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License: MIT License
Vehicle Physics Engine for Godot
License: MIT License
Thank you for providing such a great project.
I'm making a racing game like F1. I want to make a powerful engine by changing some engine arguments, such as Torque. But I found that my speed couldn't rise so obvious as I expected. I don't know so much about the Torque and some car arguments. Can you give me some advice about how to change the arguments to make a F1 car?
Hello! Will you be debugging the problem of not working with Godot 4.1.1?
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