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Must-read and classic books of computational geometry and computer graphics

computer-graphics computational-geometry booklist books

book-list-of-computational-geometry-and-computer-graphics's Introduction

[TOC]

Must-read list and classic books of computational geometry and computer graphics

Some people say that computer graphics generally includes geometry, rendering and simulation. Others say that computer graphics mainly includes modeling, rendering, animation and human-computer interaction. In this book list, I want to summarize the books that can be read from two aspects: computational geometry and computer graphics. Computer graphics mainly summarizes the mathematical basis of graphics, rendering, animation, simulation, game engine design and development, graphics api, etc. Computational geometry mainly summarizes the basic geometry such as points, lines and planes and their relationships.

It is under continuous update. This update is on August 10, 2023. It is not finished yet to be continued.

welcome star !

Personal Website:https://www.stubbornhuang.com/1256/

中文说明

Booklist of Computer Graphics

  • Fundamentals of Computer Graphics
  • Physically Based Rendering From Theory To Implementation
  • Real-Time Rendering
  • GPU Gems
  • ShaderX
  • GPU Pro
  • GPU Zen
  • GPU Pro 360
  • Foundations of Game Engine Development
  • 3D Math Primer for Graphics and Game Development
  • Essential Mathematics for Games and Interactive Applications
  • Jim Blinn's Corner
  • Game Engine Gems
  • Game Engine Architecture
  • Graphics Gems
  • Ray Tracing in One Week
  • Game Programming Gems
  • The HDRI Handbook
  • High Dynamic Range Imaging
  • Interactive Computer Graphics
  • Realistic Image Synthesis Using Photon Mapping
  • Ray Tracing Gems
  • Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering
  • Mathematics for 3D Game Programming and Computer Graphics
  • Real-Time Shadows
  • Advanced global illumination
  • Computer Graphics Principles and Practice
  • Computer Graphics Through OpenGL – From Theory to Experiments
  • Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game
  • Graphics Shaders - Theory and Practice
  • Insights
  • The Magic of Computer Graphics - Landmarks in Rendering
  • OpenGL Programming Guide
  • OpenGL SuperBible
  • OpenGL 4.0 Shading Language Cookbook
  • OpenGL Shading Language
  • Fluid Engine Development
  • Fluid Simulation for Computer Graphics
  • The Nature of Code - Simulating Natural Systems with Processing
  • Game Physics Pearls
  • Game Physics
  • Game Physics Cookbook
  • Physics for Game Developers
  • Physics for Game Programmers
  • Physics Modeling for Game Programmers
  • Physics-Based Animation
  • Foundations of Physically Based Modeling and Animation
  • Production Volume Rendering - Design and Implementation
  • Collision Detection in Interactive 3D Environments
  • Real-Time Collision Detection
  • Introduction to 3D Game Programming with DirectX
  • Practical Rendering and Computation with Direct3D 11
  • Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming
  • The Art of Fluid Animation
  • Ray Tracing from the Ground Up
  • Character Animation With Direct3D
  • Real-time 3D Character Animation with Visual C++
  • Vulkan Programming Guide - The Official Guide to Learning Vulkan
  • Learning Vulkan
  • Vulkan Cookbook - Work through recipes to unlock the full potential of the next generation graphics API-Vulkan
  • GLSL Essentials - Enrich your 3D scenes with the power of GLSL
  • Computer Animation - Algorithms and Techniques
  • The Ray Tracer Challenge - A Test-Driven Guide to Your First 3D Renderer
  • Ray Tracing - A Tool for All
  • Cloth Simulation for Computer Graphics
  • Real-Time Volume Graphics
  • Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering
  • 3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics
  • 3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic
  • Real-Time Cameras - A Guide for Game Designers and Developers
  • Game AI Pro - Collected Wisdom of Game AI Professionals
  • Game AI Pro 360
  • Visualizing Quaternions
  • Quaternions for Computer Graphics
  • 3D Engine Design for Virtual Globes
  • Texturing and Modeling - A Procedural Approach
  • Level of Detail for 3D Graphics
  • Non-Photorealistic Rendering
  • Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation
  • The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation
  • Digital Character Development - Theory and Practice
  • 3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
  • Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization
  • Graphics Programming Methods
  • Principles of Digital Image Synthesis
  • Digital Image Processing
  • Game Development Tools
  • Div, Grad, Curl, and All That - An Informal Text on Vector Calculus
  • Game Programming Algorithms and Techniques - A Platform-Agnostic Approach
  • Game Programming Patterns
  • Game Programming Golden Rules
  • Augmented Reality - Principles and Practice
  • Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison
  • VR Developer Gems
  • Image Objects - An Archaeology of Computer Graphics
  • Advanced High Dynamic Range Imaging
  • A Biography of the Pixel
  • Computer Graphics Programming in OpenGL with C++
  • GPGPU Programming for Games and Science
  • Computer Facial Animation
  • Handbook of Digital Image Synthesis - Scientific Foundations of Rendering
  • Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency
  • Introduction to Computer Graphics - A Practical Learning Approach
  • Direct3D Rendering Cookbook
  • Practical Algorithms for 3D Computer Graphics
  • Computer Graphics - From Pixels to Programmable Graphics Hardware
  • The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR
  • WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL
  • Beginning DirectX 11 Game Programming
  • The CUDA Handbook - A Comprehensive Guide to GPU Programming
  • OpenGL Development Cookbook
  • GPU Computing Gems
  • 3D Graphics for Game Programming
  • Light & Skin Interactions - Simulations for Computer Graphics Applications
  • Video Game Optimization
  • Mathematics for Computer Graphics
  • An Integrated Introduction to Computer Graphics and Geometric Modeling
  • Digital Modeling of Material Appearance
  • Color Imaging - Fundamentals and Applications
  • Data Structures and Algorithms for Game Developers
  • Geometric Data Structures for Computer Graphics
  • Advances in GPU Research and Practice
  • Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion
  • Simulating Humans - Computer Graphics Animation and Control
  • WebGL Gems - Learn How To Create 3D Worlds And Games For Modern Web Browsers
  • Computer Graphics, C Version
  • Vector Analysis for Computer Graphics
  • Calculus for Computer Graphics
  • Digital Lighting & Rendering
  • Foundations of 3D computer graphics
  • Computer Graphics with OpenGL
  • Practical Linear Algebra - A Geometry Toolbox
  • An Introduction to Ray Tracing
  • AI Game Engine Programming
  • AI Game Programming Wisdom
  • Artificial Intelligence for Games
  • Behavioral Mathematics for Game AI
  • Cloth Modeling and Animation
  • Virtual Clothing - Theory and Practice
  • Computer Graphics and Geometric Modelling - Implementation and Algorithms
  • Designing the User Experience of Game Development Tools
  • Real-Time 3D Graphics with WebGL 2
  • Rotation Transforms for Computer Graphics
  • Matrix Transforms for Computer Games and Animation
  • Mathematical Basics of Motion and Deformation in Computer Graphics
  • Geometric and Discrete Path Planning for Interactive Virtual Worlds
  • Hands-On C++ Game Animation Programming
  • An Introduction to Computational Fluid Dynamics - The Finite Volume Method
  • Mastering Graphics Programming with Vulkan
  • Practical Shader Development - Vertex and Fragment Shaders for Game Developers

