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License: MIT License
I have imported a model from Koikatsu to Blender and converted the bones to Rigify. When I try to use this add-on, it keeps giving me the same error.
~~~~~~~~~~~START~~~~~~~~~~~~
skeleton is RIG-Armature.003
Traceback (most recent call last):
File "C:\Users\ADMIN\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\autogrip-main\handrig.py", line 698, in find_hand_root
return obj.pose.bones['DEF-hand.L']
KeyError: 'bpy_prop_collection[key]: key "DEF-hand.L" not found'
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:\Users\ADMIN\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\autogrip-main\handrig.py", line 747, in execute
righthandroot = find_hand_root('R')
File "C:\Users\ADMIN\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\autogrip-main\handrig.py", line 711, in find_hand_root
raise RuntimeError("Couldn't find hand root. Are you sure you have the right rig type?")
RuntimeError: Couldn't find hand root. Are you sure you have the right rig type?
Error: Python: Traceback (most recent call last):
File "C:\Users\ADMIN\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\autogrip-main\handrig.py", line 698, in find_hand_root
return obj.pose.bones['DEF-hand.L']
KeyError: 'bpy_prop_collection[key]: key "DEF-hand.L" not found'
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:\Users\ADMIN\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\autogrip-main\handrig.py", line 747, in execute
righthandroot = find_hand_root('R')
File "C:\Users\ADMIN\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\autogrip-main\handrig.py", line 711, in find_hand_root
raise RuntimeError("Couldn't find hand root. Are you sure you have the right rig type?")
RuntimeError: Couldn't find hand root. Are you sure you have the right rig type?
Clicking on "Guess Rig Type" brings me the same message: "Rig doesn't match precoded types."
Please let me know what other info I should provide to solve this.
As far as I can tell, this will always error (complaining about missing finger bones) with rigify when trying clicking AutoGrip setup if I have a character with 4 or less fingers (and thus have had to delete the extra finger bones in the metarig). It would be great if this could be updated to support an arbitrary amount of fingers.
Hi, thanks again for such a great addon.
During my usage of this addon, I have encountered some issue related to deformation of the mesh that is being grabbed.
I am currently using a different addon that causes the deformation with the hand mesh onto the mesh it grabs.
The deformation includes some inflation of the mesh that is being grabbed, this inflation is affecting the grip addon, which causes the hand shift location onto the inflated position.
In the most simple term, if the object grabbed has a dynamic inflation deformation, it will create a feedback loop that constantly push the fingers back to the original position.
I can think of a simple fix, that is to transfer the positions of the fingers onto a pose function, and allow transferring back.
this way the fingers will no longer receive feedback from the grabbing object as it deforms.
Hi. First time reporting on something. Great addon. But buggy:
1. Clean up buttons don't work (some error about no "scene" pops up)
Python: Traceback (most recent call last):
File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\autogrip-main\handrig.py", line 1023, in execute
reset_hand(righthandroot)
File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\autogrip-main\handrig.py", line 918, in reset_hand
scene = context.scene
AttributeError: '_RestrictContext' object has no attribute 'scene'
2. It sometimes somehow bugs up animation playback of other shrinkwrap bones that I have on another models. Like it works fine but playback breaks when there are keyframes on IK bones. By buggy playback I mean that shrinkwrap bones go wild or offset in play time lagging behing body. I managed to get playback back to normal by switching to blender 3.3.1, appending everything, saving .blend file and opening with blender 3.4.0 again but the issue comes back after a while.
Also, I wanted to dono but ko-fi is paypal only. I can't use paypal, sorry.
Hello, basically the addon won't work properly in newer blender versions. The bones won't get set up. I hope it can be fixed. I know I can just switch to older blender version, set up bones and get back to newer blender, but it's not ideal as I lose bone layers.
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