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My tools to crack galgame

C++ 33.51% C 64.16% Python 1.13% C# 0.39% Makefile 0.04% QMake 0.01% Shell 0.01% Assembly 0.08% OCaml 0.28% Perl 0.01% Lua 0.04% Batchfile 0.09% Clarion 0.01% Ruby 0.03% Rich Text Format 0.20% PHP 0.02% Kaitai Struct 0.01%

fuckgalengine's People

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fuckgalengine's Issues

Majiro - Python Import

the Majiro import the module bytefile, but this module don't exist...
I try with python 2.7, 3.0, 3.2 and 3.4

I get garbled text when I translate *eden*.

Hi.
I arrived at this project with the goal of re-translating the Steam version of eden* into Japanese.
Based on the guide, I used Fuckpaz to extract scr.paz and rewrite A001.sc.
However, when I tried to launch it in the game, the characters were garbled. I would appreciate it if you could tell me if there is a solution.
WS000270

AdvHD - how to modify Willplus image setting

I'm going to localization some willplus game using 'Ahdprc'.
http://imgur.com/rLgDBmQ

but, I have problem on repacking pna file.
It seem to be work only image have same size with file '_cht.bin'.

So, Is someway to modify '_cht.bin' file OR change png file size to match with 'cht.bin'?
Thank you for reading >
<

About Minato text extractor

我在《少女们向荒野进发》这个作品的script里面尝试使用你的text_out脚本,遇到了如下错误:

Traceback (most recent call last):
  File "ex.py", line 61, in <module>
    lines = src.readlines()
UnicodeDecodeError: 'shift_jis' codec can't decode byte 0x87 in position 4400: illegal multibyte sequence

上StackOverflow上面查到了这个答案,于是在GBK的控制台下亲自实验了一下:

>>> u'⑲⑳Ⅰ'.encode('shift_jis')
Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
UnicodeEncodeError: 'shift_jis' codec can't encode character '\u2160' in position 2: illegal multibyte sequence
>>> u'⑲⑳Ⅰ'.encode('shift_jisx0213')
b'??\x87T'

代码的修改方案(封回的程序也是把sjis改成shift_jisx0213即可):

src = open(fn, 'r', encoding='shift_jisx0213')