Booklist of Computational Geometry

  • Polygon Mesh Processing
  • Computational Geometry – Algorithms and Applications
  • Handbook of Discrete and Computational Geometry
  • Geometric tools for computer graphics
  • Computational Geometry in C
  • Computational Geometry:An Introduction
  • Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry
  • Isosurfaces - Geometry, Topology, and Algorithms
  • Guide to Computational Geometry Processing Foundations, Algorithms, and Methods
  • Discrete and Computational Geometry
  • Robust and Error-Free Geometric Computing
  • Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms
  • Computational Geometry - An Introduction Through Randomized Algorithms
  • Effective Computational Geometry for Curves and Surfaces
  • Nonlinear Computational Geometry
  • Handbook of Computer Aided Geometric Design
  • Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone
  • Geometry for Computer Graphics - Formulae, Examples and Proofs
  • Introduction to Computing with Geometry
  • Curves and Surfaces for Computer Graphics
  • Geometry for Programmers

Books of Computer Graphics

Fundamentals of Computer Graphics

Cover Title Url
Fundamentals of Computer Graphics, Second Edition https://www.stubbornhuang.com/1343/
Fundamentals of Computer Graphics, Third Edition https://www.stubbornhuang.com/1065/
Fundamentals of Computer Graphics, Fourth Edition https://www.stubbornhuang.com/1071/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_2bcd7899f5f369700e29047a926fa745.jpg Fundamentals of Computer Graphics, Fifth Edition https://www.stubbornhuang.com/1894/

Physically Based Rendering From Theory To Implementation

Cover Title Url
Physically Based Rendering From Theory To Implementation(First Edition) https://www.stubbornhuang.com/1208/
Physically Based Rendering From Theory To Implementation (Second Edition) https://www.stubbornhuang.com/1198/
Physically Based Rendering From Theory To Implementation (Third Edition) https://www.stubbornhuang.com/862/
https://www.stubbornhuang.com/wp-content/uploads/2023/05/wp_editor_md_07848f519668c9f76590e14ad419891f.jpg Physically Based Rendering From Theory To Implementation (Fourth Edition) https://www.stubbornhuang.com/2605/

Real-Time Rendering

Cover Title Url
Real-Time Rendering, Second Edition https://www.stubbornhuang.com/1503/
Real-Time Rendering, Third Edition https://www.stubbornhuang.com/896/
Real-Time Rendering, Fourth Edition https://www.stubbornhuang.com/897/

GPU Gems

Cover Title Url
GPU Gems 1 – Programming Techniques, Tips and Tricks for Real-Time Graphics https://www.stubbornhuang.com/1230/
GPU Gems 2 – Programming Techniques for High-Performance Graphics and General-Purpose Computation https://www.stubbornhuang.com/1231/
GPU Gems 3 https://www.stubbornhuang.com/1233/

ShaderX

Cover Title Url
ShaderX1 – Vertex and Pixel Shader Tips and Tricks https://www.stubbornhuang.com/1294/
ShaderX2 – Introductions and Tutorials with DirectX9.0 https://www.stubbornhuang.com/1298/
ShaderX3 – Advanced Rendering with DirectX and OpenGL https://www.stubbornhuang.com/1300/
ShaderX4 - Advanced Rendering Techniques https://www.stubbornhuang.com/2877/
ShaderX5 – Advanced Rendering Techniques https://www.stubbornhuang.com/1305/
ShaderX6 - Advanced Rendering Techniques https://www.stubbornhuang.com/2878/
ShaderX7 – Advanced Rendering Techniques https://www.stubbornhuang.com/1312/

GPU Pro

Cover Title Url
GPU Pro 1 – Advanced Rendering Techniques https://www.stubbornhuang.com/1275/
GPU Pro 2 – Advanced Rendering Techniques https://www.stubbornhuang.com/1280/
GPU Pro 3 – Advanced Rendering Techniques https://www.stubbornhuang.com/1282/
GPU Pro 4 – Advanced Rendering Techniques https://www.stubbornhuang.com/1285/
GPU Pro 5 – Advanced Rendering Techniques https://www.stubbornhuang.com/1286/
GPU Pro 6 – Advanced Rendering Techniques https://www.stubbornhuang.com/1288/
GPU Pro 7 – Advanced Rendering Techniques https://www.stubbornhuang.com/1292/

GPU Zen

Cover Title Url
GPU Zen 1:Advanced Rendering Techniques https://www.stubbornhuang.com/899/
GPU Zen 2:Advanced Rendering Techniques https://www.stubbornhuang.com/1341/

