- Christian
- Chronically bad at staying awake
- Yes, I drink a lot of coffee
- Dark sense of humor (Will usually be toned down)
- External contact:
@c08oprkiua
on Discord
- Member of Homebrodot (we port Godot to consoles via homebrew)
- Wii U dev
- My average project work speed is that of a tortoise
- Programming languages:
- GDScript
- C/C++
- Several others languages very vaguely, by virtue of picking up on syntax quickly
- Interests:
- Writing documentation
- Program optimizations and rewriting codebases
- Godot engine
- game console homebrew (mainly Nintendo)
- Wii U
- Miiverse
- Documenting Godot's platform APIs for the Homebrodot Porting Godot wiki
- Documenting the Miiverse game API
- Godot for Wii U: Very early on port of Godot 4 to Wii U
- MiiTraverse: an app for accessing Miiverse revivals from a mobile device (primarily Android, but also other platforms)
- aRAMa: A rewrite and port of the popular TCPGecko application for Wii U, to the Aroma CFW
- Godot 4 engine modules:
gd_olv
: A (hopefully) easy to use Miiverse integration module, aiming to make Miiverse integration features easy to implement into Godot projects.- Mii classes: Mii integration features, in order to more easily work with Mii data in Godot.
- Inkay Engine: WIP modification of Inkay by Pretendo Network, with the end goal of implementing modular profiles for improving end-user QoL.
- Three game/engine rewrites:
- VitaVehicle A realistic car physics routine for Godot 3 and 4, of which I mainly work on the latter version's branch.
- Space Game: The Godot port of the multi-platform homebrew game. I am working on updating it to Godot 4 (from 3) and redesigning it to more "natively" use Godot's feature set.
- Flow Engine: a framework for making modern Sonic styled Sonic fangames, which I have ported to Godot 4, added several new features to, and fixed several bugs.
- And more, not listed
Joshua 24:15