Comments (2)
Found a fix!
Graphics::_private_h_line
was not respecting the drawing target. I'll make a quick PR with this change.
from fake-08.
From a quick look it seems like the issue is in the prephalo
function using the spritesheet as the drawing target and not clearing it properly? I'll do some poking around to see if i can narrow down the cause further
from fake-08.
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from fake-08.