GPU Pro 360

Cover Title Url
GPU Pro 360 – Guide to 3D Engine Design https://www.stubbornhuang.com/1320/
GPU Pro 360 – Guide to Geometry Manipulation https://www.stubbornhuang.com/1321/
GPU Pro 360 – Guide to GPGPU https://www.stubbornhuang.com/1322/
GPU Pro 360 – Guide to Image Space https://www.stubbornhuang.com/1323/
GPU Pro 360 – Guide to Lighting https://www.stubbornhuang.com/1328/
GPU Pro 360 – Guide to Mobile Devices https://www.stubbornhuang.com/1333/
GPU Pro 360 – Guide to Rendering https://www.stubbornhuang.com/1337/
GPU Pro 360 – Guide to Shadows https://www.stubbornhuang.com/1339/

Foundations of Game Engine Development

Cover Title Url
Foundations of Game Engine Development, Volume 1 Mathematics https://www.stubbornhuang.com/1345/
Foundations of Game Engine Development, Volume 2 Rendering https://www.stubbornhuang.com/1347/

3D Math Primer for Graphics and Game Development

Cover Title Url
3D Math Primer for Graphics and Game Development (First Edition) https://www.stubbornhuang.com/1356/
3D Math Primer for Graphics and Game Development (Second Edition) https://www.stubbornhuang.com/1358/

Essential Mathematics for Games and Interactive Applications

Cover Title Url
Essential Mathematics for Games and Interactive Applications(First Edition) https://www.stubbornhuang.com/1349/
Essential Mathematics for Games and Interactive Applications(Second Edition) https://www.stubbornhuang.com/1353/
Essential Mathematics for Games and Interactive Applications(Third Edition) https://www.stubbornhuang.com/1354/

Jim Blinn's Corner

Cover Title Url
Jim Blinn’s Corner – A Trip Down the Graphics Pipeline https://www.stubbornhuang.com/1316/
Jim Blinn‘s Corner – Dirty Pixels https://www.stubbornhuang.com/1317/
Jim Blinn’s Corner – Notation, Notation, Notation https://www.stubbornhuang.com/1318/

Game Engine Gems

Cover Title Url
Game Engine Gems 1 https://www.stubbornhuang.com/1234/
Game Engine Gems 2 https://www.stubbornhuang.com/1238/
Game Engine Gems 3 https://www.stubbornhuang.com/1240/

Game Engine Architecture

Cover Title Url
Game Engine Architecture (First Edition) https://www.stubbornhuang.com/1187/
Game Engine Architecture (Second Edition) https://www.stubbornhuang.com/1189/
Game Engine Architecture (Third Edition) https://www.stubbornhuang.com/1197/

Graphics Gems

Cover Title Url
Graphics Gems I https://www.stubbornhuang.com/1242/
Graphics Gems II https://www.stubbornhuang.com/1244/
Graphics Gems III https://www.stubbornhuang.com/1249/
Graphics Gems IV https://www.stubbornhuang.com/1254/
Graphics Gems V https://www.stubbornhuang.com/1255/

Ray Tracing in One Week

Cover Title Url
Ray Tracing in One Weekend https://www.stubbornhuang.com/1085/
Ray Tracing – The Next Week https://www.stubbornhuang.com/1088/
Ray Tracing – The Rest of Your Life https://www.stubbornhuang.com/1091/

Game Programming Gems

Cover Title Url
Game Programming Gems 1 https://www.stubbornhuang.com/1258/
Game Programming Gems 2 https://www.stubbornhuang.com/1261/
Game Programming Gems 3 https://www.stubbornhuang.com/1263/
Game Programming Gems 4 https://www.stubbornhuang.com/1267/
Game Programming Gems 5 缺失
 Game Programming Gems 6 https://www.stubbornhuang.com/1271/
Game Programming Gems 7 https://www.stubbornhuang.com/1273/
Game Programming Gems 8 https://www.stubbornhuang.com/1274/

The HDRI Handbook

Cover Title Url
The HDRI Handbook- High Dynamic Range Imaging for Photographers and CG Artists https://www.stubbornhuang.com/1217/
The HDRI Handbook 2.0- High Dynamic Range Imaging for Photographers and CG Artists https://www.stubbornhuang.com/1219/

High Dynamic Range Imaging

Cover Title Url
High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( First Edition ) https://www.stubbornhuang.com/1211/
High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( Second Edition ) https://www.stubbornhuang.com/1214/

Interactive Computer Graphics

Cover Title Url
Interactive Computer Graphics – A top-down approach with shader-based OpenGL(Six 6th Edition) https://www.stubbornhuang.com/1204/
Interactive Computer Graphics – A top-down approach with WebGL(Seven 7th Edition) https://www.stubbornhuang.com/1205/

Realistic Image Synthesis Using Photon Mapping

Cover Title Url
Realistic Image Synthesis Using Photon Mapping https://www.stubbornhuang.com/1200/

Ray Tracing Gems

Cover Title Url
Ray Tracing Gems – High-Quality and Real-Time Rendering with DXR and Other APIs https://www.stubbornhuang.com/1185/
Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX-Apress https://www.stubbornhuang.com/1551/

Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering

Cover Title Url
Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering https://www.stubbornhuang.com/1177/

Mathematics for 3D Game Programming and Computer Graphics

Cover Title Url
Mathematics for 3D Game Programming and Computer Graphics, Second Edition https://www.stubbornhuang.com/1174/
Mathematics for 3D Game Programming and Computer Graphics, Third Edition https://www.stubbornhuang.com/1175/

Real-Time Shadows

Cover Title Url
Real-Time Shadows https://www.stubbornhuang.com/1074/

Advanced global illumination

Cover Title Url
Advanced global illumination (2nd Edition) https://www.stubbornhuang.com/1056/

Computer Graphics Principles and Practice

Cover Title Url
Computer Graphics Principles and Practice (3rd edition) https://www.stubbornhuang.com/1054/

