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Cross-platform OpenGL demos
If trying to apply a model transform to the isubd terrain (for scaling and whatnot) it seems to break the LOD calculations. Or at least does not behave as expected. Does the lod factor need to update along with the model scale, and if so, what do you think the math would be for that?
Hi,
Great terrain demo, thanks for the code.
I noticed some random triangles will disappear when camera moving, what do you think is the reason for this ? and any ways to fix/improve this ?
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