This is a mashup between BlocklyVN32X and 8Bit-Unity. It allows you to make Visual Novels for classic 8bit computers and consoles, using a visual scripting language.
Work in progress.
This is a mashup between BlocklyVN32X and 8Bit-Unity. It allows you to make Visual Novels for classic 8bit computers and consoles, using a visual scripting language.
License: Apache License 2.0
This is a mashup between BlocklyVN32X and 8Bit-Unity. It allows you to make Visual Novels for classic 8bit computers and consoles, using a visual scripting language.
Work in progress.
Newer versions of 8bit-Unity can generate NES ROMs, but BlocklyVN8bit still hasn't been updated to use this feature.
hi, when loading from blocklyvn8bit to test, the c64 runs (on warp) speedily. but if I drag d64 into emulator it shows black and white lines (on warp), how can i set it to test the same way? Im adding delays in the game and on warp it seems its quick no matter what #
i put in? sorry if im not clear, but when I dble click the test c64 batch file, works nice,
but d64 is slow...
hi when using say "text" is there a way to hide "character name" tab above? or have the name change
every time (But itd be easier if i could just hide it. I cant figure out "TEXT" tab linked to picture, so SAY
i think is best way...
side note: i see you made pazzt too, can bitsy convert to zzt in your other converter?
https://rabbitboots.com/blog/2018/05/04/maze-minders-bitsy-to-zzt/
would "sharp" help it convert to 8bit? https://github.com/lordofduct/BitsySharp
If the zip
file being imported contains a file inside a folder, instead of being directly on the root of the archive file, the imported project does not work.
Hello;
hi i tried picture reordering, it always happens around 18th picture (the text changes but the pictures stay stuck!) Ive included
example hit 1, then 1 then keep hitting 1 :)
Thanks for the clarification; I shall take a look at the issue later on.
I tried to see if its the same in other platforms but I only could get atari opening (probably since I dont have the other emulators set up right yet) but I got a weird screen :
Weird; maybe it failed to load the program?
yes please keep me posted i did another section by chosing #2 and it does the same thing with the
other set of pics (around 18!)
Originally posted by @haroldo-ok in #28 (comment)
Originally posted by @zartan9 in #28 (comment)
hi, im able to make the block for character (with a name) but not able to show it
it just says "character name" over the text.. also based on 8bit im not able to see this output to nes though.. keep on gaming!
hi is there a sound import ? i was able to add sound to 8bit-unity which this is based off, so is there a way to put music into a game? thnks!
While testing #33, a bug was found where, if there are multiple say commands, some of them are being skipped; could be some keyboard buffer issue.
The lynx build batch file will often fais to run when invoked from inside the application, but willl work okay when invoked from outside.
If the project happens to be missing a folder (ex: /bitmaps
), the project opening or the compilation may fail.
If the imported zip
contains any empty directories (say, /portrait
), the directories are not being created, preventing the project from being loaded.
trying to make game with it.. but sometimes compiler fails...what can i do to make it work? Also do you add blockly to any other retro game engine (like unity 8bit)...
