mantissa- / randomesh Goto Github PK
View Code? Open in Web Editor NEWA Blender addon to add randomized geometry to any mesh
License: GNU General Public License v3.0
A Blender addon to add randomized geometry to any mesh
License: GNU General Public License v3.0
Error: Python: Traceback (most recent call last):
File "C:\Users\Nithin Ramesh\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\RandoMesh.py", line 313, in execute
randomesh(rmp.iterations)
File "C:\Users\Nithin Ramesh\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\RandoMesh.py", line 222, in randomesh
rgs(0.15, 0, grow)
File "C:\Users\Nithin Ramesh\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\RandoMesh.py", line 187, in rgs
rsl(pct)
File "C:\Users\Nithin Ramesh\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\RandoMesh.py", line 184, in rsl
bpy.ops.mesh.select_random(percent=pct, seed=randint(1,9999))
File "E:\steam\steamapps\common\Blender\2.93\scripts\modules\bpy\ops.py", line 132, in call
ret = _op_call(self.idname_py(), None, kw)
TypeError: Converting py args to operator properties: : keyword "percent" unrecognized
location: :-1
Hi Mantissa, Hope you are doing well.
This is a great addon.
Any chance this is possible in Blender?
With an id map texture, you can create a topology with edge boundaries around the colors specified in the maps. If the texture is tiled, the topology is created on the geo as it was tiled with the topology pattern being the same for each location of color.
I love your work. I am not sure why Blender doesn't have it. I have looked at Mesh lab but I don't think it is possible. I have also looked at inkscape, importing svg in Blender but that might be problematic if the mesh isn't flat.
This makes the creation of patterns on complex meshes simpler and straight forward. I am still wondering if triplanar mapping the texture would work before converting the texture to geometry.
I consider it very useful and wanted to humbly ask if it could be added to RandoMesh or a new addon if you feel that would be more appropriate.
Also thank you so much for sharing your tools with us.
Thanks
I use latest build of blender and it does not see Your addon.
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