Comments (2)
Hey!
Maybe "config = EditorPerProjectUserSettings" is what you are looking for
from ue4-editorscriptingtoolsplugin.
Okay, sounds like the recommendation is to just change the code here then.
Thanks!
from ue4-editorscriptingtoolsplugin.
Related Issues (14)
- Monolithic headers in an engine plugin warning.
- Missing Icon for AssetThumbnailWidget_16x.png HOT 2
- [Suggestion] Make this plugin more convenient to be used in other project HOT 1
- Ability to change tool icon HOT 2
- 5.1 Support HOT 1
- Feature Request: Option to `Register` Per-Project instead of Per-User HOT 1
- Component Visualizers and Details Customizations dont work inside BlueprintEditorViewport HOT 4
- AssetThumbnailWidget header name conflict
- Does not build with No-Unity or No-PCH HOT 1
- DetailCustomization Changed the default value of UPROPERTY which class using EditInlineNew.
- Question: Ability to create a dedicated editor mode for a specific blueprint class? HOT 6
- Register OnExecuteUserDefinedAction on tool start and end. HOT 2
- Editor Mode : On Level Save Override HOT 2
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from ue4-editorscriptingtoolsplugin.