Coder Social home page Coder Social logo

finishing game! about blocklyvn8bit HOT 12 OPEN

haroldo-ok avatar haroldo-ok commented on July 26, 2024 1
finishing game!

from blocklyvn8bit.

Comments (12)

zartan9 avatar zartan9 commented on July 26, 2024 1

ok great! Im also almost done with the sega engine game cant wait to show you these (i can always update once/if it gets gif/vid support for sega)! hope you like them.

from blocklyvn8bit.

zartan9 avatar zartan9 commented on July 26, 2024 1

hi just testing exportin to platforms. Atari Im not sure what to press next, and how can I set up lynx ?
also apple The system cannot find the path specified. apple2gen.exe or something . Oric shows a picture but when i press 1 or any key nothing happens. Lastly the c64 works, which is my main platform :) on one of the games it says : Compilation failed!
Error: Failed to copy file. any ideas what that is? t
thanks.
erratari
errlynx

from blocklyvn8bit.

zartan9 avatar zartan9 commented on July 26, 2024 1

ok bit by bit.. this is for apple 64k
the first log is from a game that outputs to c64..
the second log still for apple 64k is from a game that errors outputing to c64 (hoping to find/fix the error(s))
i can wait to send the other platform logs if you want these 1 at a time... :)

Loading project...
The project was loaded!

Starting compilation...
The file was saved: src/generated_script.c
The file was saved: secret.builder
The chunk file was saved: chunks-atari.txt
The chunk file was saved: chunks-apple.txt
The chunk file was saved: chunks-c64.txt
The chunk file was saved: chunks-lynx.txt
The chunk file was saved: chunks-oric.txt
Compilation done!

Building and starting emulator...

C:\Users\zarta\OneDrive\Desktop\BlocklyVN8bit-0.3.0\BlocklyVN8bit-0.3.0\8bit-Unity\build>echo off
A subdirectory or file apple already exists.
--------------- CONVERT ASSETS ---------------
DONE!
--------------- COMPILE PROGRAM ---------------
unity\charmap.c(235): Warning: Parameter 'palette' is never used
unity\charmap.c(355): Warning: Converting pointer to integer without a cast
unity\charmap.c(356): Warning: Converting pointer to integer without a cast
unity\charmap.c(357): Warning: Converting pointer to integer without a cast
unity\charmap.c(358): Warning: Converting pointer to integer without a cast
unity\charmap.c(363): Warning: Converting pointer to integer without a cast
unity\charmap.c(367): Warning: Converting pointer to integer without a cast
unity\charmap.c(414): Warning: Variable 'dst' is defined but never used
unity\charmap.c(414): Warning: Variable 'col' is defined but never used
unity\chunks.c(138): Warning: Converting pointer to integer without a cast
unity\chunks.c(211): Warning: Converting pointer to integer without a cast
unity\music.c(96): Warning: Converting pointer to integer without a cast
unity\music.c(98): Warning: Converting pointer to integer without a cast
unity\net-base.c(83): Warning: Control reaches end of non-void function
unity\net-base.c(83): Warning: Parameter 'ip' is never used
unity\net-url.c(80): Warning: Parameter 'timeOut' is never used
unity\net-tcp.c(52): Warning: Parameter 'slot' is never used
unity\net-udp.c(44): Warning: Converting pointer to integer without a cast
unity\net-udp.c(55): Warning: Parameter 'slot' is never used
unity\net-web.c(50): Warning: Parameter 'port' is never used
unity\net-web.c(50): Warning: Parameter 'timeOut' is never used
unity\net-web.c(70): Warning: Parameter 'buffer' is never used
unity\net-web.c(70): Warning: Parameter 'length' is never used
unity\net-web.c(80): Warning: Parameter 'buffer' is never used
unity\net-web.c(80): Warning: Parameter 'length' is never used
unity\net-web.c(107): Warning: Parameter 'timeOut' is never used
unity\print.c(164): Warning: Variable 'dataAux' is defined but never used
unity\print.c(583): Warning: Converting pointer to integer without a cast
unity\print.c(584): Warning: Converting pointer to integer without a cast
unity\sfx.c(184): Warning: Converting pointer to integer without a cast
unity\sfx.c(250): Warning: Converting pointer to integer without a cast
unity\sfx.c(256): Warning: Converting pointer to integer without a cast
unity\sprites.c(230): Warning: Parameter 'cols' is never used
unity\sprites.c(230): Warning: Parameter 'spriteColors' is never used
unity\sprites.c(243): Warning: Parameter 'index' is never used
unity\sprites.c(243): Warning: Parameter 'offset' is never used
unity\sprites.c(243): Warning: Parameter 'color' is never used
unity\sprites.c(284): Warning: Converting pointer to integer without a cast
unity\sprites.c(303): Warning: Converting integer to pointer without a cast
unity\sprites.c(429): Warning: Converting pointer to integer without a cast
unity\sprites.c(456): Warning: Converting pointer to integer without a cast
unity\Apple\files.c(55): Warning: Converting integer to pointer without a cast
unity\Apple\files.c(57): Warning: Converting integer to pointer without a cast
unity\Apple\files.c(77): Warning: Converting integer to pointer without a cast
unity\Apple\files.c(93): Warning: Converting pointer to integer without a cast
unity\Apple\files.c(109): Warning: Converting pointer to integer without a cast
unity\Apple\hires.c(40): Warning: Converting integer to pointer without a cast
projects/secret/src/vn_engine.c(72): Warning: Control reaches end of non-void function
projects/secret/src/vn_engine.c(72): Warning: Variable 'selected' is defined but never used
projects/secret/src/vn_engine.c(146): Warning: Variable 'charW' is defined but never used
projects/secret/src/vn_engine.c(146): Warning: Variable 'spaceW' is defined but never used
projects/secret/src/vn_engine.c(224): Warning: Expression result unused
projects/secret/src/vn_engine.c(225): Warning: Expression result unused
projects/secret/src/vn_engine.c(231): Warning: Variable 'i' is defined but never used
projects/secret/src/vn_engine.c(231): Warning: Variable 'mn_option_1' is defined but never used
projects/secret/src/vn_engine.c(231): Warning: Variable 'mn_choice_2' is defined but never used
projects/secret/src/vn_engine.c(231): Warning: Variable 'mn_choice_3' is defined but never used
projects/secret/src/generated_script.c(46): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(78): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(91): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(126): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(128): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(130): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(134): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(164): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(166): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(168): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(170): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(173): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(205): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(207): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(209): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(211): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(247): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(297): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(303): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(305): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(307): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(309): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
Reading "build/apple/secret.bin", loading from $0803 to $8546.
Crunching from $0803 to $8546.
Phase 1: Instrumenting file

