Comments (5)
With latest code, there is a texture that contains the contents of the frame you just rendered.
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With latest code, there is a texture that contains the contents of the frame you just rendered.
I am interested in the transfer of user data (or user arrays). Is it possible?
Or, another question: how to render to non-visualize texture, and get data from it at next frame?
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You can use the previous frame data as an array; e.g. the top row of pixels in 1920x1080 will give you 1920x3 bytes worth of data that gets carried over to the next frame.
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This method show ugly random pixel at top row? And other shader procedure maybe write another data to this pixel and destroy this data?
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You're the one writing the shader, so there's no "maybe".
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