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Gargaj avatar Gargaj commented on June 1, 2024

With latest code, there is a texture that contains the contents of the frame you just rendered.

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xintrea avatar xintrea commented on June 1, 2024

With latest code, there is a texture that contains the contents of the frame you just rendered.

I am interested in the transfer of user data (or user arrays). Is it possible?

Or, another question: how to render to non-visualize texture, and get data from it at next frame?

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Gargaj avatar Gargaj commented on June 1, 2024

You can use the previous frame data as an array; e.g. the top row of pixels in 1920x1080 will give you 1920x3 bytes worth of data that gets carried over to the next frame.

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xintrea avatar xintrea commented on June 1, 2024

This method show ugly random pixel at top row? And other shader procedure maybe write another data to this pixel and destroy this data?

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Gargaj avatar Gargaj commented on June 1, 2024

You're the one writing the shader, so there's no "maybe".

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