Computer Graphics Through OpenGL – From Theory to Experiments

Cover Title Url
Computer Graphics Through OpenGL – From Theory to Experiments (Second Edition) https://www.stubbornhuang.com/1176/
Computer Graphics Through OpenGL – From Theory to Experiments (Third Edition) https://www.stubbornhuang.com/1049/

Game Physics Engine Development

Cover Title Url
Game Physics Engine Development (First Edition) https://www.stubbornhuang.com/1377/
Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game (Second Edition) https://www.stubbornhuang.com/1359/

Graphics Shaders - Theory and Practice

Cover Title Url
Graphics Shaders – Theory and Practice (Second Edition) https://www.stubbornhuang.com/1361/

Insights

Cover Title Url
OpenGL Insights https://www.stubbornhuang.com/1366/
WebGL Insights https://www.stubbornhuang.com/1367/

The Magic of Computer Graphics - Landmarks in Rendering

Cover Title Url
The Magic of Computer Graphics – Landmarks in Rendering https://www.stubbornhuang.com/1368/

OpenGL Programming Guide

Cover Title Url
OpenGL Programming Guide - The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (Seventh Edition) https://www.stubbornhuang.com/1474/
OpenGL Programming Guide - The Official Guide to Learning OpenGL, Version 4.3 (Eighth Edition) https://www.stubbornhuang.com/1485/
OpenGL Programming Guide - The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (Ninth Edition) https://www.stubbornhuang.com/1488/

OpenGL SuperBible

Cover Title Url
OpenGL SuperBible - Comprehensive Tutorial and Reference (Fifth Edition) https://www.stubbornhuang.com/1492/
OpenGL SuperBible - Comprehensive Tutorial and Reference (Sixth Edition) https://www.stubbornhuang.com/1494/
OpenGL SuperBible - Comprehensive Tutorial and Reference (Seventh Edition) https://www.stubbornhuang.com/1499/

OpenGL 4.0 Shading Language Cookbook

Cover Title Url
OpenGL 4.0 Shading Language Cookbook (First Edition) https://www.stubbornhuang.com/1369/
OpenGL 4.0 Shading Language Cookbook (Second Edition) https://www.stubbornhuang.com/1370/
OpenGL 4.0 Shading Language Cookbook (Third Edition) https://www.stubbornhuang.com/1373/

OpenGL Shading Language

Cover Title Url
OpenGL Shading Language (Third Edition) https://www.stubbornhuang.com/1374/

Fluid Engine Development

Cover Title Url
Fluid Engine Development https://www.stubbornhuang.com/1378/

Fluid Simulation for Computer Graphics

Cover Title Url
Fluid Simulation for Computer Graphics, First Edition https://www.stubbornhuang.com/1060/
Fluid Simulation for Computer Graphics, Second Edition https://www.stubbornhuang.com/1063/

The Nature of Code - Simulating Natural Systems with Processing

Cover Title Url
The Nature of Code - Simulating Natural Systems with Processing https://www.stubbornhuang.com/1610/

Game Physics Pearls

Cover Title Url
Game Physics Pearls https://www.stubbornhuang.com/1379/

Game Physics

Cover Title Url
Game Physics (First Edition) https://www.stubbornhuang.com/1381/
Game Physics (Second Edition) https://www.stubbornhuang.com/1382/

Game Physics Cookbook

Cover Title Url
Game Physics Cookbook https://www.stubbornhuang.com/1746/

Physics for Game Developers

Cover Title Url
Physics for Game Developers(First Edition) https://www.stubbornhuang.com/1383/
Physics for Game Developers(Second Edition) https://www.stubbornhuang.com/1385/

Physics for Game Programmers

Cover Title Url
Physics for Game Programmers https://www.stubbornhuang.com/1386/

Physics Modeling for Game Programmers

Cover Title Url
Physics Modeling for Game Programmers https://www.stubbornhuang.com/1389/

Physics-Based Animation

Cover Title Url
Physics-Based Animation https://www.stubbornhuang.com/1390/

Foundations of Physically Based Modeling and Animation

Cover Title Url
Foundations of Physically Based Modeling and Animation https://www.stubbornhuang.com/1223/

Production Volume Rendering - Design and Implementation

Cover Title Url
Production Volume Rendering – Design and Implementation https://www.stubbornhuang.com/1391/

Collision Detection in Interactive 3D Environments

Cover Title Url
Collision Detection in Interactive 3D Environments https://www.stubbornhuang.com/1392/

Real-Time Collision Detection

Cover Title Url
Real-Time Collision Detection https://www.stubbornhuang.com/1395/

Introduction to 3D Game Programming with DirectX

Cover Title Url
https://www.stubbornhuang.com/wp-content/uploads/2022/05/wp_editor_md_fdbb51a6820e1fe31e77d770c7c4ff7d.jpg Introduction to 3D Game Programming with DirectX 9.0 https://www.stubbornhuang.com/2125/
https://www.stubbornhuang.com/wp-content/uploads/2022/05/wp_editor_md_c0653d7b9acfae6a54c0dc2402ba39ea.jpg Introduction to 3D Game Programming with DirectX 10 https://www.stubbornhuang.com/2116/
Introduction to 3D Game Programming with DirectX 11 https://www.stubbornhuang.com/1554/
Introduction to 3D Game Programming with DirectX 12 https://www.stubbornhuang.com/1397/

Practical Rendering and Computation with Direct3D 11

Cover Title Url
Practical Rendering and Computation with Direct3D 11 https://www.stubbornhuang.com/1665/

Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming

Cover Title Url
Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming https://www.stubbornhuang.com/1668/

The Art of Fluid Animation

Cover Title Url
The Art of Fluid Animation https://www.stubbornhuang.com/1418/

Ray Tracing from the Ground Up

Cover Title Url
Ray Tracing from the Ground Up https://www.stubbornhuang.com/1420/

Character Animation With Direct3D

Cover Title Url
Character Animation With Direct3D https://www.stubbornhuang.com/1421/

Real-time 3D Character Animation with Visual C++

Cover Title Url
Real-time 3D Character Animation with Visual C++ https://www.stubbornhuang.com/1674/

