Comments (4)
I'm struggling to think of a reason why one might want to do such a thing. Could you provide a motivating example?
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I cannot provide a motivating example. However I can provide an example lol. What I would wish to do is create a const array of vertices, and a const array of indices, for use with vulkano. Sure I could manually create these by hand, but it would be easier to grab them from gltf in a const function.
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You could use gltf
from inside a build script of your package, which can run whatever kind of non-const calculation it wants, and generate Rust code containing constant arrays (either with simple string formatting, or uneval
) which can then be included in your main program with include!
or mod
.
from gltf.
Ooh that sounds good, thanks for the info!
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Related Issues (20)
- Semver violating change in gltf-json v1.2 HOT 3
- Add Animations? HOT 1
- gltf-json 1.3 breaks semver HOT 3
- Allow importing large images
- Can we have a feature which accumulates all the other features in it?
- Expose Scheme API publicly or allow access to encoded images
- Panics on reading a large GLTF due to the .bin being more than ~4GB and `byteLength` using a u32 HOT 3
- Possible to return a slice intead of an iterator ? HOT 1
- gltf::animation::Sampler and gltf::animation::Channel should have `.index()` HOT 1
- Add support for KHR_mesh_quanitization HOT 2
- Validation apparently takes ages
- version 1.4 violates semantic versioning HOT 1
- Support EXT_mesh_gpu_instancing HOT 1
- 2024 / Version 2.0 Plan HOT 10
- Pin sub-crate versions HOT 1
- Optional simd-json decoding
- bug: Reader::read_positions does not honour `accessor.componentType` HOT 3
- `gltf::import_buffers` consumes `Vec<u8>` blob HOT 1
- Consider adding export or splitting representation into separate crate HOT 2
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