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View Code? Open in Web Editor NEWGame mod for flare-engine RPG
Home Page: http://www.flarerpg.org
Game mod for flare-engine RPG
Home Page: http://www.flarerpg.org
There is no check on 4 wyvern deathes.
If quest is not ready, it should be disabled... Or add TODO to description.
cave & dungeon floors, repetitive walls, dungeon details
Power icons for summon goblin, summon wyvern and werewyvern
for the first quest
needed to remove werebear after defeating
remove unnecessary stats and make sure appropriate passives are setup for each spawn power
when there are multiple enemies spread out, allies should spread out there targeting rather than all going for the same enemy
add knockback, stun, slow to certain enemy attacks and add enemy powerup powers
Looks like it appears in Quests Log before leuan gives this quest. Quest needs changes to requires_status.
Subject. You should be able to equip both bow and sword in two hands. Also looks like some of bow powers do not have "wepon present" check.
They should have at least simpliest (copy-pasted) beacuse currently user doesn't see if power is executed.
Don't allow the player to break from dialogue half way through. Add a skip button instead which would skip dialogue but still execute other parts such as set_status
Greenwood Forest:
Could not open text file: enemies/hobgoblin_mage.txt
Warning: no animation file specified for entity: hobgoblin_mage
Error loading animation definition: :
Could not open text file: enemies/hobgoblin_archer.txt
Warning: no animation file specified for entity: hobgoblin_archer
Northwood:
vulnerable_fire=50 not a valid StatBlock parameter
vulnerable_ice=200 not a valid StatBlock parameter
When a power of a higher level is unlocked, auto replace the previous one. Disable previous powers from selection and auto replace in the power bar. Make sure that multiple levels of the same spawn power cant be used
First NPC rewards you with 15000XP that gives you 11 level at game start. It's cheating, but easy :)
Hi all,
bryn in asylum 2 gives quest but it does not appear in the quest log. It should.
So I don't know where I'm going.
More equipment, another vendor, magic item drops, chests and bryn crafting
for the last power in each tree
Subject still present in Quest Log after you kill Werewolf and talk to Bryn.
required for fire tower and decoy skills
It's a little boring when you don't find anything on your way.
art for a static enemy which shoots fireballs e.g. a tower
Collapsed Mine: Maybe we should give bear spritesheet to Bryn on this map and after first talk add trigger (on map load and on status: talked once) to switch spritesheet to human? Something like this.
Like Curse, WarCry, Weaken. User will not know how long they last.
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