Comments (3)
If you install glfw in a particular directory and add the prefix to your other project, you'll get system headers by default for any library. CMake solved this but only for find_package
.
from glfw.
The one more caveat is a need to conditionalize SYSTEM
apply, so internal tests and/or examples builds will keep produce warnings
from glfw.
Looks like more of a CMake-wide issue coz every library is being setup this way.
Workaround is to add same or rooted include like:
fullpath: ${CMAKE_SOURCE_DIR}/deps/glfw/include
target_include_directories(${PROJECT_NAME} SYSTEM PRIVATE
"${CMAKE_SOURCE_DIR}/deps" # all upper dirs will be treated as SYSTEM, even if opposite stated explicitly (with: -I)
)
from glfw.
Related Issues (20)
- About Win32 default icons(关于win32默认图标) HOT 1
- glfw 3.4 linux build doesn't run doxygen in builddir/docs/html when a builddir is set. HOT 1
- Avoid multiple static functions with the same name
- Program crashes with exit code -1073741819 (0xC0000005) HOT 16
- Remove support for Windows XP and Vista
- Remove support for OS X 10.10 Yosemite and earlier
- [VULKAN] Segfault on glfwTerminate if window resized in its lifetime HOT 1
- GLFW error 65544 HOT 5
- Listen to Cocoa delegate windowDidChangeBackingProperties HOT 1
- Did a scroll event come from a wheel or from a trackpad? HOT 1
- Implimentation of glfwGetWindowSizeLimits HOT 1
- Cursor/mouse not visible in fullscreen
- glfwInit segfaults on headless weston HOT 1
- Wayland native access requires setting the API hint HOT 1
- Dereference of NULL error according to GCC's -fanalyzer
- Uninstalling installed files yields Cmake warnings HOT 9
- Stage Manager iconified window never says it's iconified
- Turning on GLFW_CURSOR_DISABLED when moving the mouse will produce huge mouse position offsets
- MacOS Beta with Double Joycon Controller doesn't work. Single Joycon is sporadicly working. HOT 2
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from glfw.