Comments (5)
Deleting is fine i.m.o - but we could also replace it with a section that outlines how (I think) most people play? I can see people finding this happen late into their hanabi careers since it is rather uncommon and having no clue what to do. Something like:
No Turn 1 Valid Clues
Though rare, it is possible to have a turn 1 with no valid clues to gives [No 5s, no unique 2s on chop, no play clues]. When this occurs, we agree it is best to give a clue that causes the 'least' damage with a bomb [or the most 'benefit' with a bomb]. This decision is highly contextual based on each individual game - but since any clue given will be interpreted as a play clue, it is up to Alice to choose the best option to bomb. This only applies to turn 1 where Alice has 8 clues and cannot discard. Once the first clue is given, if the game state immediately goes back to 8 clues [Cathy discards], it is a standard 8 clue stalling situation. Note that in almost every situation, it is Bob that will bomb a card.
Sample of least 'damage'
Alice sees no valid clues to give on turn 1. Alice sees that Bob has a y4 on chop, and Cathy has a y4 in slot 2. Alice chooses to clue Bob yellow touching his slot 5 causing y4 to bomb immediately. Cathy assumes Alice had no legal clues to give on turn 1 and chose a card to bomb. She is not promised the other copy of y4, but agrees that a random 4 is better to bomb than a 3 in Bobs hand.
Sample of most 'benefit'
Alice sees no valid clues to give on turn 1. Alice sees that Bob has a a p4 on finesse position. Alice sees that Cathy's hand is x x r3 b3 y3. Alice clues Cathy 3, touching her 3s. Bob bombs slot 1 (p4) and Cathy assumes Alice had no legal clues to give on turn 1 and chose to make Bob bomb while picking up all of her 3s.
Thoughts?
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agree
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Moved it to Misc section because it didn't really fit in the 'Save Clues' section to me.
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/accept
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- Some time has passed since this issue was opened and the group appears to have reached a consensus.
- ✔️ This change will be integrated into the official reference document.
- This issue will now be closed. If you feel this was an error, feel free to continue the discussion and a moderator will re-open the issue.
(For more information on how consensus is determined, please read the Convention Changes document.)
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Related Issues (20)
- Delete Trash Finesse Exception in Pink HOT 2
- Consolidate special-ones/-fives pages? HOT 2
- Change Stale 1's so that a chop 1 is good HOT 5
- Early Saves / Potentially Delete LPC HOT 16
- look into linking specific bullet points
- Remove double tempo clues? HOT 7
- Disallow play-cluing a card that's also on finesse position? HOT 7
- Convention Rework: Bring Back 1's Dupe Bluff HOT 8
- Convention Proposals/Clarification: Trash Bluff Ejection & Discharge HOT 24
- Loaded Play Clues should not apply in Double Discard Situations HOT 1
- Clarification on Special Fives HOT 10
- Critical fours HOT 3
- Artificial Blind-Play-Forcing Right-Clues HOT 4
- move shout discard to level 7 HOT 3
- Move Charms (level 24) to level 16 (ejections/discharges) and Blaze Discards/Hesitation Blind-Plays to level 21 (advanced moves) HOT 2
- Merge level 5 (intermediate finesses) into level 2 (basic moves) HOT 1
- Make trash finesses and trash bluffs cm at Level 14 HOT 7
- Changing NIDBs to NIDIs HOT 6
- Allowing The Bubblegum Bluff (Two-Away-From-Playable Form) to bluff pink cards as a hard bluff HOT 7
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