附文件00015.script


*A_140424_0








BGM BGM_02
BG BG_006_00_0, 800@1


亂暥懢榊,S000_A_0823亃乽傆傢偁乧乧乿

ST S002_1BA2AA_000_M, 0, 480
BG.WH 0, 150, 150
BG BG_006_00_0, 0@1
BG.XY 0, 488, 314
SC.FD 800

亂梉壞,S002_A_0263亃乽帟偵惵偺傝偮偄偰傞丅挬偐傜僇僢僾從偒偦偽丠乿

亂暥懢榊,S000_A_0824亃乽乧乧傛偔傢偐偭偨側乿

ST S002_1BA1BA_010_M, 250
亂梉壞,S002_A_0264亃乽墘寑傗偭偰傞偐傜乿

亂暥懢榊,S000_A_0825亃乽墘寑娭學偹偉乿

ST S002_1BA1AA_020_M, 250
亂梉壞,S002_A_0265亃乽娭學偁傞乿

亂暥懢榊,S000_A_0826亃乽愨懳偹偉両乿

ST S002_1BA1BA_021_M, 250
ST.DU 002, 250@0@2, -5, 1

亂梉壞,S002_A_0266亃乽娭學偁傞両乿

亂暥懢榊,S000_A_0827亃乽乧乧偔偭偦乿

岥榑偭偰嬯庤偩丅

ST S002_1BA1AA_062_M, 250
亂梉壞,S002_A_0267亃乽從偒偦偽怘傋偨傜帟偼偟偭偐傝傒偑偒側偭乿

亂暥懢榊,S000_A_0828亃乽傒偑偄偨傫偩偤乧乧乿

乮嬀傪尒側偑傜帟杹偒偟側偗傟偽乯[n]惵偺傝傪彍嫀偡傞偺偼擄偟偄丅

嬀傪尒側偑傜杹偐側偄攈側壌丅

ST S002_1BA1AA_031_M, 250
亂梉壞,S002_A_0268亃乽挬偐傜僇僢僾從偒偦偽怘傋傜傟偰丄[n]偄偄側偁媈帡堦恖曢傜偟乿

亂暥懢榊,S000_A_0829亃乽惓捈偵怽偟忋偘偰偦偙偼壌傕枮媔偟偰傞乿

弌挘拞偺偍晝偝傫偍曣偝傫偛傔傫側偝偄丅[n]懅巕偼帺懧棊偵惗偒偰傑偡丅

亂暥懢榊,S000_A_0830亃乽抶偔傑偱僱僢僩偟偰偨傜丄[n]傕偆挬婲偒傜傟側偔偰偝乧乧乿

亂暥懢榊,S000_A_0831亃乽嶰帪傑偱傗偭偰偨偐傜丄儅僕柊偄乿

ST S002_1BA1AA_082_M, 250
亂梉壞,S002_A_0269亃乽栭峏偐偟偼僯乕僩偺偼偠傑傝偩偭偰乿

亂暥懢榊,S000_A_0832亃乽偁乕偦乕傆乕傫乿

尰栶妛墍惗偵怺崗偝側偟丅

偳傫偔傜偄偐偭偰丠[n]媿搰乮僂僔僔儅乯孨偑柺敀偍偐偟偔撉傔傞儗儀儖丅

ST S002_1BA1AA_061_M, 250
亂梉壞,S002_A_0270亃乽偁丄傕偟偐偟偰奊昤偒扵偟偰偨丠乿

亂暥懢榊,S000_A_0833亃乽偦乕偩傛丅懠偵壗偑偁傞乿

ST S002_1BA1AA_063_M, 250
亂梉壞,S002_A_0271亃乽傔偭偐偭偨丠乿

亂暥懢榊,S000_A_0834亃乽乧乧偆傑偄恖偼偄偭傁偄偄偨偗偳側乿

忦審偑忦審偩偗偵丄娙扨偵尒偮偐傞偼偢傕側偄丅[n]僋儔僗儊僀僩偵奊偆傑偄儎僣偑偄偨傜庤偭庢傝憗偄偑丅

ST S005_1BA1AA_001_S, 250, 840

亂垷搊柌,S005_A_0224亃乽偍偼傛傫乿

亂暥懢榊,S000_A_0835亃乽堄昞傪撍偄偰孨傜偑奊偆傑偐偭偨傝偟側偄偺丠乿

ST S002_1BA1AA_000_M, 250
亂梉壞,S002_A_0272亃乽帺暘偱尵偆偺傕側傫偩偗偳丅偆傑偄乿

ST S005_1BA1AA_010_S, 250
亂垷搊柌,S005_A_0225亃乽壜擻惈偼柍尷戝乿

亂暥懢榊,S000_A_0836亃乽戝偒偔弌偨側丅帋偝偣偰偔傟乿

亂暥懢榊,S000_A_0837亃乽偆傠偍傏偊偍奊偐偒偺僐乕僫乕両乿

亂暥懢榊,S000_A_0838亃乽偍戣偼僙僼傿儘僗偝傫偱偡丅偝偁偳偆偧乿

ST S005_1BA2AA_000_S, 250
亂垷搊柌,S005_A_0226亃乽偆乕傫乿

ST S002_1BA1AA_031_M, 250
亂梉壞,S002_A_0273亃乽偆乕傫乿

ST S005_1BA1AA_011_S, 250
亂垷搊柌,S005_A_0227亃乽偱偒偨傛両乿

僼儕僢僾偑傢傝偺僲乕僩傪棫偰偨丅

亂暥懢榊,S000_A_0839亃乽巆擮丄偙傟偼暢儘儞僎偱偡乿

ST S005_1BA1AA_020_S, 250
ST.DU 005, 250@0@2, 5, 1

亂垷搊柌,S005_A_0228亃乽偪偭乿

ST S002_1BA1AA_010_M, 250
亂梉壞,S002_A_0274亃乽偱偒偨両乿

亂暥懢榊,S000_A_0840亃乽側傫偱儌僸僇儞側傫偩傛丅[n]傗偭偰偹乕偩傠丄偁偺柤嶌傪乿

ST S002_1BA1AA_020_M, 250
ST.DU 002, 250@0@2, 5, 1

亂梉壞,S002_A_0275亃乽偪偭乿

亂暥懢榊,S000_A_0841亃乽偦傕偦傕偳偭偪傕暻夋儗儀儖偠傖偹乕偐乿

ST S005_1BA1AA_061_S, 250
亂垷搊柌,S005_A_0229亃乽栤戣偑埆偄傛乿

ST S002_1BA1AA_061_M, 250
亂梉壞,S002_A_0276亃乽傢偐傞傕偺傪弌戣偟偰偔傟傟偽偆傑偔昤偗傞乿

亂暥懢榊,S000_A_0842亃乽偙偄偮傜乧乧乿

乧乧偄偄偩傠偆丅



亂暥懢榊,S000_A_0843亃乽偠傖戞擇栤丄嬍宄偝傫偱偡丅偝偁偳偆偧乿

ST S005_1BA1AA_060_S, 250
亂垷搊柌,S005_A_0230亃乽偆乕傫乿

ST S002_1BA1AA_020_M, 250
亂梉壞,S002_A_0277亃乽偆乕傫乿

ST S005_1BA3AA_011_S, 250
亂垷搊柌,S005_A_0231亃乽偙傟偱偳偆偩乕両乿

亂暥懢榊,S000_A_0844亃乽僟儞僑儉僔偠傖偹乕偐傛乿

ST S002_1BA1BA_011_M, 250
ST.DU 002, 250@0@2, -5, 1

亂梉壞,S002_A_0278亃乽姰偭帏両乿

SC.SK 0, 50, 10@10, 5

亂暥懢榊,S000_A_0845亃乽僟儞僑儉僔偠傖偹乕偐傛乿

亂暥懢榊,S000_A_0846亃乽敿墌偵慄擖傟偨偩偗偠傖偹乕偐両[n]傕偭偲憰峛偑廳側偭偰傞姶偠偁偭偨傠両丠乿

ST.DEL 002 , 0
ST.DEL 005 , 0
BG.WH 0, 100, 100
BG BG_006_00_0, 0@1
BG.XY 0, 480, 270
SC.FD 800

亂抝巕俛,S411_A_0001亃乽憰峛偭偰乿

亂暥懢榊,S000_A_0847亃乽娤嶡椡側偒幰偑奊偑偆傑偄側傫偰偁傝摼側偄偐傜両乿

亂抝巕俙,S410_A_0007亃乽柺敀偦偆側偙偲偟偰傫側乕丅[n]杒忦丄壌偨偪傕嶲壛偟偰偄偄丠乿

亂暥懢榊,S000_A_0848亃乽傒傫側乧乧傗傞偺偐丠乿

挬傪傕偰偁傑偡搝傜偑廤傑偭偰偒偨傛偆偩偭偨丅

僠儍儞僗偩丅[n]僋儔僗儊僀僩慡堳偺奊椡傪僠僃僢僋偱偒傞丅

亂暥懢榊,S000_A_0849亃乽偁偁丄傒傫側傕嶲壛偟偰偔傟傛両乿

BG BG_103_00_0, 800@1

寢嬊丄僋儔僗偺戝敿偑嶲壛偟偰偔傟傞偙偲偵側偭偨丅

BG BLACK, 800@1

WA 500

ST S301_1AA1AA_060_S, 0, 480
BG.WH 0, 150, 150
BG BG_006_00_0, 0@1
BG.XY 0, 390, 353
SC.FD 800

亂媏抮,S301_A_0007亃乽偙傟偑挬俫俼偺媍戣偩偲丠乿

亂抝巕俛,S411_A_0002亃乽偊偊丄崱偲偄偆帪戙偵昁梫側媍戣偱偡傛乿

側偤偐挬偺俫俼偑傢傝偵傗傞棳傟偵側偭偰偄偨丅

ST S301_1AA1AA_031_S, 250
亂媏抮,S301_A_0008亃乽杮摉偵偙偺媍戣偼丄妛嬈偵桳塿側偺偩傠偆側丠乿

亂暥懢榊,S000_A_0850亃乽偁丄偼偄丄惗搆偺憂憿惈偲婰壇椡傪堢傒傑偡乿

ST S301_1AA1AA_000_S, 250
亂媏抮,S301_A_0009亃乽乧乧椙偐傠偆丅懕偗傠乿

BGM , 800
ST.DEL 301 , 0
BG.WH 0, 100, 100
BG BG_102_00_0, 0@1
BG.XY 0, 480, 270
SC.FD 800

偙偆偄偆帪偺僋儔僗偺寢懇偭偰偡偛偄傛側丅


BGM BGM_03
BG BG_006_00_0, 800@1

亂暥懢榊,S000_A_0851亃乽偱偼師偺偍戣丄儉僗椡偝傫偱偡丅偝偁偳偆偧乿

偆偁乕偳傫側傗偮偩偭偗乕[n]姶偠偼妎偊偰傞傫偩偗偳側乕怓偼傢偐傞傫偩傛偹乕丅

奆摢傪書偊偰偄偨丅

BG BG_103_00_0, 800@1

亂抝巕俛,S411_A_0003亃乽偱偒偨両乿

亂暥懢榊,S000_A_0852亃乽巆擮丄偨偩偺偍偭偝傫偱偡乿

亂彈巕俙,S712_A_0007亃乽偙傟偼両丠乿



亂暥懢榊,S000_A_0853亃乽巆擮丄儉僗椡偝傫偼僽儗僓乕偼拝偰傑偣傫両乿

亂抝巕俙,S410_A_0008亃乽傛偭偟傖両乿



亂暥懢榊,S000_A_0854亃乽媗嬢偱傕偁傝傑偣傫両[n]儉僗椡偝傫妛惗偠傖側偄傛両乿

亂彈巕俛,S713_A_0005亃乽僷乕僼僃僋僩両乿

亂暥懢榊,S000_A_0855亃乽偦傟嬻懐堦壠偺扤偐偩傛両丂惿偟偄偗偳堘偆傛両乿

BG BG_102_00_0, 800@1

偆偘乕傢偭偐傫偹乕儅僕擄偟偔偹乕[n]扤偐傢偐傞偺偐傛僥儗價偱傛偔娤偨傫偩偗偳側乕丅

夋椡傕憤偠偰掅偄偟丄偳偆傕懯栚偦偆側婥攝偩丅

ST S301_1AA1AA_030_S, 0
BG.WH 0, 150, 150
BG BG_006_00_0, 0@1
BG.XY 0, 390, 353
SC.FD 800

ST S301_1AA1AA_031_S, 250
亂媏抮,S301_A_0010亃乽乧乧幮夛偺孄岓曗偳傕偑丅[n]巹偑嫵巘偲偟偰丄庤杮傪尒偣偰傗傠偆乿

亂暥懢榊,S000_A_0856亃乽偊丠丂嶲壛偡傫偡偐愭惗丠乿

乧乧傕偟婼抺娽嬀愭惗偑挻愨偆傑偐偭偨傜丠[n]偦傟偼偦傟偱丄傾儕側傫偠傖側偄偱偟傚偆偐丅

亂暥懢榊,S000_A_0857亃乽俷俲偱偡丅偠傖偁偳偆偧乿


SE0 w_敋敪2乣彫宆敋抏
SC.SK 0, 50, 10@10, 5


ST S301_1AA1AA_002_S, 250
亂媏抮,S301_A_0011亃乽孄偳傕丄巹偑懜宧偡傞恀偺儉僗椡偝傫偲偼偙偆偩両乿

亂暥懢榊,S000_A_0858亃乽壓庤偡偓偰傑偭偨偔傢偐傫側偄偭偡偅偅偅両乿

ST S301_1AA1AA_031_S, 250
ST.RLR 301, 250@0@-1, 5, 3

亂媏抮,S301_A_0012亃乽偸偆偅偅偅偅偅偅偭両丠乿

ST S301_1AA1AA_030_S, 250
MW.FC

SE0

亂暥懢榊,S000_A_0859亃乽嶌晽偐傜燌傒弌傞偙偺嫸婥乧乧乿

亂暥懢榊,S000_A_0860亃乽愭惗丄夋攲両丠乿

ST S301_1AA1AA_031_S, 250
亂媏抮,S301_A_0013亃乽乧乧僨僓僀儞偼惓偟偄偼偢偩偑乧乧[n]夋椡偑捛偄偮偐側偐偭偨偐乿

乧乧偲偄偆偐懜宧偟偰偄偨偺偐傛丅

ST.DEL 301 , 0
BG.WH 0, 100, 100
BG BG_103_00_0, 0@1
BG.XY 0, 480, 270
SC.FD 800

亂抝巕俙,S410_A_0009亃乽巚偄擖傟偺偁傞偍戣側傜姰慡偵昤偗傞傫偩傛乿

亂暥懢榊,S000_A_0861亃乽尵偭偨側丅[n]偩偭偨傜弌戣偟偰傗傠偆丄偍朷傒捠傝偺傕偺傪乿

亂暥懢榊,S000_A_0862亃乽偍戣偼僀僔僗孼偺揤嬻棾偝傫偱偡丄偝偁偳偆偧両乿

抝巕慡堳僈僢僣億乕僘仌娊惡丅

亂暥懢榊,S000_A_0863亃乽乧乧偝偡偑偵抝巕偼慡堳傢偐傞傛偆偩側乿

斀柺丄彈巕偼敿悢偔傜偄偑僴僥僫婄偩偭偨丅

亂暥懢榊,S000_A_0864亃乽傢偐傞幰偺傒昤偔偑偄偄丅偐偐傟両乿


SE0 w_妛峑僠儍僀儉
BGM , 800
BG BG_100_00_0, 800@1

WA 1500

堦帪娫栚偑廔傢偭偨丅

BGM BGM_08

MW.FC S005_1BA1AA_031_S

亂垷搊柌,S005_A_0232亃乽巚偄擖傟偑偁傠偆偑側偐傠偆偑丄[n]壓庤側恖偼壓庤側傫偩偹乿

亂暥懢榊,S000_A_0865亃乽乧乧偦偆傒偨偄偩側乿

偆傑偄奊昤偒側傫偰尒偮偐傜側偐偭偨丅[n]傑偭偨偔偺柍懯崪偩偭偨丅

偄偄偙偲偲尵偊偽丄[n]巚偄弌僩乕僋偑惙傝忋偑偭偨偙偲偲丄[n]扴擟偲偺寢懇偑嫮壔偱偒偨偙偲偔傜偄丅

ST S002_1BA2AA_010_M, 0, 480
ST S005_1BA1AA_031_S, 0, 840
BG.WH 0, 150, 150
BG BG_006_00_0, 0@1
BG.XY 0, 488, 314
SC.FD 800

ST S002_1BA2AA_011_M, 250
亂梉壞,S002_A_0279亃乽偄偄偙偲偠傖傫丠乿

亂暥懢榊,S000_A_0866亃乽乧乧尨夋偑尒偮偐傞偺偑偄偄偙偲偩乿

ST S002_1BA2AA_061_M, 250
亂梉壞,S002_A_0280亃乽僀儔僗僩偑偆傑偄巕側傜丄壗恖偐偼抦偭偰傞偗偳偹乿

SE0

亂暥懢榊,S000_A_0867亃乽偍偋丄傎傫偲偐丠[n]偦偆偄偆偲偙傠偐傜抧摴偵摉偨傞偐側偁乧乧乿

ST S005_1BA3AA_061_S, 250
亂垷搊柌,S005_A_0233亃乽儐僂僇丄偦偺僆僩儌僟僠偭偰僾儘儗儀儖側偺丠乿

ST S002_1BA2AA_010_M, 250
亂梉壞,S002_A_0281亃乽傑偭偝偐乕丅慺恖偵栄偑惗偊偨掱搙偩傛乿

亂暥懢榊,S000_A_0868亃乽偳傫偔傜偄偩丠丂偳傫偔傜偄惗偊偰傞丠乿

ST S002_1BA2AA_020_M, 250
亂梉壞,S002_A_0282亃乽傏乕傏乕偩偹両乿

ST S002_1BA2AA_000_M, 250
亂梉壞,S002_A_0283亃乽偁偺僀儔僗僩僒僀僩偵偼墦偔媦偽側偄偗偳丄[n]晛捠偵偆傑偄偲巚偆傛丠乿

亂暥懢榊,S000_A_0869亃乽偆乕傫丄堦墳徯夘偟偰傕傜偍偆偐側乿

ST S005_1BA3AA_000_S, 250
亂垷搊柌,S005_A_0234亃乽偆傫丄偲偭偐偐傝偵側傞偐傕偩偟乿

BGM , 800
ST S001_1BA1AA_071_M, 0, 480
ST.DEL 002 , 0
ST.DEL 005 , 0
BG.XY 0, 556, 332
SC.FD 1,,1

亂嵒愥,S001_A_0602亃乽偦傟偼擄偟偄偲巚偆傢乿

SC.SK 0, 50, 10@10, 5

亂暥懢榊,S000_A_0870亃乽償傽乕僢両丠乿

ST S002_1BA1AA_041_S, 0, 584

ST S005_1BA3AA_041_S, 0, 840
ST S001_1BA1AA_071_M, 0, 219
BG.XY 0, 610, 314
SC.FD 800

壌偨偪偼嶰恖摨帪偵偺偗偧偭偨丅

BGM BGM_12
ST S001_1BA1AA_040_M, 250
亂嵒愥,S001_A_0603亃乽乧乧偦傫側偵嬃偔偙偲側偄偠傖側偄[n]乮偪傚偭傄傝僔儑僢僋乯乿