Length of indata: 32067 bytes.

Instrumenting file, done.

Phase 2: Calculating encoding

pass 1: optimizing ..

size 99611.0 bits ~12452 bytes
pass 2: optimizing ..

size 99408.0 bits ~12426 bytes
pass 3: optimizing ..

size 99367.0 bits ~12421 bytes
pass 4: optimizing ..
Calculating encoding, done.

Phase 3: Generating output file

Enc: 1111222134138A5D,2122,2132222244556679,433556677899ADCE
Length of crunched data: 12450 bytes.
Crunched data reduced 19617 bytes (61.18%)
Literal sequences are used, length 1 sequences are used,
length 123 mirrors are not used, max length used is 8190 and
the safety offset is 2.
Target is self-decrunching Apple ][+ executable,
jmp address $0803.
Writing "build/apple/loader" as AppleSingle, saving from $0803 to $39C0.
Memory layout: |Start |End |
Crunched data | $0801| $38A2|
Decrunched data | $0803| $8546|
Decrunch table | $0334| $03D0|
Decruncher | $00FD| $01BB| and $EF,$EB,$EC,$ED,$EE
Decrunch effect writes to $07F7.
Decruncher: |Enter |During|Exit |
IRQ enabled | 1| 1| 1|
DONE!
--------------- APPLE DISK BUILDER ---------------
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
1 file(s) copied.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
'Applewin.exe' is not recognized as an internal or external command,
operable program or batch file.
DONE
Press any key to continue . . .

//
Loading project secret
Loading project...
The project was loaded!

Starting compilation...
The file was saved: src/generated_script.c
The file was saved: secret.builder
The chunk file was saved: chunks-atari.txt
The chunk file was saved: chunks-apple.txt
The chunk file was saved: chunks-c64.txt
The chunk file was saved: chunks-lynx.txt
The chunk file was saved: chunks-oric.txt
Compilation done!

Building and starting emulator...

