Comments (22)
@stefanbeller, could you run your script on flare-mod-noname and update tmx files?
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@dorkster Do you remember something about "vulnerable_x". We should get such warings in alpha_demo because its enemies have a lot of this
from flare-mod-noname.
We still have "fire" and "ice" in engine/elements.txt
, so those vulnerable lines should be valid. Like you said, I don't get any error messages with alpha_demo.
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We need to update npc to use full path.
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Old files used resist instead of description key. Replaced and now all works fine.
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Update cutscenes, quests and tilesetdefs to full paths
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Currently I am syncing this to latest flare-engine. There are no planned changes to data syntax until 1.0 release
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https://github.com/clintbellanger/flare-game/pull/438
https://github.com/clintbellanger/flare-game/pull/437
replace all enemy with enemygroup
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https://github.com/clintbellanger/flare-game/pull/439
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https://github.com/clintbellanger/flare-engine/issues/1210
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Still need to update enemygroups and loot syntax in maps and regenerate map files.
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https://github.com/clintbellanger/flare-game/pull/445
https://github.com/clintbellanger/flare-game/pull/446
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@dorkster I get warnings in stats.txt, and looks like it happens because this change: clintbellanger/flare-game@1a18d23
Can you explain why bonus_per_x were removed and how they should look now(if not removed at all)
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@dorkster Do you remember what floor=true means in effect and power definitions?
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found what it means, but we can't use it in effects, so it throws a warning
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why we can't use it in effect but we can use animation? I guess this should be fixed
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maybe "render_above" in effect definition is opposite to "floor" in power definition?
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- Looking at the git history, the bonus_per_x values were apparently used
to calculate the magnitude of powers: damage, heal amount, or shield HP.
Those formulas have changed, so we don't need those variables anymore. - render_above and floor are close to being opposites, but not quite.
"floor" determines if we draw hazard graphics on the ground. In other
words, the hazard graphics will be in the same graphical layer as enemy
corpses (r_dead). "render_above" never uses the r_dead layer. If it is
false, we render the effect graphics below the hero/enemy they belong to.
On Wed, Nov 5, 2014 at 10:31 AM, Igor Paliychuk [email protected]
wrote:
maybe "render_above" in effect definition is opposite to "floor" in power
definition?—
Reply to this email directly or view it on GitHub
#56 (comment)
.
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here are some issues:
- Enemy animations look too fast (for me at least) (data issue)
- Goblin summon level 2 can't be unlocked (not sure data or engine)
- Antlion spitter animation looks weird (when spitting) (data issue)
- Melee attack (with knife) can target enemies on distance (not sure data or engine)
- Ghost-like enemies can be summoned by Ghost Commanders out of map bounds. (looks like engine issue)
from flare-mod-noname.
- I didn't notice anything strange about animation speed on enemies.
- I was able to unlock all 5 levels of Goblin summon
- The antlion spitter animation looked the same as flare-game
- Melee attacks can be targeted anywhere. They just spawn an invisible hazard in front of the player.
- I only played for a short bit, but their summons stayed within the map. Did you get a crash here?
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I have noticed 5 only few times. I just saw some enemies out of map bounds. maybe we lack spawning check...
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No issues left currently.
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Related Issues (20)
- Buff powers are not displayed in left top corner of screen HOT 1
- More barrels and boxes. HOT 1
- Transforms are not passive skills
- Bryn's magic ring. HOT 1
- Add Block power for shields HOT 1
- Arrows are missing. HOT 1
- Find the asylum living quarters and see if anybody has some answers HOT 2
- Ieuan sprite is not rendered anymore HOT 10
- Update Block power definirtions HOT 1
- Update power definitions for enemies HOT 1
- Fix Quake powers attack through walls HOT 1
- Protection powers do not have animation HOT 4
- How to setup? HOT 3
- How to translate this game? HOT 1
- ERROR: ItemManager: HOT 2
- I want to give instructions to the companion who summoned. HOT 1
- The motion of "Block" skill is strange.
- ()
- This mod will get any updates when further 1.15 Flare version will be released?
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