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Open-source plugin for automated UI generation of game settings from data table in UE5.3

License: MIT License

C++ 95.47% C 3.75% C# 0.78%
plugin plugin-repo unreal-engine-code-plugin unreal-engine-cpp-plugin unreal-engine-plugin ue4-plugin ue5-plugin unreal-plugin settings settings-management

settingswidgetconstructor's Introduction

⚙️ Settings Widget Constructor

Settings Widget Constructor is a handy plugin for Unreal Engine 5 that lets you automatically generate user interface (UI) for your game settings. All it takes is a few clicks and adding a new row to the table for each desired option.

Settings UI

image

📚 Documentation

Detailed documentation about the Settings Widget Constructor can be found here.

🎓 Sample Projects

Check out our Release page for a sample project showcasing the Settings Widget Constructor.

Also, explore this game project repository to view the Settings Widget Constructor in action.

📅 Changelog

2023-10-12

  • Updated to Unreal Engine 5.3
  • Added multiple Settings Data Tables support (see doc).
  • Implemented Deferred Bindings: now Getters and Setters are automatically rebound for failed settings.
  • Added Blueprint Function Library support to allow any its blueprint function to be used as an Owner in a setting row.

2023-05-26

  • 🎉 Initial public release on Unreal Engine 5.2

📫 Feedback & Contribution

Feedback and contributions from the community are highly appreciated!

If you'd like to contribute, please fork the project and create a pull request targeting the develop branch.

If you've found a bug or have an idea for a new feature, please open a new issue on GitHub. Thank you!

📜 License

This project is licensed under the terms of the MIT license. See LICENSE for more details.

We hope you find this plugin useful and we look forward to your feedback and contributions.

settingswidgetconstructor's People

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settingswidgetconstructor's Issues

Plugin for UE 5.1.1

Hello, is there a UE 5.1.1 release for this plugin?
Will the plugin work if i compile it in ue5.1.1...

Getters and Setters example

Hi,

I am trying to assign getters and setters, but I can't seem to figure it out. I tried downloading the sample, but it doesn't show how to change these values in blueprint. I understand that you assign a class, and then a function from the class. what do you need to return from the function for it to be read from the getter/setter? what do you assign in the static class? the function only show up when I assign to a button, but even that doesn't trigger the function? Any help is much appreciated

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