jayanam / shortcut_vur Goto Github PK
View Code? Open in Web Editor NEWBlender mouse and keyboard input viewer
License: GNU General Public License v3.0
Blender mouse and keyboard input viewer
License: GNU General Public License v3.0
Thanks for providing shortcut_VUr, as Blender 2.8 does not have a built-in facility.
Unfortunately, it shows small visual clues away from the actual action.
We have to look at two different locations at once.
In your video titled Modeling Spin Tool and Boolean, the OSD indications are superb:
Can you please implement that scheme in the addon?
(alternatively, make it user-selectable option)
Thanks in advance!
Wellcome to VIRGONED-2000
If I want to move some vertices 1 meter along the X-axis, I press G, X, 1.
But the indicator only shows G.
Your addon is great!
Blender 3.0 is up to date now. Please make the addon compatible with it.
Thank you!
Hi Jayanam,
In the latest version the tool is not recording key which are pressed twice, like GG or AA. It is only displaying once the keypressed.
Any chance to correct this? Waiting for a range of milli seconds if the key was pressed twice or more times?
Hey @jayanam,
I've been using this addon for quite a while now, and I must say, updating it is causing me trouble
because I have to keep more than 75 addons up to date. Therefore, it would be great, if you could Implement an Updater, e.g. the one by CG Cookie.
Greetings,
Blender Defender
I have already filed request #3 to change the display to OSD (On-Screen Display) or HUD (=Heads Up Display).
But if that's not possible due to coding (or time) constraints, then can you please redesign the three rectangles that represent the mouse buttons?
The idea is to make it more evident when the button is pressed.
Currently the blocks are gray, which become white when the button is pressed. The difference is not much. So if the blocks are made black (with gray outline), the block color would change from black to white when a button is pressed; which is quickly noticeable.
Hi Carsten here!
The placement of the shown keypresses (and mouse now, thanks!) should be editable, I think with the redo/tools window now on the left bottom corner they often get blocked.
Cheers,
Carsten
The overlay gets covered by the toolbar/sidebar.
It seems that the position is calculated from the whole editor and not taking into account the toolbar/sidebar regions.
Hi Jayanam,
When someone use Blender,your plugin show the last operation on the screen,can you add a option to Show recent operations,so we can see our recent operations,also can let other to see the recent operations if we teach someon to learn Blender in the video,that will help learners see the recent operations clearly!!!
So Pls Add a option to Show recent operations,thanks!
B/R,
ghkfq
Left Mouse not highlighting any more
(no matter if LMB or RMB is selection)
Hi Jayanam,
I like this addon a lot, it's very helpful! I was wondering if you're planning the feature of Number Key and Numpad detection?
Hi.
As you may already know, add-ons and themes can now be uploaded to the Blender Extension Platform.
Related topics:
https://extensions.blender.org/about/
https://code.blender.org/2024/05/extensions-platform-beta-release/
https://devtalk.blender.org/t/changes-to-add-on-and-themes-bundling-4-2-onwards/34593
I think it would be really cool (and convenient) if your add-on was available on the Blender Extension Platform. It would help Blender users discover and download your add-on more easily.
Could you please consider uploading your add-on on this new website?
Hi,
thanks so much for this helpful Addon!
Could you add a font size option?
It can be hard to see when projected.
Thanks a lot!
Adam
Hello, I encountered the following problems in the course of use:
Currently, when loading a blender scene it requires to navigate to the plugin and click on start each time to activate the plugin. It would be excellent to have it running right away. Reason is that I tend to record tutorial video segments in small snippets that I piece together. I often reload my blender scenes in order to re-record my content if I wasn't happy with it. If it would run by default it would save effort and be a smoother recording workflow.
When resizing an object the screen casting tools do not display the values being resized to. IE: If I press [R] [x] 1.5 nothing will display other than the R and X.
If I press the ESC key, it does not appear in the VUr display.
Pressing the ESC key is part of some command sequence (e.g. E, ESC, S).
Therefore, the ESC key should be displayed like any other key.
Reporting for Windows 10 Home, 64 bit
Blender version: 2.82 (sub 6), branch: master, commit date: 2019-12-25 23:32, hash: fa5e28ab08c7, type: Release build date: 2019-12-26, 00:05:50
VUr version: 2.7.3
Python: 3.7.4
Please add default color pickers in preferences/add-ons window for Text Color, Color Buttons, & Color Buttons Activated so they persist when opening ANY saved blender file (instead of going back to the default white/grey colors.
I had to manually edit file : init.py
at lines: 59, 67, & 75 with my preferred RGB values.
IE:
59 default=(1.0, 0.3, 0.0),
67 default=(0.178, 0.178, 0.178),
75 default=(0.01, 0.65, 1.0),
... so i would get orange, lite grey, & blue as my default colors
I then re-zipped the package and re-installed.
I LOVE YOUR ADD-ON THO !!!!! =)
Hi Jayanam,
You closed this feature 4 days ago but it is only working in object mode. If you are in edit mode and you are marking an edge, pressing GG twice it is only displaying one G.
In object mode, if you are pressing twice GG fast, it shows you Gx3. If you press it not so fast, then it shows you Gx2.
System Information
Description about the bug
After switching the viewport to max area [Ctrl + Space]
the Blender terminal output is spammed (until you disable the plugin) with
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
internal error: modal gizmo-map handler has invalid area
...
Doesn't happen if the add-on is off.
Hi Jayanam,
It is a huge work to implement the possibility to dock the Screencastkey in the middle of the 3D Viewport. In the left the settings box is hiding the keys, in the right corner if you have some utilities which are taking the place the whole way to the bottom, the keys are also hidden. In the middle of the viewport it would be the better place. Or having the possibility to place wherever I want on the viewport.
Hi.
Could you please add an option in the preferences of your add-on to give the user the choice of the tab to display your add-on? (in order to move the add-on from its own tab to a custom one).
Some users might want to place your add-on in the Edit or in the Tool tab... (or elsewhere).
I invite you to read this related topic (if you want): https://blender.community/c/rightclickselect/dzdbbc/
According to the number of votes, there are many people who don't like having many tabs vertically in the N panel. The only workaround is to add an option in the addon preferences.
This option is very convenient for the user, especially when there are many add-ons that add their own tab on the N panel (it could become overcrowded vertically).
Maybe you could have a look at the source code of these (free) add-ons (to reuse the lines related to this feature)?
Backface Hiding : https://gitlab.com/ChameleonScales/Backface_Hiding
SpeedRetopo : https://gumroad.com/l/speedretopo
Thank you in advance for considering to add this option.
please i want this tool for macOS
When you select vertices and use keyboard shortcut for example rotate (R) and next is pressed axis lock (X,Y or Z) - that letters for axis lock are not displayed as pressed.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.