Vulkan Programming Guide - The Official Guide to Learning Vulkan

Cover Title Url
Vulkan Programming Guide – The Official Guide to Learning Vulkan https://www.stubbornhuang.com/1423/

Learning Vulkan

Cover Title Url
Learning Vulkan https://www.stubbornhuang.com/1501/

Vulkan Cookbook - Work through recipes to unlock the full potential of the next generation graphics API-Vulkan

Cover Title Url
Vulkan Cookbook – Work through recipes to unlock the full potential of the next generation graphics API-Vulkan https://www.stubbornhuang.com/1502/

GLSL Essentials - Enrich your 3D scenes with the power of GLSL

Cover Title Url
GLSL Essentials – Enrich your 3D scenes with the power of GLSL https://www.stubbornhuang.com/1466/

Computer Animation - Algorithms and Techniques

Cover Title Url
Computer Animation – Algorithms and Techniques (First Edition) https://www.stubbornhuang.com/1467/
Computer Animation – Algorithms and Techniques (Third Edition) https://www.stubbornhuang.com/1471/

The Ray Tracer Challenge - A Test-Driven Guide to Your First 3D Renderer

Cover Title Url
The Ray Tracer Challenge – A Test-Driven Guide to Your First 3D Renderer https://www.stubbornhuang.com/1556/

Ray Tracing - A Tool for All

Cover Title Url
Ray Tracing - A Tool for All https://www.stubbornhuang.com/1558/

Cloth Simulation for Computer Graphics

Cover Title Url
Cloth Simulation for Computer Graphics https://www.stubbornhuang.com/1560/

Real-Time Volume Graphics

Cover Title Url
Real-Time Volume Graphics https://www.stubbornhuang.com/1564/

Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering

Cover Title Url
Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering https://www.stubbornhuang.com/1569/

3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics

Cover Title Url
3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics https://www.stubbornhuang.com/1592/

3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic

Cover Title Url
3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic https://www.stubbornhuang.com/1664/

Real-Time Cameras - A Guide for Game Designers and Developers

Cover Title Url
Real-Time Cameras – A Guide for Game Designers and Developers https://www.stubbornhuang.com/1596/

Game AI Pro - Collected Wisdom of Game AI Professionals

Cover Title Url
Game AI Pro - Collected Wisdom of Game AI Professionals https://www.stubbornhuang.com/1599/
Game AI Pro 2 – Collected Wisdom of Game AI Professionals https://www.stubbornhuang.com/1600/
Game AI Pro 3 – Collected Wisdom of Game AI Professionals https://www.stubbornhuang.com/1601/

Game AI Pro 360

Cover Title Url
Game AI Pro 360 – Guide to Architecture https://www.stubbornhuang.com/1602/
Game AI Pro 360 - Guide to Character Behavior https://www.stubbornhuang.com/1604/
Game AI Pro 360 – Guide to Movement and Pathfinding https://www.stubbornhuang.com/1605/
Game AI Pro 360 - Guide to Tactics and Strategy https://www.stubbornhuang.com/1607/

Visualizing Quaternions

Cover Title Url
Visualizing Quaternions https://www.stubbornhuang.com/1609/

Quaternions for Computer Graphics

Cover Title Url
Quaternions for Computer Graphics , First Edition https://www.stubbornhuang.com/1612/
https://www.stubbornhuang.com/wp-content/uploads/2022/07/wp_editor_md_d90f6e0444ef4a0da211f104d89cf0d3.jpg Quaternions for Computer Graphics , Second Edition https://www.stubbornhuang.com/2206

3D Engine Design for Virtual Globes

Cover Title Url
3D Engine Design for Virtual Globes https://www.stubbornhuang.com/1613/

Texturing and Modeling - A Procedural Approach

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Texturing and Modeling – A Procedural Approach, Third Edition https://www.stubbornhuang.com/1614/

Level of Detail for 3D Graphics

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Level of Detail for 3D Graphics https://www.stubbornhuang.com/1624/

Non-Photorealistic Rendering

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Non-Photorealistic Rendering https://www.stubbornhuang.com/1631/

Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation

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Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation https://www.stubbornhuang.com/1634/

The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation

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The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation https://www.stubbornhuang.com/1635/

Digital Character Development - Theory and Practice

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Digital Character Development - Theory and Practice , First Edition https://www.stubbornhuang.com/1677/
Digital Character Development - Theory and Practice , Second Edition https://www.stubbornhuang.com/1678/

3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

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3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan https://www.stubbornhuang.com/1679/

Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization

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Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization https://www.stubbornhuang.com/1682/

Graphics Programming Methods

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Graphics Programming Methods https://www.stubbornhuang.com/1685/

Principles of Digital Image Synthesis

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Principles of Digital Image Synthesis , Volume 1 https://www.stubbornhuang.com/1693/
Principles of Digital Image Synthesis , Volume 2 https://www.stubbornhuang.com/1693/

Digital Image Processing

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Digital Image Processing , Second Edition https://www.stubbornhuang.com/1714/
Digital Image Processing , Third Edition https://www.stubbornhuang.com/1717/
Digital Image Processing , Fourth Edition https://www.stubbornhuang.com/1718/

Game Development Tools

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Game Development Tools https://www.stubbornhuang.com/1696/

Div, Grad, Curl, and All That - An Informal Text on Vector Calculus

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Div, Grad, Curl, and All That – An Informal Text on Vector Calculus , Third Edition https://www.stubbornhuang.com/1720/
Div, Grad, Curl, and All That - An Informal Text on Vector Calculus , Forth Edition https://www.stubbornhuang.com/1721/

Game Programming Algorithms and Techniques - A Platform-Agnostic Approach

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Game Programming Algorithms and Techniques - A Platform-Agnostic Approach https://www.stubbornhuang.com/1729/

Game Programming Patterns

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Game Programming Patterns https://www.stubbornhuang.com/1730/

