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learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!

Home Page: https://youtu.be/Jh6JBpKca_k

License: MIT License

C# 1.07% ShaderLab 86.74% HLSL 12.20%
cinemachine cinemachine-3rd-person game-development gamedev gamedevelopment unity unity-tutorial unity3d

cinemachine-basics-1's Introduction

Cinemachine Basics - Targeting with Transposer & Composer

Still manually controlling your Camera position & rotation? Consider using Cinemachine to simplify your workflow, get smooth, high quality transitions, all with low effort! Learn about the Transposer and Composer for a top-down style game in this Unity Tutorial.

I started using Unity long before Cinemachine came out, so I was already used to controlling the Camera via code. Usually I did this in a simplistic fashion, directly tied to a player location with an offset, maybe rotating based on user input, and it worked fine. Recently I ditched my (literally called) SimpleThirdPersonFollow script with Cinemachine and I was really impressed with how much better the game felt! You know we all love that game-feel, so why not use a powerful, free tool that makes that easy?

In this week's tutorial you'll learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!

Youtube Tutorial

๐Ÿ“š References

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  • Requires Unity 2020.3 LTS or higher.

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