Comments (2)
haxelib would run "run.n" - this is the main reason for using neko. The other one is dependencies. ie, the nme command line tool links against gm2d for svg icon rendering, which means you would need this library installed to run any nme code. It is not a big library, but I dislike imposing dependencies on users. There were also issues when trying to run haxelib interpreted rather than with neko - it would pick up stuff from nme class path (haxe.Timer maybe?) and would not run. I could possibly switch to cppia, and combined with lix may give a neko-free solution.
Either way, I'm sure we can get getHaxelibPath to work with lix instead of haxelib without too much trouble.
from nme.
haxelib would run "run.n" - this is the main reason for using neko.
This is not only way. For now, it's possible to use not compiled haxe code via interpreter as alternative. It has full sys package access, so seem like it can replace neko (I'm a little bit bother of lack of neko support, seem that HF considered it as dead end) for case of nme tools.
There were also issues when trying to run haxelib interpreted rather than with neko - it would pick up stuff from nme class path (haxe.Timer maybe?) and would not run.
As I got it right, nme tool makes build.hxml from *.nmml and fiills it with -cp FooLib
stuff. And haxe compiler considers the order of -cp
and if for e.g. -cp nmePath
will be last, haxe compiler will pick up haxe.Timer from nme, won't it?
gm2d for svg icon rendering
Not sure, that it will work in interpreter mode tools. Will think about this. Can we gather all things that requires to be inside native process, build it with hxcpp, and run from haxe interpreter?
I could possibly switch to cppia, and combined with lix may give a neko-free solution.
Sounds great!
from nme.
Related Issues (20)
- JNI callbacks via HaxeObject crash HOT 5
- Building android fails on linux because of change the FileSystem.fullPath behaviour in haxe 4.1.4
- Crash caused by preemptive mode HOT 2
- fix continues integration HOT 3
- [QUESTION] Flash Player Emulator HOT 3
- relatively rare timer crash. can't get why yet HOT 7
- [QUESTION] How accurate cubicTo method? HOT 2
- Issue with clipboard getdata on Android HOT 2
- Window close events
- Incompatibility with SWF library HOT 4
- Unable to run sample project on Linux HOT 3
- nme setup fails on M1 Mac
- CapabilitiesGetScreenDPI on Mac retina display concern HOT 8
- Video player on android 11 issue HOT 1
- nme build is adding empty `-cp`s
- Build Error: Invalid character: / HOT 3
- nme build neko create an empty output file.
- xcode 14.0.1 NME app hang risk warning
- Cant compile NME for android with latest hxcpp changes
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from nme.