kinect / tutorial Goto Github PK
View Code? Open in Web Editor NEWTutorial on the v2 Kinect platform. Walk thru the whole thing at http://kinect.github.io/tutorial
License: MIT License
Tutorial on the v2 Kinect platform. Walk thru the whole thing at http://kinect.github.io/tutorial
License: MIT License
I want to record several gestures and show which of them is being detected.
Regards, and thank you very much.
Hi guys,
I find your tutorials very useful and educative, so I want to congratulate you for your hard work.
I have a question though. I am a student and my team and I, have a project which consists in creating a 3d object from the depth pixels which kinect renders. Ex: Let's suppose we have a room and we want to scan it from the inside in order to make a 3d object. The main purpose is to import the room in unity like a game scene and configure it there.
Please help me understand how to achieve this :)
Thank you,
Rares
What is the library for lab 14? The example shows the codes only without explaining where to put them
I need help in lab 14 - can I get the contact of the this tutorial developer ?
Hi all, I am following lab02.
At step 8, I can only see black screen and nothing else.
What i can see is that 030 000 is blinking i.e. 030 000 030 001 .
I mean to say that it is trying to convert to 030 001 but it cant.
Can anybody tell me how to solve it?
FYI: I have asus i7 with Nvidia Geforce 740M.
Regards
It is really wonderfull. But I have one problem. When I run this program(only infrared) in my laptop it perfectly work. But when I copy that folder and paste it another laptop it dosen't work eventhough I include x86 and others. For this what can I DO?
Hi,
I'm trying to complete Lab 1. The only available install of VS is 2017. When installed (with the Windows 8 SDK extension), a universal app does not seem to be possible -the WindowsPreview.Kinect reference is grayed out (along with all the other Kinect references). If selected, when building the solution an error is presented -something along the lines of "WindowsPreview.Kinect" references for "Microsoft.VCLibs Version 12" which references "Visual C++ 2013 Runtime Package for Windows Universal Version 12". While version 14 is available to reference -I cannot find an extension SDK to install that makes 12 available; and referencing 14 does not resolve the error.
Is anyone else having this problem? Is VS 2017 simply not compatible?!
Thank you.
I have a question.
Have the codes been tested to run on Xbox?
hey how to make color as default ??? i just need color and depth . also need to save those
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It is really wonderfull. But I have one problem. When I run this program(only infrared) in my laptop it perfectly work. But when I copy that folder and paste it another laptop it dosen't work eventhough I include x86 and others. For this what can I DO?
Shall we run the hand cursor app in wpf? Do you help me how the code was build in wpf? Do you have separate code for hand cursor on wpf?
I'm trying to wrap my head around this for some time now. Have you ever tried - and an example available - to activate two Hands of one Person? All I ever find is example Code for one handed People.
Although there seems to be support for two Hands ..
Hi,
Im running almost all your example. But the fps is quite slowly (delay mostly 2s to update frame). Do you have any idea of what reason?
Thanks.
Hi ,
I Lab 11 , you have explained how record and playback a recording in kinect SDK.
I wanted to know if it mandates for the kinectsensor to be connected for the playback - because the kinect studio is replaying my recording , but the application says Kinect Status : Not Available, so its not playing the playback in the application ? Is it supposed to be that way ?
Thanks
Hi,
I am following the code and have even tried to run the provided solution with the full code but I am not able to display the body frame or the joints when I launch the application.
Any way to fix it ?
Thank you !
Lab 14 example not found.
Hi all, I am aware that this is not relevant to this Kinect tutorial, but I am trying my luck here since I could not get much help for Kinect v2 gestures elsewhere.
Basically, my friend implemented GDB gestures in a WPF project, however, by adding some additional gestures to the project, other gestures would fail to be detected. His question is on stackoverflow here
Any help is appreciated, thank you!
When I run this application, an exception is thrown:
"An exception of type 'System.Runtime.InteropServices.SEHException' occurred in KinectFaceStore.DLL but was not handled in user code"
What am I doing wrong?
Hi, I'm having to use a WPF solution project file. In lab 2, the reference for windows.ui.xaml.media.imaging. doesn't work and therefore multiple other bits of code have broken. I tried to fix it by just passing the parameters in for the writeableBitmap but then the renderPixelArray method has issues which I cannot figure out how to resolve, see below for screenshot. Any help would be greatly appreciated
I have replaced gbd file with mine, which is another gesture. I edited in the project the properties of the gbd file. I set Build Action to Content and Copy to output to Copy always. However I didn't manage to capture my gesture. In live preview of kinect studio is working fine. What could possible went wrong here?
Hi ,
I want to extract the joint positions from the prerecorded xef file . Is there a way to do this ?
Thanks
I have run into the issue that neither the color face or the face game are displaying properly. The color face displays as a miniature image at the top of the screen, while the face game doesn't appear at all. The MainPage.xaml returns the errors that "ScenePanel" does not exist in "using:DirectXSceneStore", "dx:ScenePanel" was not found, and "DisplayTypeToVisibilityConverter" does not exist in the namespace.
Any help would be greatly appreciated.
