Comments (4)
Yeah, I've developed versions 0.1 and 0.2 using Blender 2.83, but version 1.0 was developed specifically using version 2.90. I've later tested that it still works on 2.83 and 2.80 but I'm fairly sure that it works on 2.90.
However what I'm less sure about is exactly how to package and install it on all systems. I've tested the current installation instructions on my Windows 10 installation and on Ubuntu and it seemed to work for me.
I concur with your assessment of the logs. It should be there.
Are there external dependencies that need to be installed as well?
No, the only dependencies of the add-on are the Python packages that are already in Blender. Blender runs a modified version of CPython 3.7 with their own API added to it. It should work for Blender out of the box.
From PowerShell I ran
python __init__.py
and it exited silently. After restarting blender again neither the addon nor the File>Import/Export menu entries appear.
This is indeed expected. __init__.py
just defines functions that should be called by Blender to load the add-on. It doesn't actually call those functions.
I'll give it another try in the weekend. There was also another issue I needed to test on Windows.
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I wanted to submit this add-on to be included with Blender as a "community" add-on but it seems that it requires me to create a page on a wiki to document it, but the wiki is closed for a migration :(
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Thanks for responding, I figured out that the extension shows up in the "Testing" group instead of either "Official" or "Community", and that has to be searched explicitly. I'm new to Blender so others may already be aware, but it's worth mentioning this in your install instructions.
I used Microsoft's 3D Builder to create a simple cylinder with a copper surface intersecting a cube with a translucent "gel-like" composition. When I imported this .3MF into Blender using your extension it looks very different. The cylinder is copper colored but not metallic, and the cube is a solid gray instead of like a green "mist". Are these currently known limitations or should I expect these attributes to transfer?
I used 3D Builder because learning Blender seems hard, but I'll continue to work with it. I'm a little disappointed in the 3MF format right now though.
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One limitation is that this plug-in currently supports no 3MF extensions. One 3MF extension developed by Microsoft is support for materials. This includes textures, translucency and rendering parameters such as shine.
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Related Issues (20)
- Failed to export a simple structure in 3mf format HOT 10
- Addon Not Showing up after installation HOT 3
- installation fails silently HOT 2
- AttributeError: 'NoneType' object has no attribute 'keys' HOT 5
- Blender 2.93.3 > says it's installed but not listed in addons HOT 6
- SUPPOPRT STRUCTURES HOT 1
- Error while Export HOT 1
- Error import/export the 3mf file HOT 1
- Import and Export object dimensions and translations scaled by changes to Unit Scale.
- AttributeError: 'NoneType' object has no attribute 'name' when object has blank Material
- Does the importing of the 3MF files keep the color and texture information in 3MF files? HOT 2
- Does not work with Blender 3.5 HOT 5
- 3MF Consortium Support HOT 1
- Texture not included in export HOT 1
- 3.6 3MF Blender Compatibility Workaround HOT 4
- Install fix HOT 2
- Changing license from AGPL to GPL for inclusion in default Blender package HOT 8
- exported file empty HOT 4
- Blender 4 support? HOT 1
- python traceback trying to import file HOT 4
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