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19xx's Issues

Floating Point Exception

Version: 1.0 Beta
Console or emulator: Console
On 19XXCE's Vs. Mode, Free-for-all, 1 player vs 3 CPU's, it crashed when I select the 'How to play' level:

Pic 1
Pic 2

Third pic just shows SYS.

Edit: When I picked the 'Dream Land Beta 2' stage with the same setup as I mentioned above, it froze and got this:

TLB exception on load Pic 1
TLB exception on load Pic 2
TLB exception on load Pic 3

Custom Menu Glitches

On console, if you enter the custom menu or advanced results screen and then exit, you will permanently have vertical bars on the left and right side of the screen.

The menus themselves also have graphical issues. One issue not present in the screenshots I have uploaded is the that the white box in the custom menu flickers on the left hand side.

20191223_043929
20191223_043806
20191223_043823

Discussion on netplay

Hey this is a really cool project, great work!

I wanted to get a discussion going on a crazy idea: netplay on console. Imagine an adapter which inserts into the game port like GameShark that has an ethernet port, 4 controller male ports that connect to the console's controller ports (so it can route input), and one or more female controller ports for local input. The adapter could introduce a GUI similar to existing Kaillera interfaces to help find someone to play against, and then in tandem with the hacked ROM, accept frames after input has been received.

My understanding of netplay on emulators is that the emulator can be controlled in terms of fps due to its integration with the software, whereas we don't have that luxury with the console. So that's the real ask - assuming adapter exists, do you think the ROM could be hacked to allow one to manage the fps to make this feasible?

Like I said, crazy idea. Very interested to hear your thoughts. Let me know if you'd like to discuss via some other means.

19XXTE 1.4 Exit Menu Crash?

19XXTE 1.4
Emulator (Wii64 1.2 Beta (Mupen64))

Attempting to exit out of the main menu in 19XXTE will freeze the game, requiring to reset. This only happens in 19XXTE, not in 19XXCE. Not sure if it's an emulator problem or not.

Reduce TE (and TE variants) to fit inside a 16MB ROM file

Some single use carts are only 16MB and unable to hold any 19XX variant due to its 32MB size.

The base ROM is exactly 16MB (16777216 bytes), but is binary padded with 0xFF. The 0xFF padding starts at 0xF5F4E0 meaning there's ~0.65MB (0xA0B1F bytes exactly) of easy free space to work with. The TE additions should definitely be small enough to place inside the the padding area, and allow the ROM to stay 16MB. I suspect that the CE additions might also be possible, but it would be tighter and limit future additions.

TE

  • At boot, load 0x10000 bytes from the ROM's 0x01000000 into RAM at 0x80380000

CE

  • At boot, load 0x10000 bytes from the ROM's 0x01000000 into RAM at 0x80380000
  • Also load an additional 0x400000 bytes from the ROM's 0x01400000 into RAM at 0x80400000.
  • I don't think anywhere near the 0x400000 length is currently being used

With all of that in mind, the following should be the bare minimum to allow TE to run within the 16MB limit (this breaks the CE build):

These things would also need to happen for CE, but more work would be needed. If we can confirm that there's no other side-effects, I can probably submit a PR that lets both TE and CE build.

1.2 CE can't be played without Expansion Pak

I thought I would be able to play v1.2 CE without an Expansion Pak, since an earlier version states on its release notes that it was possible, but it just doesn't boot up.
Works fine with an Expansion Pak, though.

Using an ED64 Plus, newest version. NTSC-U console and ROM.

Custom menus crashing the rom

Using project64KVE, none of the custom menus in CE work without crashing the game. This includes the extra options menu added to training mode as well as any of the sub menus now available on the main Options screen.

First Random Map Always Peach's Castle

Mod: 19XXCE / 19XXTE / 19XXG6
Version: 1.2
Console or emulator: BOTH
Level: RANDOM
Mode: Free-For-All (Stock / Time / Team)
Players: ANY HUM vs ANY CPU
Items: ON or OFF

EXPECTED BEHAVIOR

  1. Choose any number of human or computer characters.
  2. Select RANDOM map.
  3. Play on random map.

OBSERVED BEHAVIOR

  1. Choose any number of human or computer characters.
  2. Select RANDOM map.
  3. Play on Peach's Castle map.

ADDITIONAL INFO

  • Changing number of characters, game type, items, etc does not seem to affect this behavior.
  • After the first map is played, the RANDOM map selection works as expected.

Floating Point Exception (Part 2)

Mod: 19XXCE
Version: 1.1 Beta
Console or emulator: Console
Level: Dream Land Beta 2
Mode: Vs., Free-for-all
Players: 1 vs 3 CPU's
Items: All on, very high

It crashed about a minute or 2 in the match. Items seem to have appeared less then usual. Probably related to #5.

Edit: Seems like the items are the culprit, regardless of their rate and selection. Without them, it doesn't crash.

Pic 1
Pic 2
Pic 3

19XXCE 1.4 Combo Meter crash

19XXCE 1.4
Emulator

If you do something like Down air to cargo grab on any character it'll freeze the game if improved combo meter is on.
Issue on emulator not sure if reproducible on console
Turning Improved combo meter off fixes this bug also (so grabs don't count as combo) Didn't record footage of that though as I originally thought the bug was in the combo meter itself
https://www.youtube.com/watch?v=bEF6_8H-gto

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