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HoussineMehnik avatar HoussineMehnik commented on August 23, 2024

You need to map(register) your UserDefinedActions before. For example :

UserDefinedActions

But one thing to keep in mind , you can not block other editor registered actions , for example if you use "Delete" key in your tool , the editor default delete action will be executed too.

I've made UserDefinedActions essentially for tools like UtilityWidgets , to be able to use input with these kind of tool when Level Editor has focus.

For EditorModeTools , it's better to override HandleInputKey event ( return true mean the priority is for this tool and will not execute other editor tools and actions sharing the same input)

HandleInputKey

from ue4-editorscriptingtoolsplugin.

Ryan-DowlingSoka avatar Ryan-DowlingSoka commented on August 23, 2024

Thanks! That makes sense.

from ue4-editorscriptingtoolsplugin.

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