Comments (5)
Welcome! It takes a while to wrap your head around shader coding. The Book of Shaders is a nice way to get started on the basics. Answers to your questions:
GLFW is a C library that basically just creates a window with OpenGL ready to use. As a Bonzomatic user you shouldn't really worry about it.
Bonzomatic supports both HLSL (DirectX) and GLSL 4.1 (OpenGL) shading languages. The GLSL language version is set by the application by adding #version 410
in the beginning of each shader. The reference page you linked is just the right one.
Printing out values from shaders is not possible in Bonzomatic. In practice you need to debug the shaders by just outputting colors, which really sucks. So yeah it can frustrating.
Hope this helped.
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ok it is C this means i can use all build-in funktions of the language exept for includes
ah thats why i cant import stdio for printf
the book seams interesting i should look about them and hoping there is a similar book in my mother language german available.
ok nice this helping me allot thanks ^^
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The Book Of Shaders is available in German, yes: https://thebookofshaders.com/?lan=de :)
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I also highly recommend Flopine's seminar on the matter: https://www.youtube.com/watch?v=uFFR31t1WMM
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I already saw yesterday that it is also in German, but unfortunately I have no access to everything according to Fractional brownian motion because there is probably a subsciber limit that has already been reached. as far as the siminar of floppine is concerned, I was there at the time, but at that time I was only able to program with python or only started with it months before. I found the whole thing very exciting but at the time I only understood 1% what she was doing and for a few months now I have thought to myself that you will try to stay tuned
thanks for helping me so much ^^
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