亂暥懢榊,S000_A_0871亃乽偄傗丄崱偺弌杤偺巇曽偵偼嬃偔傛乧乧乿

亂暥懢榊,S000_A_0872亃乽帇奅偵偄偒側傝尰傢傟偨偐傜側乿

ST S001_1BA1BA_090_M, 250
亂嵒愥,S001_A_0604亃乽乧乧乿

ST S005_1BA1AA_082_S, 250
亂垷搊柌,S005_A_0235亃乽崟揷偝傫偭偰偙偪傜偵婥晅偐傟側偄傛偆[n]愙嬤偟偰偔傞傛偹乧乧乿

ST S002_1BA1AA_080_S, 250
亂梉壞,S002_A_0284亃乽桯楈傒偨偄乧乧乿

亂暥懢榊,S000_A_0873亃乽僇儊儔傪僷儞偟偰栠偭偰偒偨傜偝偭偒傑偱偄側偐偭偨[n]墔楈偑棫偭偰偨偭偰僷僞乕儞偩傛側乧乧乿

ST S001_1BA1BA_041_M, 250
亂嵒愥,S001_A_0605亃乽乧乧墔楈乿

偟傑偭偨丄応偑偳傫傛傝偟偰偟傑偭偨丅

亂暥懢榊,S000_A_0874亃乽偦傟傛傝崟揷偝傫丄擄偟偄偭偰偳偆偄偆偙偲丠乿

ST S001_1BA1BA_090_M, 250
亂嵒愥,S001_A_0606亃乽墢屘偱奊昤偒傪楢傟偰偒偰丄傕偟椡晄懌偩偭偨応崌丄[n]僋價偵偟偵偔偄偱偟傚偆丠乿

ST S005_1BA1AA_031_S, 250
亂垷搊柌,S005_A_0236亃乽偦傟偼妋偐偵偁傞偹乿

ST S002_1BA1AA_062_S, 250
亂梉壞,S002_A_0285亃乽偆乕傫丄椡晄懌側傜杮恖傕擺摼偡傞傫偠傖側偄丠乿

亂暥懢榊,S000_A_0875亃乽偄傗丄帺暘偐傜巙婅偟偨傫側傜偦偆偩傠偆偗偳丄[n]傢偞傢偞屇傃偮偗傜傟偰[n]傗偭傁僋價偭偰偺偼偮傜偄偩傠乿

ST S001_1BA2AA_061_M, 250
亂嵒愥,S001_A_0607亃乽嵟掅偱傕奊暱傪妋擣偟偰偐傜岎徛偡傋偒傛乿

亂暥懢榊,S000_A_0876亃乽偆傑偄偭偰偩偗側傜丄[n]僱僢僩偵偄偔傜偱傕偄傞偺偵側乿

亂暥懢榊,S000_A_0877亃乽偙傟丄僱僢僩忋偺偆傑偄恖傪屬偆傫偠傖懯栚側偺丠乿

ST S001_1BA1BA_030_M, 250
亂嵒愥,S001_A_0608亃乽乧乧俶俧乿

ST S001_1BA1BA_071_M, 250
亂嵒愥,S001_A_0609亃乽偙偪傜偼廫戙偲偄偆庒偝乧鋜傔傜傟偐偹側偄傢乿

ST S001_1BA1BA_090_M, 250
亂嵒愥,S001_A_0610亃乽偦傟偵側偵傛傝丄僐僗僩偑偐偐傞乿

ST S001_1BA1BA_071_M, 250
亂嵒愥,S001_A_0611亃乽側傞傋偔埨偔巇忋偘偨偄偺傛乿

亂暥懢榊,S000_A_0878亃乽側傞傎偳側丅摨偠妛墍惗側傜懳摍偩偟岎徛偟傗偡偄乿

ST S001_1BA1AA_070_M, 250
亂嵒愥,S001_A_0612亃乽偦偆偄偆偙偲偹乿

ST S001_1BA1AA_080_M, 250
亂嵒愥,S001_A_0613亃乽偳偆偟偰傕尒偮偐傜側偐偭偨傜丄[n]懠偺庤傪峫偊傞偟偐側偄乿

ST S001_1BA1AA_071_M, 250
亂嵒愥,S001_A_0614亃乽偗偳丄[n]偱偒傞偙偲側傜摨偠妛墍偺惗搆偵偍婅偄偟偨偄偺乿

亂暥懢榊,S000_A_0879亃乽偦乕偩側乕丅偲傝偁偊偢偆偪偺僋儔僗偵偼偄側偄[n]傒偨偄偩偲偄偆偙偲偑傢偐偭偨乿

ST S001_1BA1AA_050_M, 250
亂嵒愥,S001_A_0615亃乽嫵幒偵棃偨傜丄偍奊偐偒戝夛偑偼偠傑偭偰偄偰[n]傃偭偔傝偟偨傢乿

亂暥懢榊,S000_A_0880亃乽嬼慠偁偁側偭偨傫偩乿

ST S005_1BA1AA_071_S, 250
亂垷搊柌,S005_A_0237亃乽僽儞僞傕偍傕偟傠偍偐偟偔偁偍偭偰偨偐傜偹乿

ST S001_1BA1BA_000_M, 250
亂嵒愥,S001_A_0616亃乽杒忦孨偺恖摽丄妋偐偹乿

亂暥懢榊,S000_A_0881亃乽偄傗偁乧乧偳偭偰偙偲側偄乿

亂暥懢榊,S000_A_0882亃乽偍丄偦偆偩両[n]媥傒帪娫偲偐曻壽屻偱丄奊昤偒傪扵偟偵峴偐側偄偐丠[n]晹妶偑傢傝偵乿

ST S001_1BA1AA_001_M, 250
亂嵒愥,S001_A_0617亃乽偦傟偼偄偄傢偹乿

ST S001_1BA1AA_090_M, 250
亂嵒愥,S001_A_0618亃乽偱傕巹丄抦傜側偄恖偲榖偡偺丄偁傑傝摼堄偠傖乧乧乿

亂暥懢榊,S000_A_0883亃乽偦傫側偺壌偑傗傞偐傜偝両乿

ST S002_1BA1AA_010_S, 250
亂梉壞,S002_A_0286亃乽巐恖偱峴偗偽偄偄偭偟傚乿

ST S005_1BA1AA_010_S, 250
亂垷搊柌,S005_A_0238亃乽偦偆偩偹丅晹幒偱偡傞偙偲傕側偄傒偨偄偩偟丄[n]偄偄傫偠傖側偄丠乿

亂暥懢榊,S000_A_0884亃乽偠傖寛掕側両乿

ST S001_1BA1AA_091_M, 250
亂嵒愥,S001_A_0619亃乽偱傕埮塤偵扵偟偰傕尒偮偐傜側偄傫偠傖側偄丠乿

亂暥懢榊,S000_A_0885亃乽戝忎晇戝忎晇丅[n]壌偵怱摉偨傝偑偄偔偮偐偁傞偐傜両乿

ST S001_1BA1AA_090_M, 250
亂嵒愥,S001_A_0620亃乽桳朷側怱摉偨傝丠乿

亂暥懢榊,S000_A_0886亃乽挻桳朷両乿

SE0
BGM , 800
ST.DEL 001 , 0
ST.DEL 002 , 0
ST.DEL 005 , 0
BG.WH 0, 100, 100
BG BLACK, 800@1

WA 500


BGM BGM_11
BG BG_106_00_2, 0@1
BG.XY 0, 480, 270
SC.FD 800


仠僾儔儞嘆丂旤弍晹

師偺媥傒帪娫丅[n]壌偨偪偼偝偭偦偔丄拠娫偝偑偟偺椃偵弌偨丅

ST S002_1BA1AA_060_S, 0, 600

ST S005_1BA1AA_060_S, 0, 840

ST S001_1BA1AA_071_S, 0, 360
BG BG_007_00_0, 800@1

ST S001_1BA1AA_071_S, 250
亂嵒愥,S001_A_0621亃乽旤弍晹偹乿

亂暥懢榊,S000_A_0887亃乽奊偭偮偭偨傜偙偙偱偟傚乿

ST S001_1BA1AA_091_S, 250
亂嵒愥,S001_A_0622亃乽晛捠偼偦偆偹乿

SE0 嫵幒偺僪傾奐偔
ST.DEL 001 , 0
ST.DEL 002 , 0
ST.DEL 005 , 0
BG BG_106_00_2, 0@1
BG.XY 0, 480, 270
SC.FD 500, FadeDirectionRight