hi im finally finishing my game! i figured the error below is caused by adding " " into say text! I see the window text can be moved, can the option text also be moved down below? Also can background sound be added to a game? thanks
64\VIC2.c(41): Warning: Integer constant is long
unity\C64\VIC2.c(42): Warning: Integer constant is long
unity\C64\VIC2.c(43): Warning: Integer constant is long
unity\C64\VIC2.c(58): Warning: Integer constant is long
unity\C64\VIC2.c(59): Warning: Integer constant is long
unity\C64\VIC2.c(60): Warning: Integer constant is long
projects/secret/src/vn_engine.c(72): Warning: Control reaches end of non-void function
projects/secret/src/vn_engine.c(72): Warning: Variable 'selected' is defined but never used
projects/secret/src/vn_engine.c(146): Warning: Variable 'charW' is defined but never used
projects/secret/src/vn_engine.c(146): Warning: Variable 'spaceW' is defined but never used
projects/secret/src/vn_engine.c(231): Warning: Variable 'i' is defined but never used
projects/secret/src/vn_engine.c(231): Warning: Variable 'mn_option_1' is defined but never used
projects/secret/src/vn_engine.c(231): Warning: Variable 'mn_choice_2' is defined but never used
projects/secret/src/vn_engine.c(231): Warning: Variable 'mn_choice_3' is defined but never used
projects/secret/src/generated_script.c(46): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(78): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(91): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(126): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(128): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(130): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(134): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(164): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(165): Error: ')' expected
projects/secret/src/generated_script.c(165): Error: ';' expected
projects/secret/src/generated_script.c(165): Error: Undefined symbol: 'Guard'
Original post:
I like how blocklyvn8bit has a bigger picture background than say "DAAD"
https://github.com/daad-adventure-writer/daad but i notice DAAD has text under...is there a way to
maybe move the text down to bottom in blocklyvn8bit to make the picture look bigger/more visual.
Keep up nice work!
Originally posted by @zartan9 in #19 (comment)
Whenever the routine renders a page of text or displays the menu, it always loads the image again, from disk, even if it has already been loaded; that could be optimized by saving to RAM a copy of the region that will be replaced before drawing the text or the menu.
8bit-Unity has support for music, on some platforms.
Refactor the code generation so as to make it easier to adapt the tool to generate scripts for other platforms
Often, when the project isn't created on the 8bit-Unity folder, yet, the compilations fails on the first time it's tried, or even after a few tries; then it starts working reliably.
howdy! also is there a way to replace/change the font? I found a font awesome folder, is that the correct spot? thanks.
Originally posted by @zartan9 in #33 (comment)
thanks that fixed it, it went to 202 pixels some how! I didnt see any errors... do the images for the portraits have to be smaller/another size? happy new year!
Originally posted by @zartan9 in #19 (comment)
That may or may not be some code that remains from BlocklyVN32x: BlocklyVN32x, which BlocklyVN8Bit was based on, used a fixed resolution of 320 x 202; maybe there exists some remaining code that would be still doing that, under some circunstances?
Using symbolic characters on an image's file name causes bugs when generating the code.
-----Original Message-----
hi yes i can see a scrolling list of pictures now thank you! I duplicated pics and renamed them hi, so its hi(2).jpg hi(3).jpgthen i exported and got error are () not allowed in name? it was working before i duplicated the pictures (for c64, the atari and lynx didnt even beforehand). Cant wait to see NES in the list!ย
-----Original Message-----
From: Haroldo de Oliveira Pinheiro @.>
To: haroldo-ok/BlocklyVN8bit @.>
Cc: zartan9 @.>; Mention @.>
Sent: Wed, Jun 1, 2022 6:59 pm
Subject: Re: [haroldo-ok/BlocklyVN8bit] Problem when selecting between a large amount of images (Issue #24)
Okay, I realeased a new version; it should fix the compilation bug.Version 0.2.4: https://github.com/haroldo-ok/BlocklyVN8bit/releases/download/v0.2.4/BlocklyVN8bit-0.2.4.7zโ
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Originally posted by @zartan9 in #24 (comment)
Currently, it centers it vertically at the configured y position, depending on the amount of items.
thanks, its been a while, I downloaded new version but "Failed to run emulator!" how do i connect it again? Im tryn to run as c64
Originally posted by @zartan9 in #24 (comment)
The selection popup isn't working correctly when there are too many images to list
hi is there a limit of images(in the editor?) I can seem to scroll to get to the other photos in the bg folder from editr)
thanks
Originally posted by @zartan9 in #22 (comment)
Original request:
Also if possible to get back to a mAIN menu at any time is there a way to set that up with a key press? Like option "mainmenu" if ...? be well :)
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