Comments (6)
This doesn't indicate memory corruption.
To address this, set the environment variable __GL_THREADED_OPTIMIZATIONS=0.
Subsequently, you may encounter cursor position issues within the game. To resolve this, install the patched version of GLFW from AUR glfw-wayland-minecraft-cursorfix. If you're playing from multimc/prismlauncher, ensure you configure the settings to utilize the system GLFW library.
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I also am having this issue and I am also running an Nvidia card. I'm on Arch, running the glfw-wayland package.
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That looks like memory corruption. It shouldn't be possible to get to that point in GLFW without a valid EGL display.
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This doesn't indicate memory corruption.
To address this, set the environment variable __GL_THREADED_OPTIMIZATIONS=0.
Subsequently, you may encounter cursor position issues within the game. To resolve this, install the patched version of GLFW from AUR glfw-wayland-minecraft-cursorfix. If you're playing from multimc/prismlauncher, ensure you configure the settings to utilize the system GLFW library.
Yep you're absolutely right! This was a Nvidia driver related issue which was causing this (it hasn't been patched yet even on the latest version of the driver) so using this Environment Variable seems to be a temporary solution to that problem, I'll report it to Nvidia see if they respond back. But in the mean time there is also additionally a line of GLFW which further prevents Minecraft from starting.
Line 2230/2231 wl_window.c
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: The platform does not support setting the window icon");
FIX
fprintf(stderr, "!!! Ignoring Error: Wayland: The platform does not support setting the window icon\n");
The fix being making this a warning rather than a hard failure for a presumed unimplemented function.
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Certainly, the glfw-wayland-minecraft-cursorfix already includes the necessary patch to address the setting window icon issue, as well as another patch aimed at resolving duplicate pointer scroll events. In addition, there are other patches that you may find useful. If you are using Gentoo, you can still apply all patches from the AUR and compile GLFW with them to fix Minecraft-related issues on Wayland.
Apologies for going off-topic, but I believe this information will be very useful, especially after resolving the GLFW error 65544 in Minecraft.
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I've been experiencing this issue too. I have a laptop with a Nvidia card running Manjaro. A way to reproduce is running the GLFW+OpenGL3 example from the Dear ImGui repository:
git clone --depth=1 https://github.com/ocornut/imgui
cd imgui/examples/example_glfw_opengl3
make
prime-run ./example_glfw_opengl3
The example works with the integrated Intel UHD Graphics. In order to run with the dedicated Nvidia GPU, I use the tool "prime-run".
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