Game Programming Golden Rules

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Game Programming Golden Rules https://www.stubbornhuang.com/1731/

Augmented Reality - Principles and Practice

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Augmented Reality - Principles and Practice https://www.stubbornhuang.com/1734/

Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison

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Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison https://www.stubbornhuang.com/1735/

VR Developer Gems

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VR Developer Gems https://www.stubbornhuang.com/1739/

Image Objects - An Archaeology of Computer Graphics

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Image Objects - An Archaeology of Computer Graphics https://www.stubbornhuang.com/1740/

Advanced High Dynamic Range Imaging

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Advanced High Dynamic Range Imaging, First Edition https://www.stubbornhuang.com/1744/
Advanced High Dynamic Range Imaging, Second Edition https://www.stubbornhuang.com/1745/

A Biography of the Pixel

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A Biography of the Pixel https://www.stubbornhuang.com/1750/

Computer Graphics Programming in OpenGL with C++

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Computer Graphics Programming in OpenGL with C++, First Edition https://www.stubbornhuang.com/1753/
Computer Graphics Programming in OpenGL with C++, Second Edition https://www.stubbornhuang.com/1757/

GPGPU Programming for Games and Science

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GPGPU Programming for Games and Science https://www.stubbornhuang.com/1760/

Computer Facial Animation

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Computer Facial Animation , Second Edition https://www.stubbornhuang.com/1762/

Handbook of Digital Image Synthesis - Scientific Foundations of Rendering

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Handbook of Digital Image Synthesis - Scientific Foundations of Rendering https://www.stubbornhuang.com/1764/

Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency

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Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency https://www.stubbornhuang.com/1767/

Introduction to Computer Graphics - A Practical Learning Approach

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Introduction to Computer Graphics - A Practical Learning Approach https://www.stubbornhuang.com/1768/

Direct3D Rendering Cookbook

Cover Title Url
Direct3D Rendering Cookbook https://www.stubbornhuang.com/1771/

Practical Algorithms for 3D Computer Graphics

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Practical Algorithms for 3D Computer Graphics, Second Edition https://www.stubbornhuang.com/1772/

Computer Graphics - From Pixels to Programmable Graphics Hardware

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Computer Graphics - From Pixels to Programmable Graphics Hardware https://www.stubbornhuang.com/1774/

The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR

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The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR https://www.stubbornhuang.com/1779/

WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL

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WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL https://www.stubbornhuang.com/1781/

Beginning DirectX 11 Game Programming

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Beginning DirectX 11 Game Programming https://www.stubbornhuang.com/1782/

The CUDA Handbook - A Comprehensive Guide to GPU Programming

Cover Title Url
The CUDA Handbook - A Comprehensive Guide to GPU Programming https://www.stubbornhuang.com/1784/

OpenGL Development Cookbook

Cover Title Url
OpenGL Development Cookbook https://www.stubbornhuang.com/1786/

GPU Computing Gems

Cover Title Url
GPU Computing Gems, Jade Edition https://www.stubbornhuang.com/1789/
GPU Computing Gems, Emerald Edition https://www.stubbornhuang.com/1807/

3D Graphics for Game Programming

Cover Title Url
3D Graphics for Game Programming https://www.stubbornhuang.com/1819/

Light & Skin Interactions - Simulations for Computer Graphics Applications

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Light & Skin Interactions - Simulations for Computer Graphics Applications https://www.stubbornhuang.com/1828/

Video Game Optimization

Cover Title Url
Video Game Optimization https://www.stubbornhuang.com/1829/

Mathematics for Computer Graphics

Cover Title Url
Mathematics for Computer Graphics , Second Edition https://www.stubbornhuang.com/1832/
Mathematics for Computer Graphics , Third Edition https://www.stubbornhuang.com/1833/
Mathematics for Computer Graphics , Fourth Edition https://www.stubbornhuang.com/1835/
Mathematics for Computer Graphics , Fifth Edition https://www.stubbornhuang.com/1841/

An Integrated Introduction to Computer Graphics and Geometric Modeling

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An Integrated Introduction to Computer Graphics and Geometric Modeling https://www.stubbornhuang.com/1842/

Digital Modeling of Material Appearance

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Digital Modeling of Material Appearance https://www.stubbornhuang.com/1843/

Color Imaging - Fundamentals and Applications

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Color Imaging - Fundamentals and Applications https://www.stubbornhuang.com/1844/

Data Structures and Algorithms for Game Developers

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Data Structures and Algorithms for Game Developers https://www.stubbornhuang.com/1847/

Geometric Data Structures for Computer Graphics

Cover Title Url
Geometric Data Structures for Computer Graphics https://www.stubbornhuang.com/1853/

Advances in GPU Research and Practice

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Advances in GPU Research and Practice https://www.stubbornhuang.com/1860/

Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion

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https://www.stubbornhuang.com/wp-content/uploads/2021/12/wp_editor_md_486ee6eb27a3e5ad140d07bf356d36c7.jpg Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion https://www.stubbornhuang.com/1875/

Simulating Humans - Computer Graphics Animation and Control

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https://www.stubbornhuang.com/wp-content/uploads/2021/12/wp_editor_md_8cd5e0610e0a325bae232d61ecbbddcf.jpg Simulating Humans - Computer Graphics Animation and Control https://www.stubbornhuang.com/1882/

WebGL Gems - Learn How To Create 3D Worlds And Games For Modern Web Browsers

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https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_70d43d019c7f6af2cdd72da6a5f53e16.jpg WebGL Gems - Learn How To Create 3D Worlds And Games For Modern Web Browsers, First Edition https://www.stubbornhuang.com/1887/

Computer Graphics, C Version

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https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_369f0b3f33e48ec7bcfa044141a21c30.jpg Computer Graphics, C Version , Second Edition https://www.stubbornhuang.com/1888/

