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flare-mod-noname's Issues

Bryn's magic ring.

If quest is not ready, it should be disabled... Or add TODO to description.

Power icons

Power icons for summon goblin, summon wyvern and werewyvern

Transformation powers

remove unnecessary stats and make sure appropriate passives are setup for each spawn power

More intelligent ally targeting

when there are multiple enemies spread out, allies should spread out there targeting rather than all going for the same enemy

Force full npc dialogue

Don't allow the player to break from dialogue half way through. Add a skip button instead which would skip dialogue but still execute other parts such as set_status

Flare 1.0 compatibility

Greenwood Forest:
Could not open text file: enemies/hobgoblin_mage.txt
Warning: no animation file specified for entity: hobgoblin_mage
Error loading animation definition: :
Could not open text file: enemies/hobgoblin_archer.txt
Warning: no animation file specified for entity: hobgoblin_archer

Northwood:
vulnerable_fire=50 not a valid StatBlock parameter
vulnerable_ice=200 not a valid StatBlock parameter

Auto replace previous level power

When a power of a higher level is unlocked, auto replace the previous one. Disable previous powers from selection and auto replace in the power bar. Make sure that multiple levels of the same spawn power cant be used

Equipment & loot

More equipment, another vendor, magic item drops, chests and bryn crafting

Werebear should not be killed.

Collapsed Mine: Maybe we should give bear spritesheet to Bryn on this map and after first talk add trigger (on map load and on status: talked once) to switch spritesheet to human? Something like this.

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