Comments (4)
The unfocus workaround worked super well for all my projects, so this can be the reasonable fix users will need to implement.
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So, there's one solution is by detecting window unfocus to drop the key states.
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Hmm yeah, I haven't been sure tbh whether it should be the responsibility of the user code to drop key presses that were stuck when the window loses focus, or whether sokol_app.h should do this automatically.
I'll try to have a look how GLFW handles this. It probably makes sense to copy their behaviour. It may be tricky on more esoteric platforms like the web though.
In general, listening for the events like UNFOCUSED is the correct workaround.
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...on further thought, it's tricky to handle inside sokol_app.h I would basically need to remember any pressed key, and then send a KEY_UP event on unfocused (and probably other events like minimized). Since sokol_app.h input is event-based (and not polling-based), that doesn't quite fit int since in an event-driven API there isn't a relationship between different types of input events.
I keep rolling around the idea in my head to have a input-polling header which sits on top of sokol_app.h and which would keep track of input events and offer a simple polling API (which makes a lot more sense for games), and this the unfocused-fix would make a lot more sense such a polling-layer.
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Related Issues (20)
- D3D11 storage buffers do not compile on wine HOT 1
- Seems .c file not generated in bindgen, producing errors HOT 2
- test
- Sokol Fetch Http response 200 is reported as an error HOT 7
- [sokol_gfx d3d11] update_image is wrong for 3d textures HOT 10
- Offscreen with alpha background. Is it possible? HOT 4
- [webgpu] Bindgroups cache breaks down with init/uninit pattern.
- macOS huge memory usage when window minimized HOT 1
- Questions regarding default GL version HOT 5
- App Window Size on Android HOT 3
- Default value _sg_gl_uniform_t::gl_loc when uniform_desc's name isn't given in sokol_gfx HOT 1
- sokol_gfx.h: wrong define in log related to SOKOL_TRACE_HOOKS HOT 1
- WebGPU TextureView validation error HOT 6
- sokol_fetch on Android
- partial updates to buffers/textures (e.g. offset and size args to glBufferSubData, glTexSubImage) HOT 1
- Right shift is recognized as "invalid key" on Windows. HOT 9
- SAPP_EVENT_CHAR for Space is fired when Ctrl+Space is pressed. HOT 2
- Key events on Linux always use the **first** keyboard layout in the system's keyboard layout list. HOT 1
- Continuous Bind Slots Restriction Unnecessary? HOT 3
- Feature request: Please drop the direct use of int, short, etc in favour of int_least32_t, int_least16_t HOT 9
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