Vector Analysis for Computer Graphics

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https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_1ea71e8262fca0f7516b661a75652f40.jpg Vector Analysis for Computer Graphics , First Edition https://www.stubbornhuang.com/1900/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_f0125e18f9039ea7965c64ee3dfa5e2b.jpg Vector Analysis for Computer Graphics , Second Edition https://www.stubbornhuang.com/1905/

Calculus for Computer Graphics

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https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_4aeddf4afca328b444a3d4acda492ae1.jpg Calculus for Computer Graphics , First Edition https://www.stubbornhuang.com/1906/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_714eced2182a3eb0bdeee332bb1a2d05.jpg Calculus for Computer Graphics , Second Edition https://www.stubbornhuang.com/1910/

Digital Lighting & Rendering

Cover Title Url
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_bb893f84c5bee585ac0b3525fefd9ed5.jpg Digital Lighting & Rendering , First Edition https://www.stubbornhuang.com/1911/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_ba795e98049e0f84ad76805bcc18ec12.jpg Digital Lighting & Rendering , Third Edition https://www.stubbornhuang.com/1915/

Foundations of 3D computer graphics

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https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_ad74c95bb711fc882d57ede482bc1be3.jpg Foundations of 3D computer graphics https://www.stubbornhuang.com/1918/

Computer Graphics with OpenGL

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https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_d34d4d2c5c742d82d87398ad0b41238d.jpg Computer Graphics with OpenGL , Third Edition https://www.stubbornhuang.com/1922/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_deabaa53fe93bb2e5bd228637313c857.jpg Computer Graphics with OpenGL , Fourth Edition https://www.stubbornhuang.com/1924/

Practical Linear Algebra - A Geometry Toolbox

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https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_e004aad0cba4af7d64241a86a86db147.jpg Practical Linear Algebra - A Geometry Toolbox , First Edition https://www.stubbornhuang.com/1926/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_9c75f7cff76610ef1735eb79ebb476d7.jpg Practical Linear Algebra - A Geometry Toolbox , Third Edition https://www.stubbornhuang.com/1930/
https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_a5756e3e2af6a4461c0bc1f421757095.jpg Practical Linear Algebra - A Geometry Toolbox , Fourth Edition https://www.stubbornhuang.com/1931/

An Introduction to Ray Tracing

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https://www.stubbornhuang.com/wp-content/uploads/2022/01/wp_editor_md_002f032124515dd672ca4046d934ba3c.jpg An Introduction to Ray Tracing https://www.stubbornhuang.com/1947/

AI Game Engine Programming

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https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_c7314b5c3caf3159b7133de6d19b8df8.jpg AI Game Engine Programming , First Edition https://www.stubbornhuang.com/1954/
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_473442df84fa3163afe1f085a40b00df.jpg AI Game Engine Programming , Second Edition https://www.stubbornhuang.com/1956/

AI Game Programming Wisdom

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https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_2e7d268477a85b1daf7f89e85b35696f.jpg AI Game Programming Wisdom https://www.stubbornhuang.com/1957/
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_c74c0e4ee8d6818ce6a781c7f7c5ec9c.jpg AI Game Programming Wisdom 4 https://www.stubbornhuang.com/1959/

Artificial Intelligence for Games

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https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_89b71561dfcd53165c06694d6d67d7b7.jpg Artificial Intelligence for Games , First Edition https://www.stubbornhuang.com/1964/
https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_58638dce5c093420973aa8f47cf5911a.jpg Artificial Intelligence for Games , Second Edition https://www.stubbornhuang.com/1968/
https://www.stubbornhuang.com/wp-content/uploads/2022/08/wp_editor_md_146e20a10c683af76e97b2ce66855042.jpg Artificial Intelligence for Games , Third Edition https://www.stubbornhuang.com/2298/

Behavioral Mathematics for Game AI

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https://www.stubbornhuang.com/wp-content/uploads/2022/02/wp_editor_md_f5463d98a0c6c200a64ffe0ee17d60ce.jpg Behavioral Mathematics for Game AI https://www.stubbornhuang.com/1972/

Cloth Modeling and Animation

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https://www.stubbornhuang.com/wp-content/uploads/2022/03/wp_editor_md_15bfc06a1e4c64ea520e29d489df07e8.jpg Cloth Modeling and Animation https://www.stubbornhuang.com/1996/

Virtual Clothing - Theory and Practice

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https://www.stubbornhuang.com/wp-content/uploads/2022/03/wp_editor_md_77bec32254e0d9ef5734c75d5e8aa8a4.jpg Virtual Clothing - Theory and Practice https://www.stubbornhuang.com/1998/

Computer Graphics and Geometric Modelling - Implementation and Algorithms

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https://www.stubbornhuang.com/wp-content/uploads/2022/03/wp_editor_md_07b10e2cb402d6f582142faf76912eb9.jpg Computer Graphics and Geometric Modelling - Implementation and Algorithms https://www.stubbornhuang.com/2020/

Designing the User Experience of Game Development Tools

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https://www.stubbornhuang.com/wp-content/uploads/2022/03/wp_editor_md_e76539ca44f35e63faf42e62505578ac.jpg Designing the User Experience of Game Development Tools https://www.stubbornhuang.com/2023/

Real-Time 3D Graphics with WebGL 2

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https://www.stubbornhuang.com/wp-content/uploads/2022/07/wp_editor_md_92e892775d9e548dbd0bf795817ea8b5.jpg Real-Time 3D Graphics with WebGL 2 - Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), Second Edition https://www.stubbornhuang.com/2196/

Rotation Transforms for Computer Graphics

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https://www.stubbornhuang.com/wp-content/uploads/2022/08/wp_editor_md_517b864799f14af8d10ecb7d753af59a.jpg Rotation Transforms for Computer Graphics , First Edition https://www.stubbornhuang.com/2302

Matrix Transforms for Computer Games and Animation

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https://www.stubbornhuang.com/wp-content/uploads/2022/08/wp_editor_md_c43729eb409086886574e01cd40779e6.jpg Matrix Transforms for Computer Games and Animation https://www.stubbornhuang.com/2309