C:\Users\zarta\OneDrive\Desktop\BlocklyVN8bit-0.3.0\BlocklyVN8bit-0.3.0\8bit-Unity\build>echo off
A subdirectory or file apple already exists.
--------------- CONVERT ASSETS ---------------
DONE!
--------------- COMPILE PROGRAM ---------------
unity\charmap.c(235): Warning: Parameter 'palette' is never used
unity\charmap.c(355): Warning: Converting pointer to integer without a cast
unity\charmap.c(356): Warning: Converting pointer to integer without a cast
unity\charmap.c(357): Warning: Converting pointer to integer without a cast
unity\charmap.c(358): Warning: Converting pointer to integer without a cast
unity\charmap.c(363): Warning: Converting pointer to integer without a cast
unity\charmap.c(367): Warning: Converting pointer to integer without a cast
unity\charmap.c(414): Warning: Variable 'dst' is defined but never used
unity\charmap.c(414): Warning: Variable 'col' is defined but never used
unity\chunks.c(138): Warning: Converting pointer to integer without a cast
unity\chunks.c(211): Warning: Converting pointer to integer without a cast
unity\music.c(96): Warning: Converting pointer to integer without a cast
unity\music.c(98): Warning: Converting pointer to integer without a cast
unity\net-base.c(83): Warning: Control reaches end of non-void function
unity\net-base.c(83): Warning: Parameter 'ip' is never used
unity\net-url.c(80): Warning: Parameter 'timeOut' is never used
unity\net-tcp.c(52): Warning: Parameter 'slot' is never used
unity\net-udp.c(44): Warning: Converting pointer to integer without a cast
unity\net-udp.c(55): Warning: Parameter 'slot' is never used
unity\net-web.c(50): Warning: Parameter 'port' is never used
unity\net-web.c(50): Warning: Parameter 'timeOut' is never used
unity\net-web.c(70): Warning: Parameter 'buffer' is never used
unity\net-web.c(70): Warning: Parameter 'length' is never used
unity\net-web.c(80): Warning: Parameter 'buffer' is never used
unity\net-web.c(80): Warning: Parameter 'length' is never used
unity\net-web.c(107): Warning: Parameter 'timeOut' is never used
unity\print.c(164): Warning: Variable 'dataAux' is defined but never used
unity\print.c(583): Warning: Converting pointer to integer without a cast
unity\print.c(584): Warning: Converting pointer to integer without a cast
unity\sfx.c(184): Warning: Converting pointer to integer without a cast
unity\sfx.c(250): Warning: Converting pointer to integer without a cast
unity\sfx.c(256): Warning: Converting pointer to integer without a cast
unity\sprites.c(230): Warning: Parameter 'cols' is never used
unity\sprites.c(230): Warning: Parameter 'spriteColors' is never used
unity\sprites.c(243): Warning: Parameter 'index' is never used
unity\sprites.c(243): Warning: Parameter 'offset' is never used
unity\sprites.c(243): Warning: Parameter 'color' is never used
unity\sprites.c(284): Warning: Converting pointer to integer without a cast
unity\sprites.c(303): Warning: Converting integer to pointer without a cast
unity\sprites.c(429): Warning: Converting pointer to integer without a cast
unity\sprites.c(456): Warning: Converting pointer to integer without a cast
unity\Apple\files.c(55): Warning: Converting integer to pointer without a cast
unity\Apple\files.c(57): Warning: Converting integer to pointer without a cast
unity\Apple\files.c(77): Warning: Converting integer to pointer without a cast
unity\Apple\files.c(93): Warning: Converting pointer to integer without a cast
unity\Apple\files.c(109): Warning: Converting pointer to integer without a cast
unity\Apple\hires.c(40): Warning: Converting integer to pointer without a cast
projects/secret/src/vn_engine.c(72): Warning: Control reaches end of non-void function
projects/secret/src/vn_engine.c(72): Warning: Variable 'selected' is defined but never used
projects/secret/src/vn_engine.c(146): Warning: Variable 'charW' is defined but never used
projects/secret/src/vn_engine.c(146): Warning: Variable 'spaceW' is defined but never used
projects/secret/src/vn_engine.c(224): Warning: Expression result unused
projects/secret/src/vn_engine.c(225): Warning: Expression result unused
projects/secret/src/vn_engine.c(231): Warning: Variable 'i' is defined but never used
projects/secret/src/vn_engine.c(231): Warning: Variable 'mn_option_1' is defined but never used
projects/secret/src/vn_engine.c(231): Warning: Variable 'mn_choice_2' is defined but never used
projects/secret/src/vn_engine.c(231): Warning: Variable 'mn_choice_3' is defined but never used
projects/secret/src/generated_script.c(46): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(78): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(91): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(126): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(128): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(130): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(134): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(164): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(166): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(168): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(170): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(173): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(205): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(207): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(209): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(211): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(247): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(297): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(303): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(305): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(307): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
projects/secret/src/generated_script.c(309): Warning: Pointer assignment to 'char *' from 'const char *' discards qualifiers
Reading "build/apple/secret.bin", loading from $0803 to $8546.
Crunching from $0803 to $8546.
Phase 1: Instrumenting file

