logs right after closing the game

Is it normal for these information to appear in logs right after closing the game?

[2020-12-14 15:28:13.719] [info] Computed .text crc: D7E90F30
[2020-12-14 15:28:13.719] [info] 	Resolved to version: 1.04
[2020-12-14 15:28:13.741] [info] 	AMD SMT Patch: success
[2020-12-14 15:28:13.813] [info] 	Spectre patch: success
[2020-12-14 15:28:13.814] [info] 	Pool patch: success
[2020-12-14 15:28:13.817] [info] 	Virtual Input Patch: success
[2020-12-14 15:28:14.255] [info] 		Detected RAM: 15GB, using 11GB
[2020-12-14 15:28:14.387] [info] 		Using 8GB of VRAM

From the timestamps I can see that the action happened when the patch is applied, but I reloaded the log file while in the game, but the last 2 rows weren't there.

i7 8770k, 16GB of RAM, RTX 2080.

Applying the patches to a modified exe fails with `Unknown version, please update the mod`

Steps:

  • Modify the .exe manually with HXD
  • Grab the latest patches from release/latest/
  • Unzip and copy over all files to /Cyberpunk 2077/bin/x64
  • Run Cyberpunk 2077 through Steam
  • Open /performance_overhaul/performance_overhaul.log

Output from file:

[2020-12-14 11:10:35.029] [info] Computed .text crc: 41EBCD6E
[2020-12-14 11:10:35.029] [error] 	Unknown version, please update the mod
[2020-12-14 11:10:35.052] [warning] 	AMD SMT Patch: failed
[2020-12-14 11:10:35.052] [warning] 	Spectre patch: failed, unknown version
[2020-12-14 11:10:35.052] [info] 	Pool patch: failed
[2020-12-14 11:10:35.054] [info] 	Virtual Input Patch: success

Reverting the .exe file fixes this issue and the log report success across all patches.

Feel free to close this issue but I thought it may be helpful for those doing this after already making some changes themselves. Perhaps it would be worth noting this in the readme?

Please add documentation for config.json

Hello,

please add a documentation for the config.json file. Currently for example I do not know if ""avx": false" means that AVX check is disabled or that your modification of the AVX check is disabled. You could just add comments in your config file.

Post your crashes

Hey guys,

It would be great if you could post the crashes you are getting in game here. I am not talking about crashes related to the mod (I don't see any reason that would happen) but game crashes.

What constitutes a good crash report?

  1. It HAS to be reproducible, meaning every time you play the game and do a specific action or go to a specific place the game crashes. Saying "it crashes while I was driving" is not useful.
  2. It should contain a detailed description of how to reproduce the bug (sending the save associated with the crash is probably always required).
  3. It would be best if it contained a crash dump. You can find them in C:\Users{user}\AppData\Local\REDEngine\ReportQueue, go in the most recent directory and send the Cyberpunk2077.dmp file.

How to send

Create an issue on github prefixed with [crash], (for example: "[crash] Equipping a specific weapon 100% repro rate"

  • Post a detailed description of how to reproduce the bug.
  • Upload any file you think is relevant to the bug (save file for example).

Thanks!

[crash] Every 15-20 minutes game crashes (v1.04)

Apparently pointless to send requests to CD Project RED, so please help me and many other players who faced with exactly the same error. It appeared after the patch version 1.04. On the release of the game version 1.03 worked perfectly stable. I do not know what there broke the developers, but apparently they do not understand what it is, since it is still not fixed their hotfix 1.04.
The problem is: the game crashes completely randomly after a time interval of 15-20 minutes (sometimes runs a little longer). Not important order of action, but the car ride in my subjective opinion brings the time of the crash closer. I'm sending you all the crash reports that I saved.

Cyberpunk2077-20201212-193144-2052-4528.zip
Cyberpunk2077-20201212-231350-3076-3996.zip
Cyberpunk2077-20201213-021543-1232-3104.zip
Cyberpunk2077-20201213-024846-12984-3464.zip
Cyberpunk2077-20201213-232556-8820-2996.zip
Cyberpunk2077-20201215-000251-12204-3976.zip

Steam Overlay Disabled

Hi,
The patch is working perfectly fine. Kudos to Yamashi! However I'm facing a small problem. My steam overlay is disabled after installing the patch and I can't get the game to open it. I use the overlay to monitor my fps. Can you please help?

Thanks in advance :)

Add option to use full RAM/VRAM for pool_patch

After running the game with the latest plugin update and the mem pool fix enabled, I noticed a (slight) performance decrease and a general decrease in stability for my framerates as shown below. I had been using the edited .csv config sheet with my full amount of memory for both CPU and GPU as it had not caused any instability in the game for me, nor any PC crashes.

  • With PerfOverhaul's memory fix

  • Mem fix disabled, using edited config set to my full amount of RAM/VRAM here

Took a peek at the code for "pool_patch.cpp" and noticed on Line 60 that the patch subtracts 4GB from available memory as a crash precaution : aSize = (gigsInstalled - 4) * kScaler;. I'm not versed at all in C++ so I haven't tried to make a full edit of the file myself. I'd like to have a toggle that enables me to use the full amount of memory available in my system (with an added disclaimer should there be any crashing issues of course) if possible, as I'm currently having to disable the mem fix in the plugin and use the edited config instead.

Also quick thanks for making this plugin, makes playing the game properly far more convenient.

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