Mathematical Basics of Motion and Deformation in Computer Graphics

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https://www.stubbornhuang.com/wp-content/uploads/2022/08/wp_editor_md_6f4e45c3349d7aacd54d3ed0b4cff099.jpg Mathematical Basics of Motion and Deformation in Computer Graphics , Second Edition https://www.stubbornhuang.com/2311/

Geometric and Discrete Path Planning for Interactive Virtual Worlds

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https://www.stubbornhuang.com/wp-content/uploads/2022/08/wp_editor_md_6c49641e1548f47956c27d1c56f98038.jpg Geometric and Discrete Path Planning for Interactive Virtual Worlds https://www.stubbornhuang.com/2316

Hands-On C++ Game Animation Programming

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https://www.stubbornhuang.com/wp-content/uploads/2022/12/wp_editor_md_07272b7fb825157cab1bd7bdb040fb5b.jpg Hands-On C++ Game Animation Programming https://www.stubbornhuang.com/2446/

An Introduction to Computational Fluid Dynamics - The Finite Volume Method

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https://www.stubbornhuang.com/wp-content/uploads/2023/02/wp_editor_md_3f69bc69281c5854e94441bc417b764a.jpg An Introduction to Computational Fluid Dynamics - The Finite Volume Method (First Edition) https://www.stubbornhuang.com/2503/
https://www.stubbornhuang.com/wp-content/uploads/2023/02/wp_editor_md_2c5265bfecce8878c9ca25d0361307b4.jpg An Introduction to Computational Fluid Dynamics - The Finite Volume Method (Second Edition) https://www.stubbornhuang.com/2504/

Mastering Graphics Programming with Vulkan

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https://www.stubbornhuang.com/wp-content/uploads/2023/05/wp_editor_md_490006674f1f609e8aa20de247621fc9.jpg Mastering Graphics Programming with Vulkan https://www.stubbornhuang.com/2616/

Practical Shader Development - Vertex and Fragment Shaders for Game Developers

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https://www.stubbornhuang.com/wp-content/uploads/2023/08/wp_editor_md_5d2a7c7f189dccf598b9844baf2947f2.jpg Practical Shader Development - Vertex and Fragment Shaders for Game Developers https://www.stubbornhuang.com/2750/

Booklist of Computational Geometry

Polygon Mesh Processing

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Polygon Mesh Processing https://www.stubbornhuang.com/1058/

Computational Geometry – Algorithms and Applications

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Computational Geometry – Algorithms and Applications, First Edition https://www.stubbornhuang.com/1428/
Computational Geometry – Algorithms and Applications, Second Edition https://www.stubbornhuang.com/1430/
Computational Geometry - Algorithms and Applications, Third Edition https://www.stubbornhuang.com/900/

Handbook of Discrete and Computational Geometry

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Handbook of Discrete and Computational Geometry, First Edition https://www.stubbornhuang.com/1424/
Handbook of Discrete and Computational Geometry, Second Edition https://www.stubbornhuang.com/1426/
Handbook of Discrete and Computational Geometry, Third Edition https://www.stubbornhuang.com/1102/

Geometric tools for computer graphics

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Geometric tools for computer graphics(Philip J. Schneider, and David H. Eberly) https://www.stubbornhuang.com/1100/

Computational Geometry in C

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Computational Geometry in C, First Edition https://www.stubbornhuang.com/1432/
Computational Geometry in C, Second Edition https://www.stubbornhuang.com/1096/

Computational Geometry:An Introduction

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Computational Geometry:An Introduction https://www.stubbornhuang.com/1093/

Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry

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Geometric Algebra for Computer Science – An Object-Oriented Approach to Geometry (First Edition) https://www.stubbornhuang.com/1360/

Isosurfaces - Geometry, Topology, and Algorithms

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Isosurfaces – Geometry, Topology, and Algorithms https://www.stubbornhuang.com/1364/

Guide to Computational Geometry Processing Foundations, Algorithms, and Methods

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Guide to Computational Geometry Processing Foundations, Algorithms, and Methods https://www.stubbornhuang.com/1431/

Discrete and Computational Geometry

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Discrete and Computational Geometry https://www.stubbornhuang.com/1567/

Robust and Error-Free Geometric Computing

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Robust and Error-Free Geometric Computing https://www.stubbornhuang.com/1572/

Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms

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Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms https://www.stubbornhuang.com/1573/

Computational Geometry - An Introduction Through Randomized Algorithms

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Computational Geometry - An Introduction Through Randomized Algorithms https://www.stubbornhuang.com/1574/

Effective Computational Geometry for Curves and Surfaces

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Effective Computational Geometry for Curves and Surfaces https://www.stubbornhuang.com/1576/

Nonlinear Computational Geometry

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Nonlinear Computational Geometry https://www.stubbornhuang.com/1590/

Handbook of Computer Aided Geometric Design

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Handbook of Computer Aided Geometric Design https://www.stubbornhuang.com/1591/

Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone

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Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone https://www.stubbornhuang.com/1594/

Geometry for Computer Graphics - Formulae, Examples and Proofs

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Geometry for Computer Graphics - Formulae, Examples and Proofs https://www.stubbornhuang.com/1820/

Introduction to Computing with Geometry

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https://www.stubbornhuang.com/wp-content/uploads/2021/12/wp_editor_md_21f50e042689167c9c0a655cb13fca17.jpg Introduction to Computing with Geometry https://www.stubbornhuang.com/1878/

Curves and Surfaces for Computer Graphics

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https://www.stubbornhuang.com/wp-content/uploads/2022/05/wp_editor_md_2c9fd83e1bc29291b8312008784c660c.jpg Curves and Surfaces for Computer Graphics https://www.stubbornhuang.com/2128/

Geometry for Programmers

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https://www.stubbornhuang.com/wp-content/uploads/2023/05/wp_editor_md_bf2d8749e183435e24069d9aa73f2cad.jpg Geometry for Programmers, First Edition https://www.stubbornhuang.com/2604/

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