Comments (3)
The haxelib version is not currently the most up-to-date version.
You can try one of the development builds at http://nmehost.com/nme/ by downloading the zip and using "haxelib install xxxxx.zip"
Alternatively, you can build from source, which involves downloading from github and compiling the dll by running "neko build.n" in the project directory
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Thanks for giving me hint. I will try and then let you know.
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Yes now it is working. I am able to build for the target neko and linux and run the program. It is really exciting. But when I am building for the target html5 then I am getting following error:
Error: Library source path "/home/ccpplinux/haxelib/nme/6,1,33/ndll/Emscripten/Nme.js" does not exist +({ registerPrim => null, name => Nme, path => /home/ccpplinux/haxelib/nme/6,1,33, haxelibName => , isStatic => false, importStatic => , noCopy => false })
Similarly when I am building for target android then I am getting following error message:
haxelib run hxcpp Build.xml haxe -DHXCPP_ARMV7="1" -Dandroid="1" -Dgradle="1" -Dhaxe="4.2.4" -Dhaxe3="1" -Dhaxe4="1" -Dhaxe_ver="4.204" -Dhxcpp_api_level="400" -Dhxcpp_smart_strings="1" -Dlime_legacy="1" -Dmobile="1" -Dnme="6.1.33" -Dnme6="1" -Dnme_api_level="611" -Dnme_install_tool="1" -Dnme_static="1" -Dnme_ver="6.1.33" -Dopenfl="3.5.0" -Dopenfl_legacy="1" -Dsource_header="Generated by Haxe 4.2.4" -Dstatic="1" -Dtarget.name="cpp" -Dtarget.static="true" -Dtarget.sys="true" -Dtarget.threaded="true" -Dtarget.unicode="true" -Dtarget.utf16="true" -Dtoolkit="1" -Dutf16="1" -I"Export/android/haxe/" -I"/home/ccpplinux/haxelib/nme/6,1,33/src/haxe/compat/" -I"/home/ccpplinux/haxelib/nme/6,1,33/src/" -I"Source/" -I"/home/ccpplinux/haxelib/nme/6,1,33/src/" -I"" -I"/home/ccpplinux/Nextcloud/Haxe/haxe_latest/std/cpp/_std/" -I"/home/ccpplinux/Nextcloud/Haxe/haxe_latest/std/"
Error: Could not detect Android API platforms in "/home/ccpplinux/Android/Sdk/ndk/23.1.7779620/package.xml/platforms"
Error: Build failed
Please note that on my laptop android setup is working fine as I am able to generate apk file using Flutter and GioUI. So it should also work with haxenme but it is not working.
Can you give me hint for these two targets that is html5 and android?
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Related Issues (20)
- JNI callbacks via HaxeObject crash HOT 5
- Building android fails on linux because of change the FileSystem.fullPath behaviour in haxe 4.1.4
- Crash caused by preemptive mode HOT 2
- fix continues integration HOT 3
- make tooling lix compatible HOT 2
- [QUESTION] Flash Player Emulator HOT 3
- relatively rare timer crash. can't get why yet HOT 7
- [QUESTION] How accurate cubicTo method? HOT 2
- Issue with clipboard getdata on Android HOT 2
- Window close events
- Incompatibility with SWF library HOT 4
- nme setup fails on M1 Mac
- CapabilitiesGetScreenDPI on Mac retina display concern HOT 8
- Video player on android 11 issue HOT 1
- nme build is adding empty `-cp`s
- Build Error: Invalid character: / HOT 3
- nme build neko create an empty output file.
- xcode 14.0.1 NME app hang risk warning
- Cant compile NME for android with latest hxcpp changes
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