Comments (5)
Hmm, most of the HTML5 samples are compiled with SOKOL_GLES2, I'll have a look!
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Good! If you can't reproduce I might be the problem here. Let me know if that is the case and I might be able to give you more information!
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argh ok... looks like I only ever compile the emscripten stuff in release mode, SOKOL_ASSERTs are removed in this case. Fix incoming (I also need to improve the TravisCI scripts to test more build configs)
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Makes perfect sense! I've been compiling sokol_gfx without fips so I probably got other build settings.
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Ok, this should be fixed now. Thanks for the bug report :)
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Related Issues (20)
- [Question] Can sokol reuse webgl ids from glGen* HOT 2
- Best way of enabling shader debugging for D3D11? HOT 4
- Handling Alt-Tab. HOT 4
- Help using sokol_app with OpenGL on Windows HOT 3
- A simple Initialization texture binding function would be nice to have HOT 3
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- Toggling fullscreen stalls event updates (macOS) HOT 2
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- sokol_audio.h: capture input HOT 2
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- D3D11 storage buffers do not compile on wine HOT 1
- Seems .c file not generated in bindgen, producing errors HOT 2
- test
- Sokol Fetch Http response 200 is reported as an error HOT 7
- [sokol_gfx d3d11] update_image is wrong for 3d textures HOT 10
- Offscreen with alpha background. Is it possible? HOT 4
- [webgpu] Bindgroups cache breaks down with init/uninit pattern.
- macOS huge memory usage when window minimized HOT 1
- Questions regarding default GL version HOT 5
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