亂暥懢榊,S000_A_0888亃乽偡偄傑偣乕傫丅尒妛側傫偱偡偗偳乕乿

幒撪偵擖傞偲丄偦偙偵偼巐恖偺彈巕偑偄偨丅

亂彈巕侾,S708_A_0001亃乽偦傫偱偹乕丄偁偺巕偭偨傜搟傝弌偟偪傖偭偰侓乿

亂彈巕俀,S709_A_0001亃乽偦乕側傫偩丄庴偗傞偹乕侓乿

SE0

亂彈巕俁,S710_A_0001亃乽偹乕丄偍拑偺偍偐傢傝丄偄傞乕侓乿

亂彈巕係,S711_A_0001亃乽働乕僉傕偍偐傢傝偩傛丄傒偭偪傖傫侓乿

巐恖偼妝偟偔偍偟傖傋傝偟偰偄偨丅[n]幒撪偵昚偆偺偼丄奊嬶傗桘偱偼側偔丄峠拑偺偐偍傝丅

亂彈巕侾,S708_A_0002亃乽偍偍丄偍媞偝傫偱偡偧丄奆偺廜乕侓乿

亂彈巕俀,S709_A_0002亃乽擖晹婓朷幰偐偭侓乿

僈乕儖僘晽偑悂偄偰偒偨丅[n]惓捈丄偪傚偭偲僀儔僢偲棃傞丅

ST S001_1BA1BA_040_S, 0, 360

ST S002_1BA1AA_021_S, 0, 600

ST S005_1BA1AA_020_S, 0, 840
BG BG_007_00_0, 800@1

ST S005_1BA1AA_020_S, 250
亂垷搊柌,S005_A_0239亃乽乧乧偪偭乿

ST S002_1BA1AA_021_S, 250
亂梉壞,S002_A_0287亃乽乧乧偪偭乿

傒傫側僀儔僢偲棃偰偄偨丅[n]偝偡偑壌偺拠娫丅

僈乕儖僘晽傪梺傃丄崟揷偝傫傕壌偺攚偵偡偭偲塀傟偨丅

ST S001_1BA1BA_090_S, 250, 360

亂嵒愥,S001_A_0623亃乽乧乧乿

偲偰傕椻偨偄栚傪偟偰偄偰丄偙傢偐偭偨丅[n]傢偐傝傑偟偨丄壌偑墳懳偟傑偡丅

ST.DEL 001 , 0
ST.DEL 002 , 0
ST.DEL 005 , 0
BG BG_106_00_2, 800@1

亂暥懢榊,S000_A_0889亃乽偊乕偲丄壌偨偪丄旤弍偵嫽枴偑偁偭偰乿

亂彈巕侾,S708_A_0003亃乽偍乕丄偆偉傞偐傓偩傛両[n]峠拑偲働乕僉傕偁傞傛偋侓乿

亂暥懢榊,S000_A_0890亃乽峠拑偼偄偄傫偩偗偳丄[n]偙偙偺妶摦偭偰偄偭偨偄乧乧丠乿

亂彈巕侾,S708_A_0004亃乽尒偰偺捠傝偩傛乣丅[n]傒傫側偱妝偟偔旤弍揑偵偍偟傖傋傝偟偰丄[n]偍拑偲働乕僉傪旤弍揑偵妝偟傓傫偩傛侓乿

亂暥懢榊,S000_A_0891亃乽偪傚偭偲懸偭偰偔偩偝偄丅奊傪昤偄偨傝偲偐偼丠乿

亂彈巕俀,S709_A_0003亃乽偪偭偪偭偪丅娒偄傛孨丅[n]奊傪昤偔偩偗偑寍弍偠傖側偄傫偩傛侓乿

亂彈巕俁,S710_A_0002亃乽偦偆丅彈偺巕偑廤傑偭偰偍偟傖傋傝偡傟偽丄[n]偦傟偩偗偱棫攈側寍弍側傫偩傛侓乿

亂暥懢榊,S000_A_0892亃乽幚嶌偼偟側偄丠乿

亂彈巕侾,S708_A_0005亃乽偆傫丄奊側傫偰昤偄偨偙偲傕側偄傛両丂傊傊傊乣侓乿

亂彈巕係,S711_A_0002亃乽偼偄丄擖晹梡巻侓乿

亂暥懢榊,S000_A_0893亃乽偁偞偭偟偨偭両乿


SE0 嫵幒偺僪傾暵傔傞

ST S001_1BA1BA_090_S, 0, 360

ST S002_1BA1AA_020_S, 0, 600

ST S005_1BA1AA_070_S, 0, 840
BG BG_007_00_0, 500@1, FadeDirectionRight

埿惃傛偔垾嶢偟偰丄屗傪暵傔偨丅


亂暥懢榊,S000_A_0894亃乽乧乧崟揷偝傫偛傔傫丅偙偙旤弍晹偠傖側偔偰丄[n]傃偠傘偮傇両丂偩偭偨傛乿

ST S001_1BA1BA_080_S, 250
亂嵒愥,S001_A_0624亃乽偄偄偺傛丅娙扨偵峴偔偲偼巚偭偰偄側偐偭偨偐傜乿












亂暥懢榊,S000_A_0895亃乽備傞傆傢側楢拞偩偭偨側乕乿

ST S001_1BA1AA_030_S, 250
亂嵒愥,S001_A_0625亃乽恀柸偲偄偆傕偺偼丄[n]恖傪偠傢偠傢峣傔嶦偡偨傔偵偁傞偺傛乿

ST S005_1BA1AA_061_S, 250
亂垷搊柌,S005_A_0241亃乽傢偐傞傛崟揷偝傫丅備傞傆傢側偺偼忋偭柺偩偗偱丄[n]杮幙偼嶰師尦側傫偩傛偹両乿

壗傪尵偭偲傞傫偩偙偄偮偼丠

ST S001_1BA1BA_071_S, 250
亂嵒愥,S001_A_0626亃乽偱傕巹偨偪偺曕傓摴偼峳栰側偺偩偐傜丄[n]偙偆偄偆偙偲傕偁傞傢乿

ST S002_1BA1AA_061_S, 250
亂梉壞,S002_A_0289亃乽怱摉偨傝偼偙傟偱偍偟傑偄丠乿

亂暥懢榊,S000_A_0896亃乽偄傗丄傑偩偁傞偧両乿

ST.DEL 005 , 0
ST.DEL 002 , 0
ST.DEL 001 , 0
BG BLACK, 800@1

WA 500

BG BG_106_00_1, 800@1

仠僾儔儞嘇丂惗搆夛幒

拫媥傒丅嵞傃弌恮丅

ST S001_1BA1AA_070_S, 0, 360

ST S002_1BA1AA_082_S, 0, 600

ST S005_1BA1AA_060_S, 0, 840
BG BG_007_00_0, 800@1

ST S001_1BA1AA_090_S, 250
亂嵒愥,S001_A_0627亃乽惗搆夛幒偹丅偱傕側偤丠乿

亂暥懢榊,S000_A_0897亃乽偆偪偺惗搆夛偑塣塩偟偰傞僒僀僩偭偰[n]尒偨偙偲偁傞丠乿

ST S001_1BA1BA_091_S, 250
亂嵒愥,S001_A_0628亃乽側偄傢乿

亂暥懢榊,S000_A_0898亃乽僀儔僗僩偑偪傚偙偪傚偙巊傢傟偰傞傫偩乿

偦傟偑柇偵偆傑偄僀儔僗僩偩偭偨丅

ST S001_1BA1BA_000_S, 250
亂嵒愥,S001_A_0629亃乽側傞傎偳乿

ST S001_1BA1BA_080_S, 250
亂嵒愥,S001_A_0630亃乽尵傢傟偰傒傟偽堦斒揑偵惗搆夛栶堳偵偼僆僞僋偑懡偄丄[n]傛偆側婥偑偡傞傢偹乿

ST S005_1BA1AA_062_S, 250
亂垷搊柌,S005_A_0242亃乽帺塹戉偵傕懡偄傜偟偄傛乿


ST S002_1BA1AA_081_S, 250
亂梉壞,S002_A_0290亃乽側偤偵丠乿

亂暥懢榊,S000_A_0899亃乽乧乧廳愑偵懴偊傞偨傔偵桳岠側偺偐側丠乿

偦傟偼偝偰偍偒丅

SE0 嫵幒偺僪傾奐偔
ST.DEL 001 , 0
ST.DEL 002 , 0
ST.DEL 005 , 0
BG BG_106_00_1, 500@1, FadeDirectionRight

亂暥懢榊,S000_A_0900亃乽偙傫偪傖乕偡両乿

僇乕僪僎乕儉偵嫽偠偰偄偨惗搆夛偺奆條偺栚偑丄[n]堦惸偵偙偪傜傪娧偄偨丅

亂惗搆夛栶堳侾,S407_A_0001亃乽壗傗偮両乿

SE0

亂暥懢榊,S000_A_0901亃乽乧乧偙偙偺惗搆偩偗偳乿

峇偰偰僇乕僪傪曅晅偗偼偠傔偨丅

亂惗搆夛栶堳俀,S408_A_0001亃乽懅敳偒偼戝愗偩両[n]偝乕偰丄巇帠巇帠偭偲乧乧偍偄弾柋丄[n]椺偺愭暔庢堷偼偳偆側偭偰傞丠乿

MW.FC S005_1BA1AA_082_S

亂垷搊柌,S005_A_0243亃乽惗搆夛偑愭暔庢堷偣傫偱偟傚乿

MW.FC S002_1BA1AA_021_S

亂梉壞,S002_A_0291亃乽偍偪偮偒側乿

亂惗搆夛栶堳俀,S408_A_0002亃乽棊偪拝偄偰乧乧偄傞偲傕乧乧乿

亂惗搆夛栶堳侾,S407_A_0002亃乽偊乕丄偱丄偛梡審偼丠乿

偙偺嵺丄惗搆夛偑壗傪偟偰偄偨偭偰[n]偳偆偱傕偄偄傫偩丅

亂惗搆夛栶堳侾,S407_A_0003亃乽僒僀僩偺僀儔僗僩丠丂偁偁丄偁傟側傜乧乧乿

斵偼堦嶜偺傾僯儊嶨帍傪帩偪弌偟偰偒偨丅

亂惗搆夛栶堳侾,S407_A_0004亃乽偙偙偵偺偭偰偨僀儔僗僩傪庢傝崬傫偱乧乧乿

亂暥懢榊,S000_A_0902亃乽偁偞偭偟偨偭両乿

SE0 嫵幒偺僪傾暵傔傞

ST S001_1BA1AA_050_S, 0, 360
ST S002_1BA1AA_030_S, 0, 600
ST S005_1BA1AA_070_S, 0, 840
BG BG_007_00_0, 500@1, FadeDirectionRight

埿惃傛偔垾嶢偟偰丄屗傪暵傔偨丅


亂暥懢榊,S000_A_0903亃乽乧乧崟揷偝傫偛傔傫丅偙偙惗搆夛偠傖側偔偰丄[n]偣乕偲偐偄両丂偩偭偨傛乧乧乿

ST S001_1BA1BA_080_S, 250
亂嵒愥,S001_A_0631亃乽挊嶌尃傪惓偟偔棟夝偡傞偙偲偼側偐側偐擄偟偄傕偺偹丅[n]僋儗乕儉偑棃側偄偙偲傪婩傝傑偟傚偆乿

