Comments (3)
@aman811 there is no need to put your Base64 public key anywhere in the app. This was handled by Play Billing Library itself. All the Purchase flows are handled in BillingManager. However, if you need to verify the purchase, whether genuine, you can do it on the server side.
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@svignesh93 I see.. Thanks for your help.. Do you know a reliable PHP backend code source for this? Because I have been reading ambiguous statements. One says the Base64 key is used when used within the app, and for the server, we need to create refresh_token / access_token which expires every 60 minutes. More on this: https://developers.google.com/android-publisher/authorization
Any help would be appreciated.
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@aman811 I'm sorry that I have not done any implementation on the server side, for this app. I focused only on the client side implementation.
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Related Issues (15)
- base64PublicKey HOT 2
- Remove deprecated usage of handler
- NOVICE HELP PLEASE ? I need it urgently ! HOT 1
- Suggestion and Help
- Could you please write a kotlin sample?Thank you! HOT 1
- Where is the license public key?????And how to login in/out??? HOT 1
- Issue in running the Project HOT 2
- Error while retrieving information from server [DF-AA-20] HOT 1
- Error Something went wrong HOT 1
- Subscriptions and inapp purchases shows as $0 HOT 1
- Update for 'com.android.billingclient: billing: 2.0.3'? HOT 2
- When i uninstall and re installed then getPurchase item return null.
- Create a video tutorial :) HOT 1
- Fix this Issue HOT 1
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