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Guacamole is an extendable and efficient rendering system for visualizing different data types.

CMake 2.69% C 0.80% C++ 85.22% GLSL 11.16% Shell 0.12%

guacamole's Introduction

Guacamole

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Build Status

Guacamole is an extendable and efficient rendering system for visualizing different data types. It features a lightweight scene graph and a modern deferred shading system. Many common post processing effects are already integrated, e.g. screen space ambient occlusion, HDR, FXAA, volumetric light effects, bloom and fog.

Please cite our work when using our software in your own research or publication.

https://www.uni-weimar.de/de/medien/professuren/vr/software/

Installation

You need a NVIDIA GPU that supports OpenGL 4.2 and CUDA.

Windows

We recommend building guacamole with Visual Studio 2013. We created a zip file with all necessary dependencies. Get externals_vc120RC.zip from https://github.com/vrsys/guacamole-externals. Create a new directory externals/ under the project root. Unpack externals_vc120RC.zip into the externals/ directory. Then configure with cmake and build the library with Visual Studio.

Linux

You need schism, boost, CUDA, bullet, assimp, libjson, and cmake.

Configure with cmake and build with make.

Get involved!

Please report bugs via the github issue tracker.

Authors

  • Simon Schneegans
  • Felix Lauer
  • Andreas Bernstein
  • André Schollmeyer
  • Andrey Babanin

guacamole's People

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