SE0
ST S002_1BA1AA_061_S, 250
亂梉壞,S002_A_0292亃乽懠偺怱摉偨傝偼丠乿

亂暥懢榊,S000_A_0904亃乽偁丄傑偩偁傞両丂偁傞偧両乿

ST S005_1BA1AA_031_S, 250
亂垷搊柌,S005_A_0244亃乽僷僞乕儞偵偼傑偭偰偒偨姶傕偁傞偗偳偹乿

ST.DEL 001 , 0
ST.DEL 002 , 0
ST.DEL 005 , 0
BG BG_106_00_0, 800@1

仠僾儔儞嘊丂恾彂幒

曻壽屻嶰搙栚偺弌恮丅

亂暥懢榊,S000_A_0905亃乽崟揷偝傫丄崱搙偙偦偩両[n]擇搙偁傞偙偲偼嶰搙偁傞丄偭偰尵偆偩傠両乿

ST S001_1BA1AA_070_S, 0, 360

ST S002_1BA1AA_000_S, 0, 600

ST S005_1BA1AA_063_S, 0, 840
BG BG_007_00_0, 800@1

ST S001_1BA1BA_080_S, 250
亂嵒愥,S001_A_0632亃乽嶰搙栚偺惓捈偲尵偄偨偄偺偹乿

ST S005_1BA1AA_031_S, 250
亂垷搊柌,S005_A_0245亃乽墢婲埆偄側乧乧乿

亂暥懢榊,S000_A_0906亃乽恾彂偩傛傝偭偰抦偭偰傞丠乿

ST S001_1BA1BA_070_S, 250
亂嵒愥,S001_A_0633亃乽恾彂埾堳夛偑敪峴偟偰傞儈僯僐儈帍偹乿

亂暥懢榊,S000_A_0907亃乽偐傢偄傜偟偄僀儔僗僩偑巊梡偝傟偰偄偨乧乧乿

ST S002_1BA1AA_080_S, 250
亂梉壞,S002_A_0293亃乽傑偨偦偺僷僞乕儞偩乧乧乿

亂暥懢榊,S000_A_0908亃乽偍偭偲丄敀偄栚偱尒傞偺偼傑偩憗偄丅[n]偙偆偄偆偺偼僩儔僀仌僄儔乕偑婎杮偩乿

亂暥懢榊,S000_A_0909亃乽偦偆娙扨偵偄偄奊昤偒偼尒偮偐傜側偄丅[n]媡偵丄杮暔傪尒偮偗傞偨傔偵偼偳傫側嬯楯偩偭偰[n]墋傢側偄惛恄偑昁梫偩偹乿

ST S001_1BA1BA_071_S, 250
亂嵒愥,S001_A_0634亃乽傑偩敀偄栚偱側傫偐尒側偄傢乿

ST S001_1BA1BA_070_S, 250
亂嵒愥,S001_A_0635亃乽杒忦孨偼丄巹偵偱偒側偄偙偲傪[n]惛椡揑偵傗偭偰偔傟偰傞傕偺乿

亂暥懢榊,S000_A_0910亃乽偦偆巚偭偰偄偨偩偗傞偲乧乧偦偺乧乧尦婥弌偨乿

尵梩傂偲偮偱丄杮摉偵尦婥偑弌偰偔傞丅[n]彈偺巕偭偰執戝偩丅

執戝偩偑丄傂傜偑側僞僀僩儖揥奐偼[n]偦傠偦傠姩曎偟偰梸偟偄偲傕巚偆丅

僗僇傞側傜丄偣傔偰怴偟偄僗僇傝曽偱棅傓丅[n]乮僄儔乕慜採偺巚峫乯

亂暥懢榊,S000_A_0911亃乽傛偟崱搙偙偦棃偄両丂偍偮偐傟偭偡両乿

SE0 嫵幒偺僪傾奐偔
ST.DEL 001 , 0
ST.DEL 002 , 0
ST.DEL 005 , 0
BG BG_106_00_0, 500@1, FadeDirectionRight

WA 1000

亂恾彂埾堳,S714_A_0001亃乽傢偭丄傃偭偔傝偟偨乧乧乿

亂暥懢榊,S000_A_0912亃乽搨撍偱偡偑丄[n]恾彂偩傛傝偵僀儔僗僩昤偄偰傞恖傪偝偑偟偰傑偡乿

SE0

亂恾彂埾堳,S714_A_0002亃乽傢丄傢偨偟偱偡偭乿

亂暥懢榊,S000_A_0913亃乽孨偑丠丂傊乕丄偦偆側傫偩両乿

亂暥懢榊,S000_A_0914亃乽僀儔僗僩丄偆傑偄偹乿

亂恾彂埾堳,S714_A_0003亃乽偦丄偦偆偱偡偐丠丂怴嶌丄尒傑偡丠乿

亂暥懢榊,S000_A_0915亃乽偄偄偺丠丂尒偣偰尒偣偰乿

亂恾彂埾堳,S714_A_0004亃乽偪傚偆偳昤偒忋偑偭偨偺偑偁傞傫偱偡乿

斵彈偼僗働僢僠僽僢僋傪搉偟偰偔傟偨丅[n]巐恖偱尒傞丅

亂暥懢榊,S000_A_0916亃乽偆傫両乿

巚偭偨捠傝偩丅[n]傗偭傁傝偆傑偄両

偪傚偭偲彮彈枱夋偭傐偄偲偙傠偼偁傞偑丄[n]偙傫側奊丄壌偵偼昤偗側偄丅[n]備偊偵偆傑偄丅

恖娫偺庤懌傪丄偪傖傫偲偦傟偭傐偔昤偗偰偄傞偲偙傠偑[n]摿偵偡偛偄丅

偙傟偑嵥擻偲偄偆傗偮偐乧乧丅傂傝偮偔偤丅[n]婌傃傪嫟桳偡傋偔丄崟揷偝傫偺婄傪尒偨丅

MW.FC S001_1BA1BA_050_S

亂嵒愥,S001_A_0636亃乽乧乧乧乧偭乿



惵偞傔偰偄偨丅

悅捈偵棫偰偨庤傪[n]亀儉儕儉儕儉儕両亁偲僷僞僷僞偟偰偄偨丅

崟揷偝傫偑偙傫側偵庢傝棎偡側傫偰丅



SE0 嫵幒偺僪傾暵傔傞
ST S001_1BA1BA_070_S, 0, 360

ST S002_1BA1AA_082_S, 0, 600

ST S005_1BA1AA_082_S, 0, 840
BG BG_007_00_0, 500@1, FadeDirectionRight

WA 500

BGM , 800
ST S001_1BA1BA_040_S, 250
亂嵒愥,S001_A_0637亃乽乧乧壓庤丄偱偡乿

SE0
BGM BGM_04

偡傑側偦偆偵尵偆偺偩偭偨丅

亂暥懢榊,S000_A_0917亃乽傗丄壓庤丄偠傖側偄傛丠丂偆傑偄傛丠丂側偁丠乿

ST S005_1BA3AA_061_S, 250
亂垷搊柌,S005_A_0246亃乽偆傫丅偲偰傕杔偵偼昤偗側偄儗儀儖偩偭偨丅[n]備偊偵偆傑偄乿

ST S002_1BA2AA_000_S, 250
亂梉壞,S002_A_0294亃乽側傫偐偪傖傫偲旤彮擭偭偰傢偐偭偨丅備偊偵偆傑偄乿

ST S001_1BA1BA_041_S, 250
亂嵒愥,S001_A_0638亃乽乧乧偦傟偼丄恎嬤側恖娫偑僀儔僗僩昤偗偨傜[n]乧乧偦偆巚偭偰偟傑偆偺傕傗傓側偟偩偗偳乧乧乿

ST S001_1BA1AA_070_S, 250
亂嵒愥,S001_A_0639亃乽椻惷偵側偭偰丅揋偼僾儘傛乿

亂暥懢榊,S000_A_0918亃乽乧乧僾儘偲斾傋傞偲乧乧偪傚偭偲壓庤偐側丠乿

ST S001_1BA1AA_091_S, 250
亂嵒愥,S001_A_0640亃乽偪傚偭偲丄偳偙傠偐丄傕偭偲婎杮偺晹暘偑乧乧乿

ST S005_1BA1AA_082_S, 250
亂垷搊柌,S005_A_0247亃乽偦傫側壓庤偵偼巚偊側偄偗偳偹乿

ST S001_1BA1AA_041_S, 250
亂嵒愥,S001_A_0641亃乽庯枴偺僀儔僗僩偲偟偰偼晛捠側傫偩偲巚偆丅[n]偗偳乧乧乿

ST S001_1BA1AA_090_S, 250
亂嵒愥,S001_A_0642亃乽斵彈丄嵍岦偒偺婄偟偐昤偗側偄乧乧乿

亂暥懢榊,S000_A_0919亃乽偼丠乿

ST S001_1BA1AA_080_S, 250
亂嵒愥,S001_A_0643亃乽價僊僫乕偑奊偺楙廗傪偼偠傔傞帪丄[n]婄偐傜昤偔偺偑晛捠偹乿

ST S002_1BA2AA_061_S, 250
亂梉壞,S002_A_0295亃乽偳偆偟偰丠乿

ST S001_1BA2AA_061_S, 250
亂嵒愥,S001_A_0644亃乽堦斣妝偟偄偲偙傠偩偐傜傛乿

ST S005_1BA3AA_040_S, 250
亂垷搊柌,S005_A_0248亃乽乧乧擺摼偩乿

ST S001_1BA1BA_040_S, 250
亂嵒愥,S001_A_0645亃乽偱丄棙偒榬偼偨偄偰偄塃側傢偗偱丄[n]儁儞傪庤偵偟偰婄傪昤偔偲乧乧乿

亂暥懢榊,S000_A_0920亃乽偁乧乧乿

ST.DEL 001 , 0
ST.DEL 002 , 0
ST.DEL 005 , 0
BG BG_103_00_0, 800@1

側傫偲側偔傢偐傞丅

嵍懁偵岦偄偨婄偼昤偒傗偡偄丅[n]媡岦偒偼偄偐偵傕擄偟偦偆偩丅

嵍棙偒側傜丄斀懳偵側傞傫偩傠偆偑丅

ST S001_1BA1AA_070_M, 0, 478
BG.WH 0, 150, 150
BG BG_007_00_0, 0@1
BG.XY 0, 562, 277
SC.FD 800

亂嵒愥,S001_A_0646亃乽慡儁乕僕丄嵍岦偒偩偭偨傢乿

ST S001_1BA1AA_080_M, 250
亂嵒愥,S001_A_0647亃乽偁偲旤宍抝彈偟偐昤偄偰側偐偭偨乧乧乿

ST S001_1BA1AA_071_M, 250
亂嵒愥,S001_A_0648亃乽偁偺巕偑昤偗傞偺偼丄[n]偨傇傫偦偺擇庬椶偩偗側偺偹丄偒偭偲乿

亂暥懢榊,S000_A_0921亃乽傗偭傁傝丄偄傠偄傠昤偗側偄偲懯栚丠乿

ST S001_1BA1BA_030_M, 250
亂嵒愥,S001_A_0649亃乽懯栚乿

ST S001_1BA1BA_071_M, 250
亂嵒愥,S001_A_0650亃乽榁庒抝彈偲偼尵傢側偄偗偳丄[n]嵟掅偱傕偄傠傫側僞僀僾偺彈偺巕偑昤偗側偄偲乿

