Comments (3)
That's interesting. It's good to know there are assets large enough to encounter these kind of issues.
This is a known problem for binary glTF because there is a hard limit on the binary chunk size. For standard glTF with a separate binary payload, you're right to say there is no such limitation. I'll mark this is a bug.
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Would a fix to this involve anything beyond changing the types of
Buffer::byte_length
andView::byte_length
fromu32
tousize
u64
? The binary buffer size limitation and type should still be enforced throughHeader::length
etc, so it shouldn't weaken any guarantees, I don't think. If that's it, I might make a PR for it tomorrow.
I don't think so. I agree it should be u64
rather than usize
.
from gltf.
Would a fix to this involve anything beyond changing the types of Buffer::byte_length
and View::byte_length
from u32
to usize
u64
? The binary buffer size limitation and type should still be enforced through Header::length
etc, so it shouldn't weaken any guarantees, I don't think. If that's it, I might make a PR for it tomorrow.
Edit: I realised that using usize
would not work on 32 bit targets, or rather be inconsistent. On the other hand, using u64
on 32 bit targets that never need to handle large glTF files might lead to unnecessary slow downs. I'd still just stick with u64
since I happen to work on 64 bit systems and it's much simpler, but you could argue for putting it behind a (default) feature or making it generic with implementations for either type.
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