Length of indata: 32067 bytes.

Instrumenting file, done.

Phase 2: Calculating encoding

pass 1: optimizing ..

size 99611.0 bits ~12452 bytes
pass 2: optimizing ..

size 99408.0 bits ~12426 bytes
pass 3: optimizing ..

size 99367.0 bits ~12421 bytes
pass 4: optimizing ..
Calculating encoding, done.

Phase 3: Generating output file

Enc: 1111222134138A5D,2122,2132222244556679,433556677899ADCE
Length of crunched data: 12450 bytes.
Crunched data reduced 19617 bytes (61.18%)
Literal sequences are used, length 1 sequences are used,
length 123 mirrors are not used, max length used is 8190 and
the safety offset is 2.
Target is self-decrunching Apple ][+ executable,
jmp address $0803.
Writing "build/apple/loader" as AppleSingle, saving from $0803 to $39C0.
Memory layout: |Start |End |
Crunched data | $0801| $38A2|
Decrunched data | $0803| $8546|
Decrunch table | $0334| $03D0|
Decruncher | $00FD| $01BB| and $EF,$EB,$EC,$ED,$EE
Decrunch effect writes to $07F7.
Decruncher: |Enter |During|Exit |
IRQ enabled | 1| 1| 1|
DONE!
--------------- APPLE DISK BUILDER ---------------
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
1 file(s) copied.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
'Applewin.exe' is not recognized as an internal or external command,
operable program or batch file.
DONE
Press any key to continue . . .
Loading project secretpart2
Loading project...
The project was loaded!

Starting compilation...
The file was saved: src/generated_script.c
The file was saved: secretpart2.builder
Compilation failed!
Error: Failed to copy file.
Failed to run emulator!

from blocklyvn8bit.

zartan9 avatar zartan9 commented on July 26, 2024 1

thanks great all 3 parts work for c64 now! not so much for other platforms but thats ok im focused on commodore for this game! Ill send the choice4genesis game Im workn on and when the vcs editor gets more features id like to use that too! retro gaming hooray!!! wuold be cool if ai/chatgpt could be trained to make a c64 game/engine! thanks.

from blocklyvn8bit.

haroldo-ok avatar haroldo-ok commented on July 26, 2024

Hello!

  • I will have to take a look at what is going wrong with the say command;
  • Music support will be implemented in #38
  • The configuration of the options menu layout will probably happen in #20

from blocklyvn8bit.

haroldo-ok avatar haroldo-ok commented on July 26, 2024

Good luck! I can't wait!

from blocklyvn8bit.

haroldo-ok avatar haroldo-ok commented on July 26, 2024

In theory, it should just work; I would need the full log, in order to see what went wrong.

from blocklyvn8bit.

zartan9 avatar zartan9 commented on July 26, 2024

secretpart2 - Copy.zip
hi still cant figure out just says failed. maybe you can find something? thanks

from blocklyvn8bit.

haroldo-ok avatar haroldo-ok commented on July 26, 2024

Hello; it will still take a few days before I have access to my computer, again; does the problem only happen in the Apple II?

from blocklyvn8bit.

zartan9 avatar zartan9 commented on July 26, 2024

ahh no rush. it happens on c64 and other platforms... not sure why the other games im workin on seem to work (at least on c64)... thanks.

from blocklyvn8bit.

haroldo-ok avatar haroldo-ok commented on July 26, 2024

Okay, found the cause: two of the images were actually jpg images, instead of png

Corrected project:
issue43.zip

I also opened issues #50, #49, #48, #47, #46, #45 and #44 with the problems found while testing.

from blocklyvn8bit.

haroldo-ok avatar haroldo-ok commented on July 26, 2024

Thanks for your interest! ;)

from blocklyvn8bit.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.