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Me Info

  • Christian
  • Chronically bad at staying awake
    • Yes, I drink a lot of coffee
  • Dark sense of humor (Will usually be toned down)
  • External contact: @c08oprkiua on Discord

Programming info

  • Member of Homebrodot (we port Godot to consoles via homebrew)
    • Wii U dev
  • My average project work speed is that of a tortoise
  • Programming languages:
    • GDScript
    • C/C++
    • Several others languages very vaguely, by virtue of picking up on syntax quickly
  • Interests:
    • Writing documentation
    • Program optimizations and rewriting codebases
    • Godot engine
    • game console homebrew (mainly Nintendo)
      • Wii U
      • Miiverse

Projects

  • Documenting Godot's platform APIs for the Homebrodot Porting Godot wiki
  • Documenting the Miiverse game API
  • Godot for Wii U: Very early on port of Godot 4 to Wii U
  • MiiTraverse: an app for accessing Miiverse revivals from a mobile device (primarily Android, but also other platforms)
  • aRAMa: A rewrite and port of the popular TCPGecko application for Wii U, to the Aroma CFW
  • Godot 4 engine modules:
    • gd_olv: A (hopefully) easy to use Miiverse integration module, aiming to make Miiverse integration features easy to implement into Godot projects.
    • Mii classes: Mii integration features, in order to more easily work with Mii data in Godot.
  • Inkay Engine: WIP modification of Inkay by Pretendo Network, with the end goal of implementing modular profiles for improving end-user QoL.
  • Three game/engine rewrites:
    • VitaVehicle A realistic car physics routine for Godot 3 and 4, of which I mainly work on the latter version's branch.
    • Space Game: The Godot port of the multi-platform homebrew game. I am working on updating it to Godot 4 (from 3) and redesigning it to more "natively" use Godot's feature set.
    • Flow Engine: a framework for making modern Sonic styled Sonic fangames, which I have ported to Godot 4, added several new features to, and fixed several bugs.
  • And more, not listed

Joshua 24:15

c08oprkiua's Projects

arama icon arama

Aroma WUPS TCPGecko plugin for game modding and research

g-rcp2 icon g-rcp2

Vehicle Physics Engine for Godot

gd_olv icon gd_olv

Godot class for interacting with OLV (Miiverse)

godot-bse icon godot-bse

Acorn Engine – Definitely has nothing to do with squirrels

inkay-engine icon inkay-engine

WIP rewrite of Inkay that turns it into a modular URL patcher

platform-wiiu icon platform-wiiu

To be subrepo'd in the Godot repository under platform/wiiu

wii-u-upad icon wii-u-upad

Small library to merge all controller inputs, for one-input-source GUI apps

wups-documentation icon wups-documentation

Documentation of the different functions, macros, etc. of the Aroma WUPS library

wut icon wut

Let's try to make a Wii U Toolchain / SDK for creating rpx/rpl.

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