Hi WHen I replace my own db(HandsOverHead.gbd) with HandsAboveHead.gbd in GestureDetector.cs
Lab 12: private readonly string gestureDatabase = @"Database\HandsAboveHead.gbd";
Replace : private readonly string gestureDatabase = @"Database\HandOverHead.gbd"; // Seated.gbd
It through's CoM Exception (System.Runtime>interopService.COMException)
Error : HRESULT E_FAIL has been rturned from a call component. Error code: -21476677259
Exception on code is:
using (VisualGestureBuilderDatabase database = new VisualGestureBuilderDatabase(this.gestureDatabase))
Bonjour,
Je suis en train de travailler sur un projet de jeu utilisant le capteur Kinect V1, et je souhaite intégrer un avatar dans l'interface du jeu. Cependant, je ne suis pas sûr de la meilleure façon de le faire.
Pourriez-vous m'indiquer les étapes à suivre pour intégrer un avatar dans l'interface d'un jeu Kinect V1 ? Est-ce que cela nécessite l'utilisation d'un logiciel spécifique ou est-ce possible avec les outils disponibles dans le kit de développement Kinect ?
Je suis également intéressé par toute ressource ou tout exemple de code qui pourrait me guider dans cette tâche.
Compiled as-is Lab 10 doesn't show up a hand cursor. All other labs up to this point worked fine.
I get the KinectUserViewer but no hand cursor. When in full screen, the backbutton does not show up either.
I'm running Windows 10. Maybe there is a compatibility issue?
Lab 12: Gesture Builder is not running please help.
All other lab codes are running correctly, but gesture builder code is not displaying.
Exception:
An exception of type 'System.Exception' occurred in Bing.Speech.winmd but was not handled in user code
Additional information: Exception from HRESULT: 0x803F6107
On this line.
Configuration: Windows 10 and Visual Studio 2015
I noticed in the lab write up that you say the application should bring up the infrared display after all the coding. However, in the code you've set the DEFAULT_DISPLAYFRAMETYPE = DisplayFrametype.Color.
Might cause some confusion.
When I followed the instructions on lab01, everything went well except the last step, where I needed to add Microsoft.Kinect.dll library. The error message was:
"A reference to 'C:\Program Files\MicrosoftSDKs\Kinect\v2.0_1409\Assemblies\Microsoft.Kinect.dll' could not be added. The project targets '.NETCore' while the file reference targets '.NETFramework'. This is not a supported scenario."
I was using Windows 10, Visual Studio 2015, the SDK was downloaded from the link provided in the lab01 tutorial and KinectV2.
How could I change the targets?
Thanks!
Hi! I have a problem downloading and installing the library Windows.Storage.Stream. I´m using Windows 10 and Visual Studio 2017. I had to re-write some of the usings to make them work in my project, but it seems that I don´t have the windows.storage library. I downloaded it from this page https://www.dllme.com/getfile.php?file=11869&id=ff0e9a4c35fe3f02caeec57190288f41 and tried to install it but it´s not working. The message error is: Can´t add this reference. Make sure you have acces to the file and that it is an assambly or a valid COM component. Is there another place to download this library? Or another way to include it that Im not aware of? Thank you!
when I run the code of lab 8,it was built successfully,but the mainwindow is black , I don't know what to do and anyone met the same problem with me?
Hi there!
currentl when i tried to run the kinect2Sample code on the latest version of visual studio 2017, i am facing this incompatible issue.
I am currently running on windows 10.
Is there a fix to this incompatibility?
I have tried open as adminstrator, have also tried modifying the projectypeguids and other solutions online and they have yet to work.
Really looking forward to following your tutorial! :D
Extracting different data (Body Frame, Dept, IR) from .xef format and convert them into other data format like .txt, .xls, csv and the like?
Kinect lab11
Unable to activate windows store app
'33ba04fc-07f2-4c70-b056-f6f14aeb9b79_2ysye2qyxxc1e!App'. The activation request failed with error
Whenever I try to run any sample I have come up with this error.
how do I fix this?
Thank you for posting this very informative tutorial.
It turned out to be the fluorescent lights over my head. Strange because they were on last time I had tried it.
Hi everyone.
I updated some of the tutorials from this repository. They are working on Visual Studio 2019 as of today, August 2021. I also created the step-wise tutorials so you can follow how they are working nowadays :)
You can also find the tutorials on my personal website in English (working on other language versions),
Hopefully, it can be helpful for someone,
Cheers,
The example in lab 14 does not show where to put the codes and what are the libraries used. a lot of theoretical information but I don't know how to use them. Anyone has any idea?
Complimenti per i tutorial
How can I add an x86 dll in the project? It can be migrated into a x86 application?
Hi I'm a student at the Rochester Institute of Technology and I found your labs very useful. In regards to your fourth lab do you know of a way to take the depth data constructed in this lab and print it off into a text file? This would benefit my purposes greatly and I would appreciate any help you could offer. My email is: [email protected]. Thank you for your time.
lab4's
if (((depthFrameDescription.Width * depthFrameDescription.Height)
== this.infraredFrameData.Length) &&
(depthFrameDescription.Width == this.bitmap.PixelWidth) &&
(depthFrameDescription.Height == this.bitmap.PixelHeight))
infraredFrameData in the function ShowDepthFrame maybe depthFrameData
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