BGM BGM_08

亂暥懢榊,S000_A_0922亃乽偆傑偄傛偆偵尒偊偨偺偵側偁乧乧乿

ST S001_1BA1AA_040_M, 250
亂嵒愥,S001_A_0651亃乽崱偺杒忦孨偵偼丄偁傞掱搙偺僀儔僗僩偼[n]慡晹偆傑偔尒偊傞偺偹乿

ST S001_1BA1BA_071_M, 250
亂嵒愥,S001_A_0652亃乽偩偲偡傟偽丄[n]傗偼傝怰旤娽偺夛摼偼媫柋偲尵偊傞傢偹乿

亂暥懢榊,S000_A_0923亃乽偡偖偵恎偵偮偒傖偄偄傫偩偗偳偝乧乧乿

ST S001_1BA1AA_030_M, 250
亂嵒愥,S001_A_0653亃乽傂偨偡傜僀儔僗僩傪尒傞偺傛乿

亂暥懢榊,S000_A_0924亃乽乧乧傗偭偰傒傞乿

ST S001_1BA1AA_050_M, 250
亂嵒愥,S001_A_0654亃乽偦偆偄偊偽暦偄偰側偐偭偨傢偹乿

ST S001_1BA1AA_071_M, 250
亂嵒愥,S001_A_0655亃乽傒傫側丄晛抜偼偳傫側枱夋傪撉傫偱偄傞偺丠乿

亂暥懢榊,S000_A_0925亃乽枱夋偼傛偔撉傓傛両丂崟揷偝傫抦偭偰傞偐側丠[n]奀懐偺乧乧乿

ST S001_1BA1BA_030_M, 250
亂嵒愥,S001_A_0656亃乽傢偐偭偨傢乿

僺僔儍儕偲幷傜傟偨丅

亂暥懢榊,S000_A_0926亃乽側傫偱丠乿

ST S001_1BA1BA_080_M, 250
亂嵒愥,S001_A_0657亃乽奆傑偱尵傢側偔偰傕棟夝偱偒偰偟傑偭偨偐傜傛丅[n]帪娫偺柍懯乿

ST S001_1BA1AA_071_M, 250
亂嵒愥,S001_A_0658亃乽懠偵偼側偄丠乿

亂暥懢榊,S000_A_0927亃乽偁傞両[n]偡偭偘乕柺敀偄丄儔乕儊儞戝岲偒僯儞僕儍偺乧乧乿

ST S001_1BA1BA_030_M, 250
亂嵒愥,S001_A_0659亃乽傕偆偄偄傢乿

亂暥懢榊,S000_A_0928亃乽乧乧壌丄側傫偐埆偄偙偲尵偭偨丠乿

ST S001_1BA1AA_080_M, 250
亂嵒愥,S001_A_0660亃乽偦偆偄偆偙偲偠傖側偄偺丅[n]奀懐傗僯儞僕儍偼埆偔側偄乿

ST S001_1BA1AA_091_M, 250
亂嵒愥,S001_A_0661亃乽偨偩偁傑傝偵傕乧乧僷儞僺乕夁偓傞偺乧乧乿

MW.FC S005_1BA1AA_082_S

亂垷搊柌,S005_A_0249亃乽僷儞僺乕偡偓傞偲栤戣偁傞偺丠乿

ST S001_1BA1AA_030_M, 250
亂嵒愥,S001_A_0662亃乽偦傟偼[n]変乆偺傛偆側恖庬傪偲偰傕壵棫偨偣傞偙偲側偺乿

MW.FC S002_1BA2AA_061_S

亂梉壞,S002_A_0296亃乽傢偐傜傫惗偒暔偩偹乧乧乿

亂暥懢榊,S000_A_0929亃乽幚偼傕偆偄偭偙偩偗丄擬怱偵撉傫偱傞偺偑偁傞丅[n]偙傟挻僆僗僗儊偩偐傜乿

ST S001_1BA1AA_071_M, 250
亂嵒愥,S001_A_0663亃乽偦傟偼丠乿

亂暥懢榊,S000_A_0930亃乽巰恄偺乧乧乿

ST S001_1BA1BA_031_M, 250
亂嵒愥,S001_A_0664亃乽僷儞僺乕妀暘楐偟傠乿

亂暥懢榊,S000_A_0931亃乽偡偄傑偣傫丄廡姧彮擭帍偔傜偄偟偐[n]撉傑側偄傫偱偡両乿

ST S001_1BA1AA_071_M, 250
亂嵒愥,S001_A_0665亃乽傕偭偲儅僯傾偑偆側傞傛偆側嶌昳偼撉傑側偄偺丠乿

亂暥懢榊,S000_A_0932亃乽偦偆偄偆偺側傜丄傂偲偮偩偗偁傞傛丅[n]儅僯傾僢僋側傗偮乿

ST S001_1BA1AA_070_M, 250
亂嵒愥,S001_A_0666亃乽暦偐偣偰乿

亂暥懢榊,S000_A_0933亃乽偆傫丅埮嬥偺乿

ST S001_1BA1BA_030_M, 250
亂嵒愥,S001_A_0667亃乽栙偭偰乿

亂暥懢榊,S000_A_0934亃乽乧乧偼偄乿

ST S001_1BA1AA_041_M, 250
亂嵒愥,S001_A_0668亃乽憐憸埲忋偵愺偄偺偹丅偁側偨丄悈偨傑傝丠乿

亂暥懢榊,S000_A_0935亃乽偄偢傟偼戝奀偺傛偆側抝偵側傝偨偄偲偼巚偭偰傑偡乿

ST S001_1BA1AA_040_S, 0, 360
ST S002_1BA2AA_060_S, 0, 600
ST S005_1BA1AA_082_S, 0, 840
BG.WH 0, 100, 100
BG BG_007_00_0, 0@1
BG.XY 0, 480, 270
SC.FD 800

ST S005_1BA1AA_031_S, 250
亂垷搊柌,S005_A_0250亃乽偹偊丄偄偭偨傫尨夋扵偟偼拞抐偟偨傜偳偆偐側丠乿

ST S001_1BA1BA_080_S, 250
亂嵒愥,S001_A_0669亃乽偦偺曽偑椙偄偐傕偹乿

ST S001_1BA1AA_071_S, 250
亂嵒愥,S001_A_0670亃乽杒忦孨偼尰幚偺嬻婥偼撉傔傞偺偱偟傚偆偗偳丄[n]偙傟偐傜偼擇師尦偺嬻婥傕撉傒庢偭偰傕傜傢側偄偲乿

亂暥懢榊,S000_A_0936亃乽傢偐偭偨丄偑傫偽傞乿

ST S002_1BA1AA_061_S, 250
亂梉壞,S002_A_0297亃乽偦傕偦傕峑撪偵偆傑偄奊昤偒偑偄側偄壜擻惈丄[n]偁傞傛偹丠乿

ST S005_1BA1AA_071_S, 250
亂垷搊柌,S005_A_0251亃乽偆偪偼儅儞儌僗峑偭偰尵傢傟偰傞偗偳丄[n]偦傟偱傕偨偐偑惗搆悢侾俇侽侽恖偩偟偹乿

亂暥懢榊,S000_A_0937亃乽侾俇侽侽恖傕偄傞傫偩偐傜丄[n]傂偲傝偔傜偄悽奅嶰戝傾僉乕儔偺傂偲傝丄[n]傾僉乕儔丒僩儕儎儅媺偑偄偰傎偟偄傕傫偩偗偳乿

ST S001_1BA1AA_091_S, 250
亂嵒愥,S001_A_0671亃乽傎偲傫偳朻摾偵嬤偄敪尵偹乿

ST S005_1BA1AA_061_S, 250
亂垷搊柌,S005_A_0252亃乽偪側傒偵懠偺傆偨傝偼丠乿

亂暥懢榊,S000_A_0938亃乽傫丠丂僋儘僒乕儚偲俙俲俬俬俼俙偺懠偵扤偑偄傞丠乿

ST S001_1BA1AA_070_S, 250
亂嵒愥,S001_A_0672亃乽俙俲俬俬俼俙偼撉傫偱傞偺偹丅[n]側偤偝偭偒偦傟傪尵傢側偐偭偨偺偐傢偐傜側偄傢乿

亂暥懢榊,S000_A_0939亃乽僆儎僕偺憼彂偵偁偭偨傫偩傛偹乿

ST S002_1BA1AA_062_S, 250
亂梉壞,S002_A_0298亃乽偆偪偺僆儎僕憼彂偵傕偁傞傛乿

ST S005_1BA3AA_010_S, 250
亂垷搊柌,S005_A_0253亃乽偆偪傕偩丅偁偼偼丄偄偭偟傚偄偭偟傚乿

ST S001_1BA1BA_040_S, 250
亂嵒愥,S001_A_0673亃乽偦偆偄偆悽戙偹乧乧乿

崟揷偝傫偼墦偄栚傪偟偨丅

ST S001_1BA1AA_071_S, 250
亂嵒愥,S001_A_0674亃乽暿偵僩僢僾僋儔僗偱側偔偰傕偄偄偺傛乿

ST S001_1BA1AA_070_S, 250
亂嵒愥,S001_A_0675亃乽揾傝偱壔偗傞偙偲傕偁傞偟乿

亂暥懢榊,S000_A_0940亃乽揾傝偱壔偗傞偭偰壗丠乿

ST S001_1BA1AA_030_S, 250
亂嵒愥,S001_A_0676亃乽偳慺恖偹丄杒忦孨乿

ST S001_1BA1BA_080_S, 250
亂嵒愥,S001_A_0677亃乽奊偺偆傑偝偲揾傝偺偆傑偝偼暿偺僗僉儖傛乿

ST S001_1BA1BA_071_S, 250
亂嵒愥,S001_A_0678亃乽尦奊偑偆傑偔偰傕丄揾傝偑壓庤側傜尒塰偊偼埆偔側傞丅[n]偦偺媡傕傑偨偁傝摼傞乿

