jbehley / glow Goto Github PK
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License: MIT License
OpenGL Object Wrapper (GLOW)
License: MIT License
I want to use glow to calculate some results in shader program, then I want to display this results in pangolin. A naive approach is like this, with glow::GlTransformFeedback to get back results from GPU to CPU, then display in pangolin(from CPU to GPU), This consume the time to move data back and forth. So, how do I do so pangolin can display results from glow?
Hello, I am learning the SuMa.
Thank you for your great work! It helps me a lot.
In the source code, you use a lot of API of the glow, which makes me confused.
Could you tell me how to access the doc of the glow?
Thanks!
Hi, I'm impressed by your work SuMa. It's a great work of lidar mapping in large-environment. But I'm confused about the function GlShader::fromCache(ShaderType::VERTEX_SHADER, "shader/gen_vertexmap.vert"). I'm sorry I can't figure out how to find the file "gen_vertexmap.vert" in this function. I have noticed that the COMPILE_SHADER in your CMakeLists.txt and some other tricks. Could you please give me some help about how to implment this function and how it works? I really need your help. Thank you very much
I think it's a great object loader library for opengl model, I want to use it in my project which is on the mac, but i can't compile it right
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