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a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions

License: Do What The F*ck You Want To Public License

C 100.00%

linmath.h's Introduction

linmath.h -- A small library for linear math as required for computer graphics

CircleCI

linmath.h provides the most used types required for programming computer graphics:

  • vec3 -- 3 element vector of floats
  • vec4 -- 4 element vector of floats (4th component used for homogenous computations)
  • mat4x4 -- 4 by 4 elements matrix, computations are done in column major order
  • quat -- quaternion

The types are deliberately named like the types in GLSL. In fact they are meant to be used for the client side computations and passing to same typed GLSL uniforms.

linmath.h's People

Contributors

datenwolf avatar learnopengles avatar davidmanzanares avatar aransentin avatar adrianbroher avatar nwn avatar g-pechorin avatar polyfloyd avatar ricop avatar dossalab avatar philosoph228 avatar niautanor avatar t-mw avatar dizcza avatar gre-42 avatar janso3 avatar

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