ST S005_1BA2AA_000_S, 250
亂垷搊柌,S005_A_0254亃乽揾傝偭偰丄揾傝奊傒偨偄側嶌嬈丄偩傛偹丠乿

ST S001_1BA1BA_080_S, 250
亂嵒愥,S001_A_0679亃乽偦偆丅僐儞僺儏乕僞偱張棟偡傞揾傝奊丄[n]偲巚偭偰偔傟傟偽乧乧乿


















































婎杮揑側帠傪幙栤偟偰偄偔壌偨偪丅

僪慺恖偺椡傪敪婗偟偡偓偰偟傑偭偨丅

BGM , 800
ST.DEL 005 , 0
ST.DEL 002 , 0
ST.DEL 001 , 0
BG BLACK, 800@1


WA 1000

BGM BGM_07
BG BG_104_03_0, 800@1


亂暥懢榊,S000_A_0947亃乽偼乕傫乧乧乿

濶濷偲偟側偑傜僎乕儉僾儗僀丅[n]壗恖偐偺僸儘僀儞傪廔傢傜偣偨丅

BG BG_001_03_0, 800@1

亂暥懢榊,S000_A_0948亃乽側傫偮乕偐丄擸傒帠傪夝寛偟偰楒垽惉廇偭偰[n]僔僫儕僆偽偭偐偩側乿

偦偆偄偆僷僞乕儞偑棳峴偭偰偄傞傫偩傠偆偐丠

僱僢僩偱僎乕儉偺昡壙傪挷傋偰傒偨丅[n]側傫偲屲偮惎昡壙丅

亀僸儍乕丄慺惏傜偟偄偱偡偹両[n]朑偊偰媰偄偰懪偪恔偊傑偟偨両亁

亀挻擻椡丄杺朄丄婏愓丄堦愗僫僔両丂嵟崅偱偡両亁

亀梴撠応偺撠偵側傝偨偄偡傋偰偺曽偵偍偡偡傔両亁

亀傑偝偟偔僉儞僌僆僽旤彮彈僎乕儉両亁

壌偺姶憐偲偼偩偄傇壏搙嵎偑偁偭偨丅[n]偲偄偆偐丄媞偺斀墳僗僑乧乧

亂暥懢榊,S000_A_0949亃乽傒傫側偳偙偵斀墳偟偰傫偩丠乿

妋偐偵僸儘僀儞偼壜垽傜偟偐偭偨偗偳偝偁丅

BG BG_105_00_0, 800@1

乧乧偲偄偆媈栤傪崟揷偝傫偵憲偭偰傒偨丅



MW.FC

SE0 w_扨敪壒丒傾僞僢僋15

WA 300,0

亂嵒愥@僽儔僢僋娔撀,S001_A_0688亃亀梋寁側傕偺偺側偄儔僽僐儊偭偰堄奜偵婱廳傛亁

亂暥懢榊@僽儞僞儘乕,S000_A_0950亃亀偦偺傢傝偵偼奺儖乕僩挿挌応偱側偄丠亁

MW.FC

SE0 w_扨敪壒丒傾僞僢僋15

WA 300,0

亂嵒愥@僽儔僢僋娔撀,S001_A_0689亃亀旤彮彈僎乕儉偼梀傫偱偄傞娫丄[n]桙偝傟傞傋偒傕偺偩偐傜亁

亂暥懢榊@僽儞僞儘乕,S000_A_0951亃亀桙偟丠亁

MW.FC

SE0 w_扨敪壒丒傾僞僢僋15

WA 300,0

亂嵒愥@僽儔僢僋娔撀,S001_A_0690亃亀旤彮彈僎乕儉帪嬻偵偠偭偔傝偲怹偭偰偄偨偄丄[n]偲偄偆偙偲偹亁

MW.FC

SE0 w_扨敪壒丒傾僞僢僋15

WA 300,0

亂嵒愥@僽儔僢僋娔撀,S001_A_0691亃亀壏愹偺傛偆側傕偺偹亁

BG BG_001_03_0, 800@1

僎乕儉偭偰傕偭偲僈僣僈僣妝偟傓傕偺偩偲巚偭偰偨丅[n]偄傠傫側庯枴偺悽奅偑偁傞傕傫偩側乧乧

亂暥懢榊,S000_A_0952亃乽乧乧壌傕偙偆偄偆傕偺偵慺捈偵柌拞偵側傟傟偽側乿

庒姳偩傟偰偒偨偺偱丄[n]妛墍僀僠儍儔僽埲奜偼擣傔傑偣傫偭両乮崱傑偱梀傫偱[n]偄偨僜僼僩柤乯偺僨傿僗僋傪偄偭偨傫庢傝弌偡丅

暿偺僎乕儉僨傿僗僋傪撍偭崬傓丅[n]婥暘揮姺丅

亂暥懢榊,S000_A_0953亃乽傑丄抧摴偵傗偭偰傝傖[n]僗儖儊傒偨偄偵枴傕弌偰偔傞偩傠乿

SE0
BGM , 800
BG BLACK, 800@1

WA 2000



RouteReturn

P.S. 汉化会注明协力的。

Problem with test. sc in Soreyorino and other games (Minori)

Hello, I'm translating soreyorino in my language, but it seems the tools doesn't work propertly for that game (I'm using the first version, not the bug bug version with appends). When I try to run the fuckpaz.exe in the scr.paz it shows a error: "could not open test.sc".

Edit: Sorry, the error was caused by a lack of permissions as the program was runned in the C:

QTLie - exfp3 Only works with "FP3_FLAVOR 31"

I Tried chagning the flavor Define but it just gives me compile errors:

make_decode_table(decode_table, decode_table_len, reskey_buff, reskey_len);

Neither reskey_buff nor reskey_len are declared in case of a flavor other than 31, making compiling impossible

FuckGalEngine\Krkr\XP3Viewer-121113项目不能正确编译

首先感谢这个项目,提供的代码。
最近在研究krkr数据解密这块,请求XP3Viewer-121113这个文件夹下是XP3Viewer这个工具的项目源码嘛,对c++项目不是很了解,但是下载源码使用vs进行编译,发现缺少了一些头文件,例如Krkr2Lite.cpp中的#include "../../GUI/Babylon/Image/Image.h",#include "my_headers.h"等,如果作者有空的话希望能一些提示
看到首页是天津大学就用中文啦,哈哈

How to pick the .ws2 file using ahdprc's command line

关于这条命令:
ws2: (提取) ahdprc ws2 -i IN -t TXTO -b BINO
不是很清楚-b 指定作为二进制的文件这个参数是怎么用的...

我在提取的时候指定到解包pna时生成的某个 _cht.bin(45.1 KB),遇到的问题是提取出的文本也只有50.5 KB, 为此想来请教一下使用这条提取命令的正确方法和步骤...=-=

此外还有个小问题, advhd脚本中有没有组合各种差分立绘时需要依据的坐标? 合成立绘的时候不知道五官该放哪了..

igscript 的实际指令格式

igscript 的 opcode 的第二个字节,也就是程序中以小端读取出的 opcode 这个 uint16_t 的高 8 位,实际上是指令的定长部分的字节数。

因此,例如程序中对于 0x0C490x0C50 只在已读取的 4 个字节外再额外读取 4 个字节,总计 8 个字节的逻辑,显然是错误的——0C 的话指令长度应该是 12 字节。目前程序能够用于解包和重新打包,只是由程序默认所有不认识的指令长度为 4 字节从而正好能补全后对齐下一条指令导致的。

经过修正后重新解析 Flowers 四季的指令,可以发现实际上 opcode 只是第一个字节,而第二个字节仅用于描述大小,因为第一个字节可以唯一确定第二个字节的值,并且第一个字节在所有脚本中总共只有 0x00-0xC0 间的共 69 个取值。

大概没必要真的去修这个问题,不过还是想要分享一下这个发现。

test

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ExHIBIT How To Get Key

Hi how can i make find the key for ExHIBIT rld file?
Just know that you need to debug game exe with rld_decrypt but what should i copy from there.
Hope to get some help.

Minori - get the cryptlibd.lib ?

Hi,
I wanted to compile fuckpaz, but it needs the cryptlibd.lib file. I have compiled the library as asked, but it only generates the cryptlib.lib.

is it a special file or it is just not needed ?

thanks

ahdprc 导入汉化文本的问题

为了汉化一个游戏,我用nodejs写了一个文本替换的脚本。替换后的ws2文件加密打包后放回游戏,看似运行良好,但是会出现许多玄学问题。

例如第一个ws2文件结尾播放了游戏OP,但是OP无法跳过,结束后白屏不载入下一个脚本。或是OP无限循环。我试着把第二个ws2文件的名字改成第一个的,甚至会出现游戏全程默认快进无法停止的问题。

我以为是ws2文件中有些重要的偏移数据需要修改,后来找到了ahdprc(我没能成功编译,于是下载了其他人编译后的文件)。结果使用ahdprc ws2替换后的ws2文件也有一样的问题,而且似乎ahdprc也只是单纯的替换文本,并没有修改其他的地方?

大佬们能不能告诉我我应该怎么做才好?

Malie - text out for english version

It's possible to make script psp-malie_text_out.py work better with english version of Dies Irae game on Steam? English version is saved in unicode LE format.

Or how to compile *.exes? I tried Visual Studio 2013 Express - error

warning C4018: '<' : signed/unsigned mismatch
\Malie\DiesKit\ExecDecrypt\malie.cpp 38 1 ExecDecrypt

Have no idea about finding minori dat_key

I'm trying to find keys for eden* steam version

I used your ollydbg script to find toc_key
but I have no clue about finding dat_key

any advice?

