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A sample which uses Google's Play Billing Library and it makes In-app Purchases and Subscriptions.

License: Apache License 2.0

Java 100.00%
android inapp-billing inapppurchase inapp subscription android-inappbilling java android-app android-application android-architecture

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android-monetizeapp's Issues

NOVICE HELP PLEASE ? I need it urgently !

Hy, i have setup it correctly now , but now i don't know how to consume it, i mean the apple in "View my purchase" how i consume the apple when i click on it ? i want something like to consume it to open an new activity where i put my code, how i can make it work ? And some for unlimited popcorn, how i can make it to consume it ? Can i have some detailed code please ?

Fix this Issue

/home/runner/work/Android-InAppBilling/Android-InAppBilling/app/src/main/java/com/litekite/inappbilling/network/NetworkManager.java uses or overrides a deprecated API.

Error while retrieving information from server [DF-AA-20]

Every time i hit button on home page it shown me this error and when i search in internet it tell me publish ur app in alpha testing and i published app in alpha testing and again this error is happen i dont know why and some say replace your base64 string key in code but i didt see any where any key which is base64 string please help me to resolve this.

How to check transaction is genuine or not?

Google Billing API says to check the purchase token using the Base64 public key, to check whether the transaction was genuine or not. From the code, I couldn't find the module where this is being done whether in the app or provision to send to server.

@svignesh93 Could you point me to the file where this is being done or where I could check the token after a successful purchase?

Subscriptions and inapp purchases shows as $0

Hi,
I Signed and uploaded the apk to the Alpha release and created the sku's accordingly. Even the package name is same on both play store and on android studio(renamed package in Gradle).

Still I'm getting $0 and if i click on Buy now it will show as "Something went wrong on our end"

How to fix this?

Thanks

Where is the license public key?????And how to login in/out???

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Desktop (please complete the following information):

  • OS: [e.g. iOS]
  • Browser [e.g. chrome, safari]
  • Version [e.g. 22]

Smartphone (please complete the following information):

  • Device: [e.g. iPhone6]
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base64PublicKey

Hi

where I need to put base64PublicKey? to follow

Copy the application's public key (a base-64 string). You can find this in the "Services & APIs" section under "Licensing & In-App Billing".

IN THE CODE

Open BillingManager.java, find the declaration of BASE_64_ENCODED_PUBLIC_KEY constant and replace its value with the public key you retrieved in Step 2.

When i uninstall and re installed then getPurchase item return null.

Expected Behavior

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Current Behavior

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Failure Information (for bugs)

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Error Something went wrong

when i try to purchase anything it come with dialogue and say that Error something went wrong on our end.Please try again.

should i need to publish my app???

Could you please write a kotlin sample?Thank you!

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

  1. Go to '...'
  2. Click on '....'
  3. Scroll down to '....'
  4. See error

Expected behavior
A clear and concise description of what you expected to happen.

Screenshots
If applicable, add screenshots to help explain your problem.

Desktop (please complete the following information):

  • OS: [e.g. iOS]
  • Browser [e.g. chrome, safari]
  • Version [e.g. 22]

Smartphone (please complete the following information):

  • Device: [e.g. iPhone6]
  • OS: [e.g. iOS8.1]
  • Browser [e.g. stock browser, safari]
  • Version [e.g. 22]

Additional context
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