Comments (4)
Thanks for the report. My Wii U is not easily accessible at the moment, so I can't test this myself, but my best guess is that this was because it was being built with an old version of devkitppc. I changed the build process to point to latest docker image and built it. If you have a chance to check this one, that would be great.
FAKE-08.rpx.zip (from this run: https://github.com/jtothebell/fake-08/actions/runs/6462791438)
from fake-08.
Well, pressing Home now brings up the Suspended software menu, so that is certainly different.
However, telling it to close software just results in a never-loading Wii U Menu screen. Wii U music keeps playing, but it never returns to Home.
When in the app, hitting L+R fully freezes the system (I cannot just press & hold Power on the GamePad to shut down, I have to hold power on the system itself).
The app launches zoomed in and is panned way down and to the right side of the screen. Hitting Select to cycle through different sizes just cycles through the incorrect zoomed/misaligned views.
I guess I need to wait until you have access to your Wii U.
Thank you for a least trying to fix it so quickly. That's way more Wii U support than Nintendo has provided in years.
from fake-08.
Darn, that is unfortunate it wasn't a quick fix. Thank you for checking though. Hopefully when I dig my console out its not too hard to fix. As an aside, how would you feel about a libretro core for the Wii U? I've been wondering if that isn't a better solution for some of the issues with the Wii U standalone version has (scaling is weird on the gamepad vs the TV is the one that comes to mind)
from fake-08.
As an aside, how would you feel about a libretro core for the Wii U? I've been wondering if that isn't a better solution for some of the issues with the Wii U standalone version has (scaling is weird on the gamepad vs the TV is the one that comes to mind)
That could indeed fix some of the issues you mentioned, but it still wouldn't fix compatibility with Aroma since RetroArch currently isn't compatible with it at all.
from fake-08.
Related Issues (20)
- Count function doesn't work HOT 1
- Cart crashes on initial stage load HOT 4
- sfx() with channel -2 to stop sound not working HOT 2
- Playing sfx stops entire channel until next music pattern HOT 1
- Build errors with MinGW, easy to fix but I'm not sure how to handle the #ifdef properly :/ HOT 9
- libretro control mappings have X and O button labels reversed HOT 3
- Compatibility tracking HOT 9
- Standalone version for android HOT 1
- Regressions in print HOT 1
- rs90 version HOT 1
- Try and make a port for the ds its stupid ik HOT 4
- 3ds folder and binary same base filename
- Android RetroArch crash when load state. HOT 1
- Shape of Mind transparency? issues HOT 2
- Add support for loading carts from .zip files
- X6 Compatibility HOT 4
- Adding splore HOT 1
- Incorrect Version (v0.0.2.20) for FAKE08-Bittboy
- Noise notes are higher pitched than normal
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