{ "eden* steam",
1,
{ { "bg", { 0x6F, 0xA7, 0x87, 0xC0, 0xF6, 0x0E, 0xBE, 0x2B, 0xBF, 0x25, 0x28, 0xED, 0x7D, 0x9E, 0xE9, 0x03, 0xE4, 0x2B, 0x59, 0xD8, 0x9B, 0x5E, 0x8F, 0x29, 0x90, 0x0F, 0xF0, 0x1C, 0x80, 0x3D, 0x7C, 0xF1, },
{ } },
{ "bgm", { 0xF4, 0x95, 0x90, 0x4B, 0x66, 0x2C, 0x30, 0xF1, 0xC7, 0x73, 0x3A, 0x09, 0x65, 0xFB, 0xF2, 0xA8, 0xCE, 0xB0, 0xA7, 0x74, 0xFE, 0xBF, 0xA1, 0x5F, 0x79, 0x23, 0x64, 0x6E, 0x2B, 0x85, 0xF5, 0x8E, },
{  } },
{ "mov", { 0x18, 0xCE, 0xFC, 0x9B, 0xC1, 0xAA, 0xCE, 0x29, 0xEC, 0xD0, 0x28, 0xB0, 0x41, 0x67, 0xDC, 0xF6, 0x60, 0xFF, 0x06, 0xF7, 0x8D, 0x00, 0x06, 0x3D, 0x0C, 0xDE, 0xDC, 0xC7, 0x03, 0x44, 0xC3, 0x67, },
{ 0 }, },
{ "scr", { 0xA8, 0x6A, 0xE9, 0x83, 0x4E, 0xD5, 0x3E, 0x3A, 0x7A, 0xF5, 0xAF, 0x29, 0xD3, 0xBB, 0xEC, 0x4F, 0xB5, 0x7E, 0x71, 0x58, 0x31, 0x30, 0x66, 0x76, 0x73, 0xC2, 0x1D, 0xD4, 0x3E, 0xF0, 0xE3, 0x72, },
{ } },
{ "se", { 0x29, 0x2B, 0x6D, 0x17, 0x47, 0x5F, 0xBC, 0x38, 0x48, 0x0E, 0x55, 0x0F, 0x96, 0xC5, 0x34, 0xE0, 0xD2, 0x1B, 0xBE, 0x16, 0xEA, 0x0D, 0xB6, 0xA5, 0x64, 0xED, 0xE8, 0x30, 0x31, 0x55, 0xB0, 0xB4, },
{ } },
{ "sys", { 0xA7, 0xA4, 0x42, 0xF9, 0x4D, 0xB0, 0xD7, 0xC7, 0x75, 0xD1, 0xB2, 0x48, 0x4A, 0x4E, 0x05, 0x78, 0xDB, 0x93, 0xB8, 0x1A, 0x59, 0x08, 0x9D, 0x29, 0x5E, 0x09, 0x8A, 0x3D, 0x61, 0xEE, 0x7F, 0xAB, },
{} },
{ "voice", { 0xB9, 0x2C, 0x33, 0x9F, 0x93, 0x76, 0x23, 0x55, 0x7B, 0xEE, 0x43, 0x35, 0x01, 0x19, 0x89, 0xAE, 0x1D, 0x9C, 0x0A, 0x7C, 0x73, 0x5B, 0x39, 0xB1, 0x20, 0x88, 0xA2, 0x3A, 0xB6, 0xB8, 0x2B, 0x96, },
{ } }, },
{ "63JwEajj", "wCCuLx5S", "J1WaoGBi", "F73xvHdo" }, },

after that 2 years,we need your help again

广袤世界,苍茫人海,寻你很久,却怎么也找不到。
访遍了各个程序员,最终才将我指引到这里。
我是脸肿组新生代的翻译,本次万华镜4的背锅人。
Inori菊苣,我想请你出山再帮我们一次。
4的加密又不同于3,Garbro和exfp3都不起作用,组里程序员都束手无策。
除了对万华镜的程序最熟悉的Inori你以外,恐怕已经没有别人能帮我们。
2年前制作3时我还是一个二线翻译,那之后脸肿组曝出重大丑闻,管理层崩溃,全组背上污名遭人唾弃,但是我们底层人员没有解散,尽管渐渐淡出了大众视线,却还在负重前行,好不容易好不容易这一次又团结到一起。只是还差一个Inori菊苣你。
我们等你的福音

About eden* (Steam version)

Hello, would it be possible to upload a new version of the fuckpaz that could work with the mangagamer version of eden or know how to run the getkey files?
Thanks in advance

Some my summary about PJADV

今天发现,其实PJADV在读取资源文件之前都会用CreateFileA来判断文件是否存在于当前目录下,所以其实并不是很需要封包。而且发现PJADV可以直接读取“名为epa实为bmp”的图片。在读取相关的图片时,PJADV会首先查看游戏目录下graph的文件夹下的相关图片文件是否存在,所以只需要把修好的bmp重命名为epa,再丢到这个graph文件夹下就可以自动读取了,省时省力。发这个主要是因为这个bmp2epa的工具不太好用,且生成的epa文件并不能被正确读取,不如就这样方便。
另外文本的话,直接把scenario.dattextdata.bin丢到游戏目录下就可以直接读取了。所以如果没碰到像大正×対称アリスepisode2或者夏の終わりのニルヴァーナ这样蛋疼的PJADV的话,还是很好搞的。


It seems that PJADV do not need pack text and picture in the dat file. Make new folder name graph in the game folder and put your bmp file in it, just rename the bmp to epa, then it works.
Also put the scenario.dat and textdata.bin in the game folder and it will work.

minori tools problems

Hello, may you help me with something? I'm having trouble compiling the tool, but i don't have idea where is the error

Here's the error

2>translate.cpp
2>c:\users\arata\downloads\fuckgalengine-master\minori\minori\minoripatch\translate.cpp(195): fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
2>tools.cpp
2>c:\users\arata\downloads\fuckgalengine-master\minori\minori\minoripatch\tools.cpp(144): fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
2>scriptparser.cpp
2>c:\users\arata\downloads\fuckgalengine-master\minori\minori\minoripatch\scriptparser.cpp(201): fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?
2>MinoriPatch.cpp
2>c:\users\arata\downloads\fuckgalengine-master\minori\minori\minoripatch\minoripatch.cpp(708): fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?

fuckpaz problem

Hello. I need to extract some scripts from Eden*, translate lines and repack them again. I managed to compile fuckpaz tool, but when I've tried using it to extract files, it just stopped working with a generic "Application has stopped working" error. By chance, is this tool not usable with MangaGamer's version of the game, or the problem lies elsewhere?

I've also failed to understand how can I repack the scripts when I'm done messing with them. I hope you can help me.

Additional CatSystem2 Information

I’m currently writing a C# library for working with and translating CatSystem2 files. I’ve discovered a lot of unknown values that don’t seem to be known in any other code I’ve seen, including how to properly read the offset for the next HG-X image along with its ID.

I’m working on dumping everything I’ve learned into a CatSystem2 Documentation Wiki. So far file formats are almost all documented. (HG-X is the last one needing documentation unfortunately, since it’s the hardest format.)

There’s also marcussacana‘s CatSceneEditor which can be used to enable debug mode via executable patch (although the KIF int archives will also need to be decrypted).

Edit: HG-X is now fully documented besides the unrle/deltafilter processing for standard images.

Hello,please help me unpack and Repack .pna

i'm really new and never used .cpp and stuffs before,what i know is i have to use comand prompt right...?
I want to use ahdprc to unpack my .pna files and repack it back,but i dont know how to use the .cpp and stuffs.

Could anyone kindheartly teach me the ways how to use it.Thank you !

Windows下编译无法成功

ahdprc的工具我编译无法成功,始终报错
无法找到princess
然而princess存在

Windows 10 CodeBlocks TDM-GCC-64

之前没写过C++相关。。。 GCC 5.1.0

fuckpaz: ef - first tale,ef - latter tale problem

Hello, I'm trying to translate two ef series(jp).
there are each one problem for the game
In ef -first, I can't extract mov.paz.
And in ef -latter, unpack works, but repack of bg.paz doesn't work properly
Even if I unpack and repack right away, the two files don't match, and the picture doesn't come out in-game

ef_first.zip(ef -first exe)
https://drive.google.com/file/d/1T-5F8mxkV4QByzdiF3pKAl972QdMV1CG/view?usp=sharing(ef -first mov.paz)
ef_latter.zip(ef -latter exe)
https://drive.google.com/file/d/1cSOzrtrPXD-Vl3Gyrce1tezWmCOozowJ/view?usp=sharing(ef -latter bg.paz)
thanks

How to use PJADV TextTool ?

哪位大大能解释一下PJADV中的那个夏の終わりのニルヴァーナ中的TextTool应该怎么使用?我研究了好久都不会。。。非常感谢!

Can someone tell me how to use the PJADV TextTool?
Thanks ~

XP3Viewer - missing include files

i need make command line support for this tool, but here, i can't compile...
i using Visual Studio 2015 Enterprise, can you help?

z99yvz5 1

PJADV encode

image
how does the text_in.py work? I got this error every time

Regarding minori - eden* Steam version

Hi,

I would like to retranslate the Steam version of eden* to my native language. Would that be possible if I don't have any programming knowledge? After reading through other issues I got a general idea. I successfully extracted and reinserted modified text in the original Japanese version, but fuckpaz doesn't work with the Steam version.

I believe what I need to do is find new codes for the Steam version, like the original Japanese is "p37j344s", "ol0lOrAf", "N426Fd94", "Uyiu4Ruy". Please correct me if I'm wrong. I tried looking for it in Olly, but I wouldn't know where to start. So considering I'm not wrong here, how should I go about finding those codes?

Here's a test I did in the Japanese version where I changed the font symbols because they wouldn't display. Is there a better workaround?
image
image

Need help for PSV air prototype .dat picture extract

I'm doing localization to Chinese in psv air.
This game is made by prototype, with *.tbl *.pak archives.
After unpacking pak files, we get some of the *.dat files.

For example, in psvcg file, 0033_1340700.dat whose size is 1373500 bytes,
and it's magic number is 02 01 20 00.

I guess it is a picture, but I don't know the compressing method or encryption.
I need to translate some of the pictures in system menu, can you help me analyze these files ?

Thank you.

KaGuYa Engine - How to unpack tblstr.arc files?

I'm looking to translate an Atelier Kaguya game, more specifically the ones by Team GASSA-Q, and I saw the name tblstr.arc was in the name of one of the files, so how would I get that file to work to do what I want?

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