Comments (12)
Also:
The Bad Touch Bluff (For 2's)
- In the same way as the Bad Touch Finesse, it is also possible to Bad Touch Bluff in order to get unrelated cards played from Finesse Position.
- For example, in a 3-player game:
- Blue 2 and green 2 are played on the stacks.
- Alice clues number 2 to Cathy, touching a red 2 on slot 3 and a red 2 on slot 5 (her chop).
- Bob knows that normally, this would be a 2 Save on the red 2. However, Alice is violating Good Touch Principle, so she must be trying to communicate something extra.
- Bob blind-plays his Finesse Position card and it is blue 3.
- Cathy knows that since a clue that looks like a 2 Save got Bob to blind-play something, then a duplication occurred and both of the twos must be the same copy. Cathy discards the left-most copy and saves the other one for later.
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What's the proposal exactly? That a 2s clue to chop that finesses implies dupe 2s? I'm not even sure that's generally true given other context that can exist (maybe the 2 clue was prioritized ahead of a clearly better clue in the hand of the player holding the 2s?).
If the conclusion is that a player can sometimes induce that the 2s are duped, that's just a consequence of existing conventions.
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its not really a new proposal, more of documentation of an existing move
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the only time when this style of a clue not does indicate dupe 2's is when it is done super early (and usually in a hard-variant). that move is currently undocumented, probably can stay that way tbh
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If it's worth documenting this, it should probably come with all the qualifiers like: the clue wasn't OPC, it wasn't unduly urgent, it clearly can't be a suboptimal save.
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- The Bad Touch Finesse is contextual and does not always apply. For example, if the clue giver was an Occupied, then it is an Occupied Play Clue and the 2's are not necessarily duplicated.
it wasn't unduly urgent
is this in reference to the "super-early"-style 2's clue?
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That's one way of putting it. Considering the urgent 2s finesse happens more often than the dupe 2s finesse IME, it seems weird to want to document the latter but not the former.
There are still more cases to consider, however. What if the hand is two 5s and two 2s? Cluing the chop 2 first is a suboptimal way to save it, so it should indicate a finesse, despite the other 2 being good.
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it seems weird to want to document the latter but not the former.
mostly it was due to wanting to document all of the bad touch finesses for completion purposes
There are still more cases to consider, however. What if the hand is two 5s and two 2s? Cluing the chop 2 first is a suboptimal way to save it, so it should indicate a finesse, despite the other 2 being good.
ive never seen that move myself, it might not be worth documenting that
from hanabi.github.io.
- If the clue giver gave a 2 Save early and had other Play Clues to give instead, the clue could be so bad that it would trigger a Finesse and the other 2's are not necessarily duplicated.
from hanabi.github.io.
Could be an useful convention. It makes a card play faster and with known duplicates it's easier to do priority play or trash order chop move (when two cards are clued at a time)
from hanabi.github.io.
/accept
from hanabi.github.io.
- Some time has passed since this issue was opened and the group appears to have reached a consensus.
- ✔️ This change will be integrated into the official reference document.
- This issue will now be closed; feel free to re-open it if you wish to continue the discussion.
(For more information on how consensus is determined, please read the Convention Changes document.)
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Related Issues (20)
- Delete Trash Finesse Exception in Pink HOT 2
- Consolidate special-ones/-fives pages? HOT 2
- Change Stale 1's so that a chop 1 is good HOT 5
- Early Saves / Potentially Delete LPC HOT 16
- look into linking specific bullet points
- Remove double tempo clues? HOT 7
- Disallow play-cluing a card that's also on finesse position? HOT 7
- Convention Rework: Bring Back 1's Dupe Bluff HOT 8
- Convention Proposals/Clarification: Trash Bluff Ejection & Discharge HOT 24
- Loaded Play Clues should not apply in Double Discard Situations HOT 1
- Clarification on Special Fives HOT 10
- Critical fours HOT 3
- Artificial Blind-Play-Forcing Right-Clues HOT 4
- Delete: 2 Saves Off Chop on the First Turn HOT 5
- move shout discard to level 7 HOT 3
- Move Charms (level 24) to level 16 (ejections/discharges) and Blaze Discards/Hesitation Blind-Plays to level 21 (advanced moves) HOT 2
- Merge level 5 (intermediate finesses) into level 2 (basic moves) HOT 1
- Make trash finesses and trash bluffs cm at Level 14 HOT 7
- Changing NIDBs to NIDIs HOT 6
- Allowing The Bubblegum Bluff (Two-Away-From-Playable Form) to bluff pink cards as a hard bluff HOT 7
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