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liudeke's Projects

simpledelaunay icon simpledelaunay

Header-only C++ library to compute 2D, 3D and 4D Delaunay Triangulations

splishsplash icon splishsplash

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

taichi icon taichi

Productive & portable high-performance programming in Python.

taichi_mpm icon taichi_mpm

High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)

tetsim icon tetsim

Javascript Tetrahedral FEM Simulation

triangle.net icon triangle.net

C# / .NET version of Jonathan Shewchuk's Triangle mesh generator.

ui-manager icon ui-manager

The easiest user interface manager designed to work with Unity.

unity-shape-matching icon unity-shape-matching

An in progress attempt at creating a soft-body physics engine in Unity. Algorithm used for deformation is Shape Matching, which is implemented based on Matthias Muller's 2004 paper on the subject.

unity-xpbd-jakobsen-cable icon unity-xpbd-jakobsen-cable

This is an implementation of Jakobsen, PBD & XPBD alogrithms to simulate a cable in Unity which I made for my bachelor thesis.

unityextensions icon unityextensions

Unity 通用扩展,包括编辑器、运行时的即用扩展、API 扩展。

unitygameframework icon unitygameframework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

unityphysxplugin icon unityphysxplugin

Experimental Unity package to enable access to NVIDIA PhysX SDK 4 from within Unity.

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